Player Matchup

Bacchus
Bacchus
Silver III
 
Bacchus
Silver III
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Mercury
Mercury
Gold III
RadiatedRoyalty
Mercury
Gold III
Level 119
God Stats
44W - 33L
1,649 SR
Queue Stats
175W - 170L
1,483 MMR
Party 1
Anhur
Anhur
Gold IV
Roadhaug
Anhur
Gold IV
Level 160
God Stats
23W - 24L
1,550 SR
Queue Stats
87W - 87L
1,443 MMR
Solo
Sun Wukong
Sun Wukong
Silver I
Shine4L
Sun Wukong
Silver I
Level 86
God Stats
9W - 14L
1,578 SR
Queue Stats
388W - 384L
1,173 MMR
Solo
Poseidon
Poseidon
Platinum IV
WarDedaMan
Poseidon
Platinum IV
Level 159
God Stats
4W - 4L
1,653 SR
Queue Stats
169W - 183L
1,424 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 126
1,586 SR
1,405 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 135
1,636 SR
1,368 MMR
Camazotz
Camazotz
Bronze IV
 
Camazotz
Bronze IV
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Gold III
Ju4nP4
Artio
Gold III
Level 157
God Stats
5W - 4L
1,677 SR
Queue Stats
332W - 333L
1,336 MMR
Solo
Kumbhakarna
Kumbhakarna
Silver I
XianLucky
Kumbhakarna
Silver I
Level 149
God Stats
3W - 2L
1,576 SR
Queue Stats
83W - 83L
1,172 MMR
Solo
Sol
Sol
Gold IV
epicuppercut
Sol
Gold IV
Level 153
God Stats
20W - 16L
1,614 SR
Queue Stats
454W - 456L
1,417 MMR
Solo
Medusa
Medusa
Silver IV
nuriafonseca90
Medusa
Silver IV
Level 89
God Stats
8W - 0L
1,813 SR
Queue Stats
11W - 5L
1,416 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
8
0 / 3 / 2
5,234
476
2,908
10,261
5,944
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
0 / 2 / 3
6,138
558
1,709
7,019
2,303
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Anhur
Roadhaug
Anhur
10
4 / 3 / 0
6,009
546
6,131
8,188
2,211
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sun Wukong
Shine4L
Sun Wukong
10
1 / 3 / 0
5,814
529
4,328
8,589
4,143
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Poseidon
WarDedaMan
Poseidon
10
2 / 7 / 0
5,971
543
2,407
6,096
1,178
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
ThanatosAchillesMerlinGeb

VS

Bans
BastetCliodhnaMulanKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
 
Camazotz
11
3 / 0 / 4
6,678
607
3,009
6,282
1,683
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Artio
Ju4nP4
Artio
11
3 / 1 / 0
6,316
574
4,987
8,138
7,725
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Kumbhakarna
XianLucky
Kumbhakarna
8
0 / 2 / 2
5,456
496
2,110
6,172
3,994
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
2 / 2 / 1
6,209
564
5,593
6,354
1,184
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
10 / 2 / 2
7,666
697
11,211
5,361
2,099
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
27
7
Kills
18
18
Deaths
7
5
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
3
2
0.33
W
Camazotz
 
Camazotz
3
0
4
5
W
Artio
Ju4nP4
Artio
3
1
0
3
L
0
2
3
0.75
L
Anhur
Roadhaug
Anhur
4
3
0
1.33
L
Sun Wukong
Shine4L
Sun Wukong
1
3
0
0.33
L
Poseidon
WarDedaMan
Poseidon
2
7
0
0.29
W
Kumbhakarna
XianLucky
Kumbhakarna
0
2
2
0.5
W
2
2
1
1.25
W
10
2
2
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,483
Damage
26,910
40,153
Taken
32,307
15,779
Mitigated
16,685
10,553
Healing
13,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
2,908
196
1,140
2,490
10,261
5,944
0
4,630
5,631
9,338
0
W
Camazotz
 
Camazotz
3,009
1,263
0
4,705
6,282
1,683
0
410
5,872
0
31,605
W
Artio
Ju4nP4
Artio
4,987
903
0
3,565
8,138
7,725
108
0
7,476
26,146
0
L
1,709
487
0
465
7,019
2,303
0
168
6,851
0
36,626
L
Anhur
Roadhaug
Anhur
6,131
3,477
0
1,730
8,188
2,211
52
2,968
5,220
0
34,372
L
Sun Wukong
Shine4L
Sun Wukong
4,328
1,348
0
3,900
8,589
4,143
0
4,383
3,602
0
24,217
L
Poseidon
WarDedaMan
Poseidon
2,407
234
0
828
6,096
1,178
0
0
6,096
30,690
0
W
Kumbhakarna
XianLucky
Kumbhakarna
2,110
498
0
1,919
6,172
3,994
0
1,104
5,068
11,189
0
W
5,593
2,234
0
2,632
6,354
1,184
658
1,174
5,180
45,564
0
W
11,211
5,706
0
489
5,361
2,099
1,080
2,627
2,734
0
37,315

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,166
Gold Earned
32,325
270
Minions Killed
280
0
Camps Cleared
0
1,144,613
Distance Traveled
1,135,190
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
5,234
476
10
1
0
236,228
1
W
Camazotz
6,678
607
69
6
0
241,471
5
W
Artio
6,316
574
57
5
0
198,617
2
L
Mercury
6,138
558
84
8
0
292,302
1
L
Anhur
6,009
546
65
6
0
199,618
3
L
Sun Wukong
5,814
529
56
5
0
211,562
1
L
Poseidon
5,971
543
55
5
0
204,903
1
W
Kumbhakarna
5,456
496
10
1
0
241,994
1
W
Sol
6,209
564
88
8
0
215,133
1
W
Medusa
7,666
697
56
5
0
237,975
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role