Player Matchup

Chaac
Chaac
Fluffyxx75
Chaac
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,241 Elo+
Party 1
Bakasura
Bakasura
ShockingWeasel
Bakasura
Level 104
God Stats
16W - 6L
1,706 SR
Queue Stats
64W - 55L
1,566 Elo+
Party 1
Medusa
Medusa
TexasTyrantxx74
Medusa
Level 28
God Stats
3W - 1L
1,358 SR
Queue Stats
4W - 4L
1,241 Elo+
Party 1
Olorun
Olorun
TrickyZarago
Olorun
Level 27
God Stats
1W - 1L
1,355 SR
Queue Stats
3W - 3L
1,338 Elo+
Party 1
Ymir
Ymir
thunderboe
Ymir
Level 109
God Stats
2W - 2L
1,426 SR
Queue Stats
82W - 69L
1,551 Elo+
Party 1
Team Averages
Level 62
1,469 SR
1,388 Elo+

VS

Team Averages
Level 88
1,579 SR
1,495 Elo+
Atlas
Atlas
AllegedMexican
Atlas
Level 65
God Stats
2W - 1L
1,813 SR
Queue Stats
150W - 176L
1,504 Elo+
Party 2
Nu Wa
Nu Wa
KmartCentral
Nu Wa
Level 108
God Stats
1W - 4L
1,326 SR
Queue Stats
381W - 379L
1,520 Elo+
Party 2
Hachiman
Hachiman
NMEstewy
Hachiman
Level 89
God Stats
5W - 4L
1,630 SR
Queue Stats
310W - 317L
1,517 Elo+
Party 2
Cliodhna
Cliodhna
Nylasor
Cliodhna
Level 89
God Stats
3W - 4L
1,500 SR
Queue Stats
100W - 115L
1,478 Elo+
Party 2
Chaac
Chaac
kys_geooo
Chaac
Level 88
God Stats
2W - 2L
1,625 SR
Queue Stats
319W - 274L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
12
1 / 4 / 1
7,042
503
7,320
13,367
13,597
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bakasura
16
8 / 0 / 1
9,021
644
12,558
11,325
4,365
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 1 / 2
6,853
490
4,402
6,524
2,141
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Olorun
11
1 / 2 / 3
6,623
473
3,780
7,986
2,388
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
1 / 0 / 4
6,793
485
4,180
11,413
7,554
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 1
7,065
505
2,880
10,211
6,993
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
0 / 5 / 1
6,736
481
6,519
8,563
1,964
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hachiman
NMEstewy
Hachiman
13
1 / 2 / 1
7,416
530
9,131
10,094
3,203
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Cliodhna
Nylasor
Cliodhna
11
1 / 2 / 1
6,680
477
3,746
7,759
2,486
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chaac
kys_geooo
Chaac
14
4 / 2 / 0
8,394
600
10,145
11,637
12,025
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
11
12
Kills
7
7
Deaths
12
11
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
1
1
1.5
W
Chaac
1
4
1
0.38
L
0
5
1
0.1
L
Hachiman
NMEstewy
Hachiman
1
2
1
0.75
L
Cliodhna
Nylasor
Cliodhna
1
2
1
0.75
W
Bakasura
8
0
1
8.5
W
1
1
2
2
W
Olorun
1
2
3
1.25
L
Chaac
kys_geooo
Chaac
4
2
0
2
W
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,240
Damage
32,421
50,615
Taken
48,264
30,045
Mitigated
26,671
22,828
Healing
16,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,880
1,299
1,709
2,379
10,211
6,993
354
2,966
6,380
18,373
0
W
Chaac
7,320
2,525
0
6,014
13,367
13,597
112
3,114
10,155
0
33,532
L
6,519
1,093
0
1,136
8,563
1,964
466
241
7,626
36,668
0
L
Hachiman
NMEstewy
Hachiman
9,131
5,133
0
5,002
10,094
3,203
0
4,012
5,622
0
62,393
L
Cliodhna
Nylasor
Cliodhna
3,746
201
0
2,952
7,759
2,486
296
741
6,507
0
39,141
W
Bakasura
12,558
7,853
0
7,609
11,325
4,365
670
2,256
8,831
0
59,172
W
4,402
1,322
0
1,455
6,524
2,141
1,340
3,164
3,124
0
40,185
W
Olorun
3,780
2,584
239
3,521
7,986
2,388
751
1,195
6,693
34,397
0
L
Chaac
kys_geooo
Chaac
10,145
2,034
0
3,524
11,637
12,025
0
0
10,176
10,441
41,319
W
4,180
466
483
3,507
11,413
7,554
435
1,889
9,426
25,520
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,332
Gold Earned
36,291
408
Minions Killed
406
0
Camps Cleared
0
1,443,089
Distance Traveled
1,368,612
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
7,065
505
23
2
0
275,334
3
W
Chaac
7,042
503
72
5
0
261,777
0
L
Nu Wa
6,736
481
76
5
0
241,985
3
L
Hachiman
7,416
530
106
8
0
252,733
1
L
Cliodhna
6,680
477
87
6
0
315,303
6
W
Bakasura
9,021
644
133
10
0
375,003
2
W
Medusa
6,853
490
88
6
0
270,409
0
W
Olorun
6,623
473
70
5
0
262,842
0
L
Chaac
8,394
600
114
8
0
283,257
2
W
Ymir
6,793
485
45
3
0
273,058
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role