Player Matchup

Athena
Athena
 
Athena
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
BIG ZERBS
Izanami
Level 71
God Stats
1W - 3L
1,332 SR
Queue Stats
17W - 18L
1,370 Elo+
Solo
Cerberus
Cerberus
CEGT20
Cerberus
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 24L
1,365 Elo+
Solo
Bastet
Bastet
bran2003
Bastet
Level 56
God Stats
2W - 2L
1,232 SR
Queue Stats
149W - 166L
1,362 Elo+
Solo
Anubis
Anubis
runswithcow
Anubis
Level 146
God Stats
3W - 5L
1,395 SR
Queue Stats
98W - 79L
1,516 Elo+
Solo
Team Averages
Level 99
1,392 SR
1,422 Elo+

VS

Team Averages
Level 36
1,373 SR
1,281 Elo+
Nu Wa
Nu Wa
Chroms
Nu Wa
Level 46
God Stats
2W - 8L
1,200 SR
Queue Stats
25W - 37L
1,263 Elo+
Party 1
Gilgamesh
Gilgamesh
Leorick
Gilgamesh
Level 29
God Stats
16W - 21L
1,411 SR
Queue Stats
28W - 58L
1,251 Elo+
Party 1
Charybdis
Charybdis
LuckyGamer5454
Charybdis
Level 18
God Stats
4W - 4L
1,547 SR
Queue Stats
18W - 33L
1,292 Elo+
Party 1
Horus
Horus
SuitingKingBR
Horus
Level 18
God Stats
10W - 14L
1,367 SR
Queue Stats
13W - 23L
1,292 Elo+
Party 1
Set
Set
VeryCalmSam
Set
Level 69
God Stats
1W - 3L
1,338 SR
Queue Stats
96W - 135L
1,309 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
9
0 / 3 / 8
5,614
468
4,946
9,661
5,742
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Izanami
BIG ZERBS
Izanami
11
3 / 1 / 5
6,579
548
5,609
5,226
1,435
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cerberus
CEGT20
Cerberus
9
0 / 3 / 9
6,049
504
4,996
12,121
7,684
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bastet
bran2003
Bastet
13
8 / 0 / 3
7,648
637
6,276
6,509
2,161
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
12
4 / 2 / 3
7,221
602
4,492
5,897
2,438
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Chroms
Nu Wa
11
3 / 3 / 3
6,585
549
6,551
7,101
1,377
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
Leorick
Gilgamesh
9
2 / 4 / 1
5,711
476
4,664
9,027
2,628
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Charybdis
LuckyGamer5454
Charybdis
9
1 / 2 / 4
5,436
453
6,708
5,675
1,134
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 4 / 4
5,514
460
3,745
9,869
5,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

7
2 / 2 / 0
5,732
478
2,629
4,688
1,753
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
20
15
Kills
8
9
Deaths
15
28
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
0
3
8
1.33
W
Izanami
BIG ZERBS
Izanami
3
1
5
5.5
W
Cerberus
CEGT20
Cerberus
0
3
9
1.5
L
Nu Wa
Chroms
Nu Wa
3
3
3
1.5
L
Gilgamesh
Leorick
Gilgamesh
2
4
1
0.63
L
Charybdis
LuckyGamer5454
Charybdis
1
2
4
1.5
L
0
4
4
0.5
L
2
2
0
1
W
Bastet
bran2003
Bastet
8
0
3
9.5
W
Anubis
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,319
Damage
24,297
39,414
Taken
36,360
19,460
Mitigated
12,479
12,522
Healing
6,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
4,946
804
0
1,576
9,661
5,742
246
2,290
6,794
20,931
0
W
Izanami
BIG ZERBS
Izanami
5,609
3,290
854
307
5,226
1,435
766
539
4,607
0
38,666
W
Cerberus
CEGT20
Cerberus
4,996
230
204
3,487
12,121
7,684
123
980
11,013
17,242
0
L
Nu Wa
Chroms
Nu Wa
6,551
1,004
0
551
7,101
1,377
860
4,105
2,808
30,211
0
L
Gilgamesh
Leorick
Gilgamesh
4,664
875
0
654
9,027
2,628
0
3,042
5,871
0
24,441
L
Charybdis
LuckyGamer5454
Charybdis
6,708
3,261
385
1,481
5,675
1,134
23
2,090
3,471
0
23,569
L
3,745
1,875
436
1,622
9,869
5,587
13
3,031
6,799
0
10,140
L
2,629
1,044
0
1,229
4,688
1,753
0
1,476
2,977
0
17,012
W
Bastet
bran2003
Bastet
6,276
1,607
0
3,896
6,509
2,161
0
746
5,585
0
41,141
W
Anubis
4,492
212
0
2,198
5,897
2,438
855
1,232
4,453
38,379
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,111
Gold Earned
28,978
329
Minions Killed
208
0
Camps Cleared
0
1,200,001
Distance Traveled
1,020,075
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
5,614
468
40
3
0
251,738
1
W
Izanami
6,579
548
71
6
0
233,355
2
W
Cerberus
6,049
504
50
4
0
235,725
0
L
Nu Wa
6,585
549
61
5
0
209,534
1
L
Gilgamesh
5,711
476
51
4
0
240,933
1
L
Charybdis
5,436
453
38
3
0
200,471
2
L
Horus
5,514
460
16
1
0
238,572
0
L
Set
5,732
478
42
4
0
130,565
1
W
Bastet
7,648
637
73
6
0
265,677
3
W
Anubis
7,221
602
95
8
0
213,506
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role