Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
CABEÇACHEFE
Ra
Level 11
God Stats
3W - 3L
1,063 SR
Queue Stats
10W - 13L
1,216 Elo+
Party 3
Anhur
Anhur
SpeeSsy19
Anhur
Level 23
God Stats
7W - 6L
1,686 SR
Queue Stats
67W - 66L
1,523 Elo+
Party 2
Erlang Shen
Erlang Shen
imath_HP1
Erlang Shen
Level 42
God Stats
2W - 0L
1,732 SR
Queue Stats
32W - 48L
1,275 Elo+
Party 3
Bastet
Bastet
melmann1
Bastet
Level 94
God Stats
4W - 3L
1,520 SR
Queue Stats
487W - 513L
1,517 Elo+
Party 2
Team Averages
Level 43
1,500 SR
1,406 Elo+

VS

Team Averages
Level 48
1,532 SR
1,450 Elo+
Anhur
Anhur
ANDRIUSZ71
Anhur
Level 45
God Stats
7W - 11L
1,390 SR
Queue Stats
159W - 158L
1,455 Elo+
Solo
Yemoja
Yemoja
AnjoBreacker
Yemoja
Level 26
God Stats
1W - 2L
1,714 SR
Queue Stats
43W - 37L
1,505 Elo+
Party 1
Heimdallr
Heimdallr
ShinobuAkira
Heimdallr
Level 62
God Stats
5W - 4L
1,602 SR
Queue Stats
177W - 179L
1,454 Elo+
Party 1
Nemesis
Nemesis
andreferrari77
Nemesis
Level 48
God Stats
28W - 50L
1,330 SR
Queue Stats
208W - 253L
1,418 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
caiok29
Morgan Le Fay
Level 57
God Stats
6W - 5L
1,625 SR
Queue Stats
159W - 156L
1,419 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
17
2 / 1 / 3
10,231
538
6,551
12,352
7,964
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
2 / 2 / 6
9,791
515
6,652
10,131
4,220
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Anhur
SpeeSsy19
Anhur
15
2 / 4 / 9
9,130
481
10,180
13,797
4,543
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Erlang Shen
imath_HP1
Erlang Shen
14
2 / 2 / 10
9,275
488
4,209
15,101
11,956
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bastet
melmann1
Bastet
19
15 / 0 / 5
11,897
626
22,044
13,649
6,089
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
15
1 / 2 / 0
9,362
493
5,545
10,465
3,264
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Yemoja
13
1 / 3 / 5
8,332
439
7,606
14,012
13,890
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Heimdallr
ShinobuAkira
Heimdallr
13
4 / 8 / 1
8,542
450
12,525
13,735
3,562
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
1 / 5 / 1
8,087
426
6,536
16,658
4,203
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Morgan Le Fay
caiok29
Morgan Le Fay
14
2 / 5 / 1
8,781
462
7,840
11,410
3,125
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
17
23
Kills
9
9
Deaths
23
33
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
2
1
3
3.5
L
Anhur
1
2
0
0.5
L
Yemoja
1
3
5
1.17
W
2
2
6
2.5
L
Heimdallr
ShinobuAkira
Heimdallr
4
8
1
0.56
W
Anhur
SpeeSsy19
Anhur
2
4
9
1.63
L
1
5
1
0.3
L
Morgan Le Fay
caiok29
Morgan Le Fay
2
5
1
0.5
W
Erlang Shen
imath_HP1
Erlang Shen
2
2
10
3.5
W
Bastet
melmann1
Bastet
15
0
5
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,636
Damage
40,052
65,030
Taken
66,280
34,772
Mitigated
28,044
30,508
Healing
15,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
6,551
1,244
0
5,896
12,352
7,964
45
335
12,015
181
66,222
L
Anhur
5,545
3,452
123
5,994
10,465
3,264
0
0
9,883
0
64,986
L
Yemoja
7,606
629
706
1,463
14,012
13,890
237
3,018
10,796
21,404
0
W
6,652
610
1,138
4,709
10,131
4,220
1,265
3,899
5,902
67,138
0
L
Heimdallr
ShinobuAkira
Heimdallr
12,525
7,250
0
720
13,735
3,562
325
530
13,185
0
55,791
W
Anhur
SpeeSsy19
Anhur
10,180
3,846
0
3,140
13,797
4,543
2,308
2,496
11,267
0
58,060
L
6,536
2,009
0
4,749
16,658
4,203
0
1,548
15,015
0
54,379
L
Morgan Le Fay
caiok29
Morgan Le Fay
7,840
1,044
88
1,748
11,410
3,125
507
1,661
9,519
49,453
0
W
Erlang Shen
imath_HP1
Erlang Shen
4,209
1,563
2,365
5,191
15,101
11,956
386
4,859
10,122
535
22,479
W
Bastet
melmann1
Bastet
22,044
6,224
0
8,069
13,649
6,089
30
3,235
10,278
0
88,109

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,324
Gold Earned
43,104
551
Minions Killed
470
0
Camps Cleared
0
1,991,191
Distance Traveled
1,597,604
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
10,231
538
135
7
0
407,619
0
L
Anhur
9,362
493
137
7
0
281,789
7
L
Yemoja
8,332
439
20
1
0
348,823
2
W
Ra
9,791
515
150
8
0
367,834
1
L
Heimdallr
8,542
450
108
6
0
310,020
4
W
Anhur
9,130
481
102
5
0
343,184
3
L
Nemesis
8,087
426
100
5
0
339,591
0
L
Morgan Le Fay
8,781
462
105
6
0
317,381
2
W
Erlang Shen
9,275
488
31
2
0
364,272
3
W
Bastet
11,897
626
133
7
0
508,282
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role