Player Matchup

Medusa
Medusa
ESP4NC407R4
Medusa
Level 9
God Stats
1W - 0L
1,218 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Sol
Sol
JennaMarshall
Sol
Level 129
God Stats
2W - 0L
1,481 SR
Queue Stats
41W - 48L
1,474 Elo+
Party 2
Bastet
Bastet
LindinhaLoli
Bastet
Level 129
God Stats
3W - 10L
1,422 SR
Queue Stats
49W - 60L
1,437 Elo+
Party 2
Team Averages
Level 89
1,374 SR
1,470 Elo+

VS

Team Averages
Level 94
1,513 SR
1,416 Elo+
Sobek
Sobek
Ram6oYac24
Sobek
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
144W - 198L
1,352 Elo+
Solo
Set
Set
Superterd3231
Set
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
238W - 220L
1,477 Elo+
Party 1
Raijin
Raijin
herculknees
Raijin
Level 126
God Stats
4W - 5L
1,540 SR
Queue Stats
521W - 486L
1,419 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
14
4 / 3 / 6
9,366
720
8,126
8,394
2,932
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
2 / 1 / 10
9,155
704
10,812
8,922
3,218
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bastet
14
7 / 2 / 6
10,058
774
13,174
9,668
3,324
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
10
0 / 3 / 3
7,353
566
3,502
13,845
12,837
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
2 / 6 / 2
7,907
608
4,283
12,546
5,378
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Raijin
13
4 / 4 / 2
9,000
692
9,749
11,119
4,074
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
13
13
Kills
6
6
Deaths
13
22
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Medusa
4
3
6
2.33
W
2
1
10
7
W
Bastet
7
2
6
5
L
Sobek
0
3
3
0.5
L
2
6
2
0.5
L
Raijin
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,112
Damage
17,534
26,984
Taken
37,510
9,474
Mitigated
22,289
9,742
Healing
8,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
8,126
4,098
0
3,683
8,394
2,932
26
4,964
3,430
0
33,508
W
10,812
3,821
0
3,391
8,922
3,218
2,144
4,633
4,289
38,229
3,976
W
Bastet
13,174
2,314
182
2,486
9,668
3,324
423
4,801
4,867
0
31,364
L
Sobek
3,502
34
519
4,637
13,845
12,837
0
3,391
10,454
8,590
0
L
4,283
1,578
394
1,028
12,546
5,378
0
2,718
9,828
0
22,832
L
Raijin
9,749
437
289
1,758
11,119
4,074
0
4,375
6,744
31,683
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,579
Gold Earned
24,260
153
Minions Killed
114
10
Camps Cleared
2
729,000
Distance Traveled
634,904
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,366
720
55
4
3
237,512
1
W
Sol
9,155
704
64
5
3
227,446
1
W
Bastet
10,058
774
34
3
4
264,042
5
L
Sobek
7,353
566
9
1
0
192,107
2
L
Set
7,907
608
42
3
0
236,230
1
L
Raijin
9,000
692
63
5
2
206,567
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role