Player Matchup

Medusa
Medusa
Goobermayn
Medusa
Level 146
God Stats
35W - 21L
1,602 SR
Queue Stats
81W - 95L
1,444 Elo+
Party 2
Chaac
Chaac
dabman28
Chaac
Level 105
God Stats
27W - 9L
1,712 SR
Queue Stats
44W - 34L
1,471 Elo+
Party 2
Cthulhu
Cthulhu
jammedlatex11
Cthulhu
Level 26
God Stats
5W - 1L
1,574 SR
Queue Stats
34W - 30L
1,451 Elo+
Party 2
Team Averages
Level 92
1,629 SR
1,455 Elo+

VS

Team Averages
Level 67
1,489 SR
1,381 Elo+
Hercules
Hercules
Flicky186
Hercules
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 55L
1,368 Elo+
Solo
Ne Zha
Ne Zha
Kylersdad1992
Ne Zha
Level 69
God Stats
68W - 55L
1,503 SR
Queue Stats
96W - 97L
1,395 Elo+
Party 1
Ra
Ra
Soapiest1
Ra
Level 26
God Stats
17W - 23L
1,462 SR
Queue Stats
40W - 45L
1,380 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Goobermayn
Medusa
12
6 / 2 / 11
8,267
827
12,253
9,624
4,115
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chaac
dabman28
Chaac
13
10 / 1 / 8
8,678
868
11,858
11,721
7,327
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cthulhu
11
2 / 3 / 14
7,462
746
5,769
11,419
5,555
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Flicky186
Hercules
10
3 / 4 / 3
7,556
756
6,135
17,082
16,874
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
2 / 7 / 3
6,803
680
6,149
9,321
3,322
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
1 / 7 / 4
6,344
634
7,471
7,408
2,341
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
16
18
Kills
6
6
Deaths
18
33
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Hercules
Flicky186
Hercules
3
4
3
1.13
W
Medusa
Goobermayn
Medusa
6
2
11
5.75
L
2
7
3
0.5
L
1
7
4
0.43
W
Chaac
dabman28
Chaac
10
1
8
14
W
Cthulhu
2
3
14
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,880
Damage
19,755
32,764
Taken
33,811
16,997
Mitigated
22,537
16,368
Healing
7,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Flicky186
Hercules
6,135
1,534
157
4,872
17,082
16,874
0
3,630
12,899
1,827
14,231
W
Medusa
Goobermayn
Medusa
12,253
5,621
810
3,949
9,624
4,115
1,450
1,639
7,985
0
34,527
L
6,149
760
0
818
9,321
3,322
0
915
8,240
0
17,712
L
7,471
577
412
827
7,408
2,341
0
701
6,638
20,541
0
W
Chaac
dabman28
Chaac
11,858
873
155
6,762
11,721
7,327
777
3,974
7,747
0
31,718
W
Cthulhu
5,769
321
23
4,669
11,419
5,555
168
3,898
7,521
9,008
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,407
Gold Earned
20,703
95
Minions Killed
74
7
Camps Cleared
2
578,671
Distance Traveled
532,809
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,556
756
25
3
1
185,800
0
W
Medusa
8,267
827
43
4
3
176,615
0
L
Ne Zha
6,803
680
22
2
1
183,611
1
L
Ra
6,344
634
27
3
0
163,398
1
W
Chaac
8,678
868
40
4
3
195,147
0
W
Cthulhu
7,462
746
12
1
1
206,909
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role