Player Matchup

Cthulhu
Cthulhu
AceUndermind
Cthulhu
Level 69
God Stats
39W - 60L
1,356 SR
Queue Stats
322W - 373L
1,428 Elo+
Party 1
Chaac
Chaac
DirtyQuickShots
Chaac
Level 40
God Stats
1W - 8L
1,092 SR
Queue Stats
111W - 175L
1,234 Elo+
Party 1
Charybdis
Charybdis
Nëmö
Charybdis
Level 29
God Stats
3W - 7L
1,465 SR
Queue Stats
77W - 97L
1,408 Elo+
Party 1
Team Averages
Level 46
1,304 SR
1,357 Elo+

VS

Team Averages
Level 53
1,467 SR
1,310 Elo+
Hou Yi
Hou Yi
B-r-a-d-y13
Hou Yi
Level 63
God Stats
11W - 6L
1,452 SR
Queue Stats
31W - 38L
1,252 Elo+
Solo
Sun Wukong
Sun Wukong
OriginaI Senpai
Sun Wukong
Level 80
God Stats
11W - 8L
1,631 SR
Queue Stats
195W - 241L
1,363 Elo+
Party 2
Ymir
Ymir
TH3SLAYER123
Ymir
Level 15
God Stats
5W - 11L
1,319 SR
Queue Stats
9W - 15L
1,315 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AceUndermind
Cthulhu
11
4 / 6 / 3
8,627
719
10,648
14,214
7,044
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
1 / 6 / 3
7,663
639
6,086
11,637
5,487
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Charybdis
Nëmö
Charybdis
9
2 / 4 / 2
7,444
620
5,883
8,311
2,597
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
8
0 / 1 / 3
7,134
595
2,280
3,555
1,113
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sun Wukong
OriginaI Senpai
Sun Wukong
13
9 / 4 / 5
9,938
828
12,029
14,699
7,676
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
7 / 2 / 9
10,488
874
11,997
14,031
12,959
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
33
7
Kills
16
16
Deaths
7
8
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
AceUndermind
Cthulhu
4
6
3
0.92
W
Hou Yi
0
1
3
1.5
L
1
6
3
0.42
L
Charybdis
Nëmö
Charybdis
2
4
2
0.75
W
Sun Wukong
OriginaI Senpai
Sun Wukong
9
4
5
2.88
W
7
2
9
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,617
Damage
26,306
34,162
Taken
32,285
15,128
Mitigated
21,748
5,611
Healing
8,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
AceUndermind
Cthulhu
10,648
1,894
0
3,131
14,214
7,044
0
5,265
8,949
21,365
0
W
Hou Yi
2,280
1,162
55
332
3,555
1,113
315
1,296
2,064
0
10,620
L
6,086
2,203
0
1,383
11,637
5,487
0
4,964
6,673
0
18,258
L
Charybdis
Nëmö
Charybdis
5,883
4,723
0
1,097
8,311
2,597
678
2,537
5,774
0
14,417
W
Sun Wukong
OriginaI Senpai
Sun Wukong
12,029
3,009
144
6,808
14,699
7,676
85
5,387
8,746
0
28,290
W
11,997
3,349
0
1,202
14,031
12,959
160
2,998
10,491
21,704
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,734
Gold Earned
27,560
78
Minions Killed
76
4
Camps Cleared
4
585,096
Distance Traveled
556,687
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,627
719
28
2
0
213,876
0
W
Hou Yi
7,134
595
23
2
2
97,841
1
L
Chaac
7,663
639
26
2
4
196,022
0
L
Charybdis
7,444
620
24
2
0
175,198
0
W
Sun Wukong
9,938
828
33
3
2
235,093
1
W
Ymir
10,488
874
20
2
0
223,753
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role