Player Matchup

Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Ivanzzitou
Bacchus
Level 84
God Stats
4W - 5L
1,303 SR
Queue Stats
155W - 220L
1,299 Elo+
Solo
Chronos
Chronos
Mr_ManiacMan
Chronos
Level 116
God Stats
13W - 19L
1,381 SR
Queue Stats
172W - 169L
1,430 Elo+
Solo
Ymir
Ymir
pop2dadome
Ymir
Level 94
God Stats
289W - 332L
1,492 SR
Queue Stats
328W - 378L
1,413 Elo+
Solo
Neith
Neith
zeus_vibrant
Neith
Level 63
God Stats
16W - 12L
1,538 SR
Queue Stats
208W - 267L
1,389 Elo+
Solo
Team Averages
Level 102
1,443 SR
1,406 Elo+

VS

Team Averages
Level 84
1,413 SR
1,399 Elo+
Chiron
Chiron
Bhas17
Chiron
Level 155
God Stats
10W - 17L
1,387 SR
Queue Stats
254W - 288L
1,373 Elo+
Solo
Cerberus
Cerberus
Cruzgel
Cerberus
Level 63
God Stats
2W - 3L
1,454 SR
Queue Stats
181W - 221L
1,371 Elo+
Solo
Serqet
Serqet
Procter 702
Serqet
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 20L
1,357 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
halo boy ameer
Morgan Le Fay
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 43L
1,484 Elo+
Solo
Jing Wei
Jing Wei
leonel3454526
Jing Wei
Level 68
God Stats
2W - 7L
1,222 SR
Queue Stats
85W - 118L
1,410 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
16
7 / 2 / 1
10,528
619
14,602
15,451
10,696
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bacchus
Ivanzzitou
Bacchus
14
4 / 1 / 7
9,373
551
6,353
12,000
11,915
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos
Mr_ManiacMan
Chronos
15
4 / 0 / 5
9,655
568
7,124
12,020
5,774
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

16
1 / 2 / 2
9,463
557
4,369
10,200
5,455
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
6 / 2 / 4
9,567
563
8,405
9,476
3,568
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Bhas17
Chiron
12
0 / 6 / 0
7,494
441
7,579
13,607
4,059
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cerberus
Cruzgel
Cerberus
11
0 / 8 / 2
6,817
401
5,332
14,801
13,996
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Serqet
16
4 / 1 / 0
9,284
546
5,381
13,499
4,679
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Morgan Le Fay
halo boy ameer
Morgan Le Fay
13
2 / 4 / 3
8,095
476
10,153
11,227
4,142
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jing Wei
leonel3454526
Jing Wei
13
1 / 3 / 1
7,684
452
3,596
9,487
3,624
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
13
22
Kills
7
7
Deaths
22
19
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
 
Cu Chulainn
7
2
1
3.75
L
Chiron
Bhas17
Chiron
0
6
0
0
L
Cerberus
Cruzgel
Cerberus
0
8
2
0.13
W
Bacchus
Ivanzzitou
Bacchus
4
1
7
7.5
W
Chronos
Mr_ManiacMan
Chronos
4
0
5
6.5
L
Serqet
4
1
0
4
L
Morgan Le Fay
halo boy ameer
Morgan Le Fay
2
4
3
0.88
L
Jing Wei
leonel3454526
Jing Wei
1
3
1
0.5
W
1
2
2
1
W
6
2
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,853
Damage
32,041
59,147
Taken
62,621
37,408
Mitigated
30,500
20,266
Healing
11,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
 
Cu Chulainn
14,602
5,954
41
7,266
15,451
10,696
2,128
5,370
9,629
0
71,187
L
Chiron
Bhas17
Chiron
7,579
3,725
454
4,018
13,607
4,059
1,279
4,523
9,066
0
48,458
L
Cerberus
Cruzgel
Cerberus
5,332
389
0
1,634
14,801
13,996
0
3,453
11,348
33,297
0
W
Bacchus
Ivanzzitou
Bacchus
6,353
1,169
0
913
12,000
11,915
0
2,338
9,017
28,019
0
W
Chronos
Mr_ManiacMan
Chronos
7,124
2,487
0
6,713
12,020
5,774
190
1,250
10,718
50,681
11,955
L
Serqet
5,381
1,387
0
1,720
13,499
4,679
0
1,039
12,460
0
66,438
L
Morgan Le Fay
halo boy ameer
Morgan Le Fay
10,153
1,466
0
2,037
11,227
4,142
228
2,022
9,205
44,092
0
L
Jing Wei
leonel3454526
Jing Wei
3,596
2,442
0
2,108
9,487
3,624
852
6,094
3,393
0
32,261
W
4,369
110
0
2,753
10,200
5,455
417
3,463
6,345
55,409
0
W
8,405
3,767
0
2,580
9,476
3,568
1,812
2,296
7,128
0
58,597

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,586
Gold Earned
39,374
459
Minions Killed
436
0
Camps Cleared
0
1,613,840
Distance Traveled
1,516,866
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
10,528
619
118
7
0
355,852
0
L
Chiron
7,494
441
91
5
0
259,824
1
L
Cerberus
6,817
401
75
4
0
315,397
1
W
Bacchus
9,373
551
38
2
0
320,495
0
W
Chronos
9,655
568
102
6
0
349,143
1
L
Serqet
9,284
546
122
7
0
374,347
5
L
Morgan Le Fay
8,095
476
72
4
0
278,055
2
L
Jing Wei
7,684
452
76
4
0
289,243
1
W
Ymir
9,463
557
107
6
0
278,927
1
W
Neith
9,567
563
94
6
0
309,423
13

Distance Traveled

Minion Kills by Role

Gold Earned by Role