Player Matchup

Sol
Sol
Briginny
Sol
Level 41
God Stats
45W - 59L
1,365 SR
Queue Stats
81W - 111L
1,302 Elo+
Party 3
Achilles
Achilles
Digitalpoint
Achilles
Level 43
God Stats
3W - 6L
1,309 SR
Queue Stats
127W - 151L
1,347 Elo+
Party 3
Thanatos
Thanatos
Lumabest
Thanatos
Level 29
God Stats
1W - 3L
1,199 SR
Queue Stats
75W - 92L
1,341 Elo+
Party 3
Danzaburou
Danzaburou
Sunvanished
Danzaburou
Level 128
God Stats
2W - 1L
1,613 SR
Queue Stats
77W - 87L
1,436 Elo+
Solo
Atlas
Atlas
Thatonesusbruh
Atlas
Level 14
God Stats
2W - 3L
1,400 SR
Queue Stats
7W - 18L
1,234 Elo+
Party 3
Team Averages
Level 51
1,377 SR
1,332 Elo+

VS

Team Averages
Level 39
1,530 SR
1,446 Elo+
Fenrir
Fenrir
Bjammer81
Fenrir
Level 41
God Stats
3W - 6L
1,500 SR
Queue Stats
50W - 54L
1,468 Elo+
Party 2
Apollo
Apollo
FireFighter2245
Apollo
Level 83
God Stats
19W - 18L
1,541 SR
Queue Stats
387W - 370L
1,458 Elo+
Party 1
Fafnir
Fafnir
FyrezGaming
Fafnir
Level 28
God Stats
2W - 3L
1,458 SR
Queue Stats
33W - 42L
1,313 Elo+
Party 1
Loki
Loki
LockLoki
Loki
Level 42
God Stats
54W - 25L
1,568 SR
Queue Stats
114W - 102L
1,490 Elo+
Party 1
Kukulkan
Kukulkan
Rodentdung
Kukulkan
Level 2
God Stats
0W - 1L
1,586 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 0 / 2
7,606
585
4,412
5,972
1,982
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Achilles
Digitalpoint
Achilles
12
2 / 3 / 3
7,415
570
6,883
10,488
6,576
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Thanatos
Lumabest
Thanatos
13
11 / 0 / 1
8,310
639
7,457
7,963
3,522
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
Sunvanished
Danzaburou
12
7 / 1 / 1
7,766
597
7,591
8,872
2,578
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
0 / 3 / 8
6,375
490
3,364
10,185
6,876
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Bjammer81
Fenrir
11
1 / 2 / 0
6,043
465
4,999
8,485
2,645
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

10
3 / 5 / 1
6,136
472
9,307
8,826
1,697
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fafnir
9
1 / 4 / 3
6,114
470
1,955
9,020
5,609
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Loki
11
2 / 5 / 1
6,777
521
5,478
10,022
2,679
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kukulkan
Rodentdung
Kukulkan
10
0 / 4 / 0
6,004
462
3,138
5,321
1,630
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
12
20
Kills
7
7
Deaths
20
15
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Bjammer81
Fenrir
1
2
0
0.5
W
0
0
2
1
W
Achilles
Digitalpoint
Achilles
2
3
3
1.17
L
3
5
1
0.7
L
Fafnir
1
4
3
0.63
L
Loki
2
5
1
0.5
W
Thanatos
Lumabest
Thanatos
11
0
1
11.5
L
Kukulkan
Rodentdung
Kukulkan
0
4
0
0
W
Danzaburou
Sunvanished
Danzaburou
7
1
1
7.5
W
0
3
8
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,707
Damage
24,877
43,480
Taken
41,674
21,534
Mitigated
14,260
18,839
Healing
11,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Bjammer81
Fenrir
4,999
560
0
4,000
8,485
2,645
0
1,970
6,441
0
34,446
W
4,412
708
0
3,088
5,972
1,982
1,399
878
5,094
51,030
0
W
Achilles
Digitalpoint
Achilles
6,883
1,545
0
2,832
10,488
6,576
1,057
0
10,488
1,363
36,388
L
9,307
5,668
0
2,673
8,826
1,697
261
1,145
7,681
0
40,234
L
Fafnir
1,955
743
0
1,509
9,020
5,609
84
1,849
7,171
7,607
0
L
Loki
5,478
1,658
0
2,716
10,022
2,679
852
402
9,022
0
35,914
W
Thanatos
Lumabest
Thanatos
7,457
2,019
0
7,653
7,963
3,522
0
564
7,399
0
40,471
L
Kukulkan
Rodentdung
Kukulkan
3,138
320
0
250
5,321
1,630
156
2,812
2,509
29,606
0
W
Danzaburou
Sunvanished
Danzaburou
7,591
5,055
0
3,338
8,872
2,578
1,642
831
8,041
0
43,973
W
3,364
1,722
514
1,414
10,185
6,876
140
2,820
7,365
12,314
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,472
Gold Earned
31,074
335
Minions Killed
289
0
Camps Cleared
0
1,291,499
Distance Traveled
1,226,427
29
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,043
465
61
5
0
299,971
2
W
Sol
7,606
585
95
7
0
254,576
3
W
Achilles
7,415
570
68
5
0
276,295
9
L
Apollo
6,136
472
76
6
0
201,197
3
L
Fafnir
6,114
470
12
1
0
241,306
0
L
Loki
6,777
521
76
6
0
244,905
2
W
Thanatos
8,310
639
64
5
0
292,908
4
L
Kukulkan
6,004
462
64
5
0
239,048
2
W
Danzaburou
7,766
597
83
6
0
229,396
10
W
Atlas
6,375
490
25
2
0
238,324
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role