Player Matchup

Achilles
Achilles
BenHx_L2R2
Achilles
Level 42
God Stats
1W - 4L
1,300 SR
Queue Stats
95W - 144L
1,238 Elo+
Party 4
Thor
Thor
KomaZero27
Thor
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,317 Elo+
Party 4
Thoth
Thoth
Shadowpunchash
Thoth
Level 88
God Stats
6W - 9L
1,333 SR
Queue Stats
40W - 49L
1,436 Elo+
Party 3
Medusa
Medusa
WolfofMibu2
Medusa
Level 156
God Stats
0W - 1L
1,034 SR
Queue Stats
34W - 35L
1,462 Elo+
Solo
Atlas
Atlas
youngshrek
Atlas
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 88L
1,439 Elo+
Party 3
Team Averages
Level 80
1,333 SR
1,378 Elo+

VS

Team Averages
Level 57
1,494 SR
1,428 Elo+
Cerberus
Cerberus
AnimeSpecialist
Cerberus
Level 57
God Stats
5W - 3L
1,540 SR
Queue Stats
107W - 117L
1,437 Elo+
Party 2
Hachiman
Hachiman
BewbsClues
Hachiman
Level 86
God Stats
6W - 11L
1,399 SR
Queue Stats
190W - 176L
1,459 Elo+
Party 2
Janus
Janus
ColossusGW
Janus
Level 80
God Stats
1W - 1L
1,431 SR
Queue Stats
134W - 141L
1,406 Elo+
Party 1
Mercury
Mercury
HavethKok
Mercury
Level 29
God Stats
1W - 0L
1,611 SR
Queue Stats
35W - 38L
1,393 Elo+
Party 1
Erlang Shen
Erlang Shen
RHINONUTS
Erlang Shen
Level 34
God Stats
16W - 13L
1,490 SR
Queue Stats
91W - 78L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BenHx_L2R2
Achilles
5
0 / 4 / 0
3,997
400
1,185
4,493
1,489
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

6
0 / 0 / 0
4,563
456
505
2,746
621
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
0 / 3 / 1
4,519
452
3,014
4,284
892
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
10
2 / 0 / 0
5,388
539
3,531
4,328
1,110
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atlas
8
0 / 1 / 2
5,141
514
2,775
8,090
2,807
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
8
0 / 1 / 0
5,332
533
1,694
6,774
3,515
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hachiman
BewbsClues
Hachiman
9
1 / 1 / 0
5,280
528
6,026
5,133
1,311
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Janus
11
1 / 0 / 1
6,140
614
1,864
3,730
1,071
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
HavethKok
Mercury
9
2 / 0 / 1
5,869
587
1,424
5,389
1,389
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Erlang Shen
RHINONUTS
Erlang Shen
11
4 / 0 / 1
6,722
672
4,076
5,027
2,612
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
11
2
Kills
8
8
Deaths
2
3
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cerberus
0
1
0
0
L
Achilles
BenHx_L2R2
Achilles
0
4
0
0
W
Hachiman
BewbsClues
Hachiman
1
1
0
1
W
Janus
1
0
1
1.5
W
Mercury
HavethKok
Mercury
2
0
1
2.5
L
0
0
0
0
W
Erlang Shen
RHINONUTS
Erlang Shen
4
0
1
4.5
L
0
3
1
0.17
L
Medusa
2
0
0
2
L
Atlas
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,010
Damage
15,084
23,941
Taken
26,053
6,919
Mitigated
9,898
7,363
Healing
10,295
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
1,694
71
0
2,540
6,774
3,515
27
3,350
3,424
11,783
0
L
Achilles
BenHx_L2R2
Achilles
1,185
155
0
631
4,493
1,489
0
0
4,209
0
8,160
W
Hachiman
BewbsClues
Hachiman
6,026
3,473
53
1,666
5,133
1,311
621
1,012
4,121
0
29,933
W
Janus
1,864
338
0
1,000
3,730
1,071
822
1,225
2,505
36,635
0
W
Mercury
HavethKok
Mercury
1,424
490
0
2,780
5,389
1,389
0
136
5,253
0
29,750
L
505
0
0
1,141
2,746
621
0
0
2,717
0
11,841
W
Erlang Shen
RHINONUTS
Erlang Shen
4,076
2,089
38
2,218
5,027
2,612
1,247
66
4,727
0
31,445
L
3,014
179
0
416
4,284
892
0
1,260
2,903
19,030
0
L
Medusa
3,531
1,343
0
1,678
4,328
1,110
962
661
3,667
0
31,839
L
Atlas
2,775
777
1,056
2,441
8,090
2,807
0
1,771
6,239
8,677
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,608
Gold Earned
29,343
164
Minions Killed
280
0
Camps Cleared
0
819,289
Distance Traveled
1,024,762
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
5,332
533
13
1
0
190,449
3
L
Achilles
3,997
400
18
2
0
121,010
0
W
Hachiman
5,280
528
59
6
0
165,031
1
W
Janus
6,140
614
82
8
0
205,829
4
W
Mercury
5,869
587
64
6
0
258,954
2
L
Thor
4,563
456
39
4
0
116,110
0
W
Erlang Shen
6,722
672
62
6
0
204,499
0
L
Thoth
4,519
452
29
3
0
204,553
1
L
Medusa
5,388
539
64
6
0
192,349
4
L
Atlas
5,141
514
14
1
0
185,267
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role