Player Matchup

Fenrir
Fenrir
AnarchyHitman77
Fenrir
Level 144
God Stats
3W - 3L
1,368 SR
Queue Stats
57W - 55L
1,410 Elo+
Solo
Atlas
Atlas
IAmFrosty14
Atlas
Level 109
God Stats
2W - 1L
1,500 SR
Queue Stats
300W - 288L
1,399 Elo+
Solo
Cthulhu
Cthulhu
Kennedy450
Cthulhu
Level 68
God Stats
23W - 24L
1,496 SR
Queue Stats
272W - 311L
1,431 Elo+
Solo
Neith
Neith
runswithcow
Neith
Level 146
God Stats
2W - 1L
1,521 SR
Queue Stats
98W - 79L
1,521 Elo+
Solo
Ra
Ra
xxunluckyRubyxx
Ra
Level 60
God Stats
11W - 3L
1,571 SR
Queue Stats
62W - 53L
1,481 Elo+
Solo
Team Averages
Level 105
1,491 SR
1,448 Elo+

VS

Team Averages
Level 73
1,545 SR
1,369 Elo+
Morgan Le Fay
Morgan Le Fay
AVSuite
Morgan Le Fay
Level 85
God Stats
24W - 23L
1,523 SR
Queue Stats
408W - 460L
1,406 Elo+
Solo
Kukulkan
Kukulkan
LadyPainguin
Kukulkan
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Skadi
Skadi
Rahabiyyah
Skadi
Level 127
God Stats
3W - 1L
1,661 SR
Queue Stats
14W - 15L
1,415 Elo+
Solo
Hel
Hel
ShadowNekoJT_
Hel
Level 31
God Stats
0W - 3L
1,475 SR
Queue Stats
0W - 3L
1,109 Elo+
Party 1
Pele
Pele
THE_NAMEK_
Pele
Level 114
God Stats
78W - 55L
1,566 SR
Queue Stats
297W - 310L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 1 / 2
6,875
573
6,165
9,035
2,901
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 2 / 5
6,466
539
3,514
9,507
5,869
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cthulhu
Kennedy450
Cthulhu
15
6 / 0 / 1
8,480
707
4,980
5,904
5,493
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

10
3 / 3 / 2
6,396
533
5,191
7,375
2,457
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

13
3 / 0 / 2
7,599
633
4,969
5,060
1,621
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
AVSuite
Morgan Le Fay
11
0 / 3 / 0
6,225
519
4,134
8,150
2,749
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kukulkan
LadyPainguin
Kukulkan
9
0 / 5 / 0
5,439
453
2,130
4,876
1,484
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Skadi
10
3 / 2 / 2
6,356
530
8,415
7,568
2,181
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

9
1 / 5 / 4
5,437
453
3,869
7,752
1,832
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
2 / 2 / 2
6,847
571
4,420
11,192
3,555
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
14
16
Kills
6
6
Deaths
17
12
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
AVSuite
Morgan Le Fay
0
3
0
0
W
4
1
2
5
W
0
2
5
1.25
W
Cthulhu
Kennedy450
Cthulhu
6
0
1
6.5
L
Kukulkan
LadyPainguin
Kukulkan
0
5
0
0
L
Skadi
3
2
2
2
L
1
5
4
0.6
L
2
2
2
1.5
W
3
3
2
1.33
W
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,819
Damage
22,968
36,881
Taken
39,538
18,341
Mitigated
11,801
13,966
Healing
13,476
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
AVSuite
Morgan Le Fay
4,134
285
0
2,746
8,150
2,749
0
3,393
4,757
33,491
0
W
6,165
1,366
0
4,467
9,035
2,901
643
2,024
6,925
0
29,320
W
3,514
795
1,668
2,274
9,507
5,869
0
2,399
7,092
17,258
0
W
Cthulhu
Kennedy450
Cthulhu
4,980
133
34
1,302
5,904
5,493
0
2,316
3,588
46,605
0
L
Kukulkan
LadyPainguin
Kukulkan
2,130
393
0
250
4,876
1,484
0
2,634
1,879
20,452
0
L
Skadi
8,415
4,978
0
681
7,568
2,181
0
1,730
5,838
0
37,539
L
3,869
638
1,938
2,263
7,752
1,832
224
2,505
5,247
19,600
0
L
4,420
936
0
5,598
11,192
3,555
264
2,974
8,081
0
47,064
W
5,191
1,734
0
1,695
7,375
2,457
585
897
6,478
0
31,759
W
4,969
496
313
2,213
5,060
1,621
523
2,356
2,390
47,000
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,816
Gold Earned
30,304
353
Minions Killed
295
0
Camps Cleared
0
1,211,289
Distance Traveled
1,122,301
15
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
6,225
519
66
6
0
216,642
3
W
Fenrir
6,875
573
51
4
0
249,129
2
W
Atlas
6,466
539
21
2
0
231,347
4
W
Cthulhu
8,480
707
125
10
0
242,277
4
L
Kukulkan
5,439
453
45
4
0
208,439
4
L
Skadi
6,356
530
64
5
0
211,253
5
L
Hel
5,437
453
28
2
0
232,273
2
L
Pele
6,847
571
92
8
0
253,694
4
W
Neith
6,396
533
62
5
0
218,949
1
W
Ra
7,599
633
94
8
0
269,587
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role