Player Matchup

Merlin
Merlin
SoulApeG
Merlin
Level 29
God Stats
2W - 4L
1,500 SR
Queue Stats
15W - 12L
1,475 Elo+
Party 2
King Arthur
King Arthur
UnDeadBlaZe9
King Arthur
Level 64
God Stats
1W - 2L
1,263 SR
Queue Stats
41W - 43L
1,452 Elo+
Party 2
Cernunnos
Cernunnos
llSFreshyll
Cernunnos
Level 84
God Stats
0W - 2L
1,435 SR
Queue Stats
25W - 37L
1,390 Elo+
Party 2
Team Averages
Level 59
1,399 SR
1,439 Elo+

VS

Team Averages
Level 44
1,621 SR
1,423 Elo+
Chronos
Chronos
Num1ChocoPizza
Chronos
Level 46
God Stats
3W - 0L
1,500 SR
Queue Stats
58W - 50L
1,379 Elo+
Solo
Fenrir
Fenrir
PlainAz67
Fenrir
Level 63
God Stats
1W - 1L
1,500 SR
Queue Stats
46W - 42L
1,439 Elo+
Party 1
Vamana
Vamana
andrewgaylor04
Vamana
Level 22
God Stats
8W - 3L
1,862 SR
Queue Stats
39W - 34L
1,451 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
SoulApeG
Merlin
14
2 / 11 / 2
10,575
622
10,854
13,347
4,519
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
UnDeadBlaZe9
King Arthur
14
2 / 8 / 4
10,995
647
14,801
20,401
17,209
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cernunnos
llSFreshyll
Cernunnos
14
2 / 11 / 1
10,458
615
8,923
18,385
6,781
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
12 / 2 / 13
12,993
764
20,256
13,776
6,685
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fenrir
PlainAz67
Fenrir
15
13 / 5 / 12
12,581
740
14,886
19,260
15,596
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
5 / 0 / 19
11,966
704
10,815
15,428
11,375
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
74
6
Kills
30
30
Deaths
7
7
Assists
44
Player
Kills
Deaths
Assists
KDA
W
12
2
13
9.25
W
Fenrir
PlainAz67
Fenrir
13
5
12
3.8
L
Merlin
SoulApeG
Merlin
2
11
2
0.27
L
King Arthur
UnDeadBlaZe9
King Arthur
2
8
4
0.5
W
5
0
19
14.5
L
Cernunnos
llSFreshyll
Cernunnos
2
11
1
0.23

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,578
Damage
45,957
52,133
Taken
48,464
28,509
Mitigated
33,656
5,406
Healing
19,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,256
7,120
0
7,197
13,776
6,685
2,406
2,008
11,607
64,072
5,909
W
Fenrir
PlainAz67
Fenrir
14,886
3,759
136
4,702
19,260
15,596
530
7,289
11,304
0
35,316
L
Merlin
SoulApeG
Merlin
10,854
615
212
548
13,347
4,519
0
4,222
8,576
38,290
0
L
King Arthur
UnDeadBlaZe9
King Arthur
14,801
1,609
0
1,836
20,401
17,209
0
7,602
11,863
3,520
17,679
W
10,815
4,249
498
7,092
15,428
11,375
217
4,908
10,080
50
27,814
L
Cernunnos
llSFreshyll
Cernunnos
8,923
4,181
0
2,810
18,385
6,781
0
7,143
10,767
0
36,359

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,028
Gold Earned
37,540
153
Minions Killed
166
4
Camps Cleared
9
802,224
Distance Traveled
922,065
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
12,993
764
86
5
5
298,297
4
W
Fenrir
12,581
740
47
3
3
302,804
0
L
Merlin
10,575
622
67
4
0
243,911
0
L
King Arthur
10,995
647
18
1
1
318,305
2
W
Vamana
11,966
704
33
2
1
320,964
0
L
Cernunnos
10,458
615
68
4
3
240,008
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role