Player Matchup

Thanatos
Thanatos
Diamond I
LuisLeKing
Thanatos
Diamond I
Level 142
God Stats
1W - 9L
1,575 SR
Queue Stats
267W - 254L
2,549 MMR
Solo
Sol
Sol
Diamond I
OpTic_KeeGanaTor
Sol
Diamond I
Level 113
God Stats
13W - 7L
1,717 SR
Queue Stats
99W - 79L
2,507 MMR
Solo
Izanami
Izanami
Diamond II
TheSiegeQueen
Izanami
Diamond II
Level 155
God Stats
52W - 36L
1,628 SR
Queue Stats
649W - 633L
2,460 MMR
Solo
Chaac
Chaac
Diamond I
YoLefty
Chaac
Diamond I
Level 138
God Stats
5W - 5L
1,597 SR
Queue Stats
97W - 88L
2,467 MMR
Solo
Kumbhakarna
Kumbhakarna
Diamond I
sulky935
Kumbhakarna
Diamond I
Level 148
God Stats
0W - 1L
1,947 SR
Queue Stats
239W - 228L
2,443 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 139
1,693 SR
2,485 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 138
1,650 SR
2,486 MMR
Anhur
Anhur
Diamond I
Bacon_C-G-J-J-A
Anhur
Diamond I
Level 160
God Stats
9W - 7L
1,642 SR
Queue Stats
278W - 257L
2,459 MMR
Solo
Ullr
Ullr
Diamond V
FatHughHefner
Ullr
Diamond V
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 13L
2,421 MMR
Party 1
Ymir
Ymir
Diamond I
Sherm
Ymir
Diamond I
Level 147
God Stats
4W - 1L
1,676 SR
Queue Stats
226W - 213L
2,520 MMR
Solo
Zeus
Zeus
Masters
TheRealPigletOG
Zeus
Masters
Level 154
God Stats
25W - 20L
1,693 SR
Queue Stats
120W - 92L
2,575 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Diamond II
Čhowder
Ah Muzen Cab
Diamond II
Level 80
God Stats
4W - 0L
1,739 SR
Queue Stats
94W - 68L
2,454 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
LuisLeKing
Thanatos
16
5 / 8 / 4
10,724
511
12,006
19,467
7,967
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
7 / 6 / 5
10,577
504
13,725
16,588
6,012
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
17
2 / 5 / 4
10,902
519
12,157
18,396
4,988
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chaac
YoLefty
Chaac
16
2 / 4 / 6
10,127
482
9,873
23,355
21,258
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kumbhakarna
sulky935
Kumbhakarna
13
0 / 7 / 9
8,807
419
3,436
23,872
26,890
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
MulanOdinBastetCliodhna

VS

Bans
Ah PuchGebLokiArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 2 / 8
13,543
645
12,858
15,449
5,632
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

19
9 / 4 / 12
13,355
636
20,988
15,520
6,115
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ymir
Sherm
Ymir
17
3 / 2 / 21
11,562
551
5,396
19,781
23,153
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
6 / 7 / 14
12,163
579
18,710
16,001
5,480
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
Čhowder
Ah Muzen Cab
18
6 / 1 / 10
12,734
606
23,774
20,896
14,337
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
95
16
Kills
30
30
Deaths
16
28
Assists
65
Player
Kills
Deaths
Assists
KDA
W
6
2
8
5
W
9
4
12
3.75
L
Thanatos
LuisLeKing
Thanatos
5
8
4
0.88
L
7
6
5
1.58
W
Ymir
Sherm
Ymir
3
2
21
6.75
W
6
7
14
1.86
L
Izanami
2
5
4
0.8
L
Chaac
YoLefty
Chaac
2
4
6
1.25
L
Kumbhakarna
sulky935
Kumbhakarna
0
7
9
0.64
W
Ah Muzen Cab
Čhowder
Ah Muzen Cab
6
1
10
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,197
Damage
81,726
101,678
Taken
87,647
67,115
Mitigated
54,717
33,790
Healing
36,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,858
8,031
0
6,746
15,449
5,632
5,140
2,510
12,891
0
110,976
W
20,988
7,997
0
6,942
15,520
6,115
2,373
2,736
12,710
0
97,566
L
Thanatos
LuisLeKing
Thanatos
12,006
3,610
0
13,245
19,467
7,967
0
2,715
16,322
0
72,544
L
13,725
3,459
0
4,874
16,588
6,012
29
6,246
9,877
75,789
5,197
W
Ymir
Sherm
Ymir
5,396
1,175
268
4,685
19,781
23,153
966
4,679
14,928
21,219
0
W
18,710
1,880
358
5,899
16,001
5,480
798
6,465
9,453
72,591
0
L
Izanami
12,157
6,022
0
3,866
18,396
4,988
28
726
17,479
0
93,475
L
Chaac
YoLefty
Chaac
9,873
742
0
7,751
23,355
21,258
0
4,047
17,963
4,765
52,584
L
Kumbhakarna
sulky935
Kumbhakarna
3,436
508
617
3,437
23,872
26,890
0
9,324
13,969
12,192
0
W
Ah Muzen Cab
Čhowder
Ah Muzen Cab
23,774
10,399
0
11,955
20,896
14,337
4,535
4,494
15,844
0
94,635

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,137
Gold Earned
63,357
596
Minions Killed
539
0
Camps Cleared
0
1,940,432
Distance Traveled
2,017,677
29
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
13,543
645
187
9
0
363,958
4
W
Ullr
13,355
636
119
6
0
441,568
2
L
Thanatos
10,724
511
127
6
0
413,586
0
L
Sol
10,577
504
133
6
0
377,975
2
W
Ymir
11,562
551
16
1
0
404,144
5
W
Zeus
12,163
579
116
6
0
381,804
10
L
Izanami
10,902
519
176
8
0
358,037
10
L
Chaac
10,127
482
136
6
0
412,656
12
L
Kumbhakarna
8,807
419
24
1
0
378,178
5
W
Ah Muzen Cab
12,734
606
101
5
0
426,203
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role