Player Matchup

Medusa
Medusa
Onjah10
Medusa
Level 128
God Stats
7W - 3L
1,710 SR
Queue Stats
106W - 96L
1,554 Elo+
Party 1
Mulan
Mulan
Solimatic
Mulan
Level 36
God Stats
5W - 3L
1,580 SR
Queue Stats
8W - 7L
1,486 Elo+
Party 1
Scylla
Scylla
TheBipolarTurtle
Scylla
Level 101
God Stats
5W - 1L
1,751 SR
Queue Stats
20W - 32L
1,446 Elo+
Party 1
Cthulhu
Cthulhu
Trzinski30
Cthulhu
Level 127
God Stats
9W - 18L
1,305 SR
Queue Stats
184W - 172L
1,463 Elo+
Solo
Awilix
Awilix
iimPollito
Awilix
Level 108
God Stats
4W - 8L
1,571 SR
Queue Stats
98W - 83L
1,526 Elo+
Party 1
Team Averages
Level 100
1,584 SR
1,495 Elo+

VS

Team Averages
Level 103
1,684 SR
1,529 Elo+
Sol
Sol
DecoyTheLegend-
Sol
Level 44
God Stats
2W - 2L
1,605 SR
Queue Stats
40W - 29L
1,587 Elo+
Party 2
Geb
Geb
Dopplar
Geb
Level 130
God Stats
0W - 1L
1,616 SR
Queue Stats
2W - 4L
1,468 Elo+
Party 2
Osiris
Osiris
DreadDistrict
Osiris
Level 129
God Stats
1W - 1L
1,559 SR
Queue Stats
52W - 44L
1,595 Elo+
Party 2
Bastet
Bastet
KJ TORCEPA
Bastet
Level 59
God Stats
7W - 7L
1,857 SR
Queue Stats
205W - 222L
1,404 Elo+
Solo
Chiron
Chiron
sapp11
Chiron
Level 153
God Stats
0W - 1L
1,785 SR
Queue Stats
99W - 78L
1,588 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Onjah10
Medusa
14
6 / 1 / 5
8,229
484
7,898
8,211
2,918
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Mulan
Solimatic
Mulan
15
1 / 2 / 6
8,535
502
7,098
12,301
7,380
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Mace

Heavy Mace

+30
Physical Power

14
5 / 0 / 3
8,968
528
8,165
9,760
3,201
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
Trzinski30
Cthulhu
11
0 / 3 / 11
7,383
434
4,958
17,623
14,125
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Awilix
iimPollito
Awilix
18
8 / 1 / 9
10,236
602
10,715
10,427
4,008
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 5 / 1
7,749
456
4,552
9,126
3,645
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Geb
11
0 / 3 / 4
7,359
433
6,897
12,106
11,037
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
0 / 1 / 3
8,536
502
7,290
9,188
8,005
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bastet
KJ TORCEPA
Bastet
13
3 / 4 / 2
8,435
496
6,117
12,512
3,969
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Chiron
sapp11
Chiron
11
2 / 7 / 2
7,073
416
11,647
11,757
3,694
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
19
20
Kills
7
7
Deaths
20
34
Assists
12
Player
Kills
Deaths
Assists
KDA
L
2
5
1
0.5
L
Geb
0
3
4
0.67
L
0
1
3
1.5
L
Bastet
KJ TORCEPA
Bastet
3
4
2
1
W
Medusa
Onjah10
Medusa
6
1
5
8.5
W
Mulan
Solimatic
Mulan
1
2
6
2
W
5
0
3
6.5
W
Cthulhu
Trzinski30
Cthulhu
0
3
11
1.83
W
Awilix
iimPollito
Awilix
8
1
9
12.5
L
Chiron
sapp11
Chiron
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,834
Damage
36,503
58,322
Taken
54,689
31,632
Mitigated
30,350
12,726
Healing
15,605
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,552
293
0
2,346
9,126
3,645
0
3,153
5,973
37,012
4,207
L
Geb
6,897
933
341
2,452
12,106
11,037
58
3,636
8,470
25,386
0
L
7,290
2,345
0
2,983
9,188
8,005
355
1,025
8,163
0
48,793
L
Bastet
KJ TORCEPA
Bastet
6,117
1,383
0
4,498
12,512
3,969
0
1,851
10,661
0
53,980
W
Medusa
Onjah10
Medusa
7,898
2,759
0
1,576
8,211
2,918
1,235
2,344
5,867
0
52,029
W
Mulan
Solimatic
Mulan
7,098
1,371
0
3,089
12,301
7,380
0
1,436
10,152
1,773
49,340
W
8,165
942
257
2,127
9,760
3,201
1,230
2,183
7,577
48,503
0
W
Cthulhu
Trzinski30
Cthulhu
4,958
295
0
5,472
17,623
14,125
248
3,921
13,610
19,819
0
W
Awilix
iimPollito
Awilix
10,715
4,359
0
205
10,427
4,008
113
1,457
8,933
0
84,235
L
Chiron
sapp11
Chiron
11,647
3,234
824
2,161
11,757
3,694
404
3,824
7,912
0
41,440

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,351
Gold Earned
39,152
464
Minions Killed
391
0
Camps Cleared
0
1,693,976
Distance Traveled
1,662,693
19
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,749
456
82
5
0
325,880
0
L
Geb
7,359
433
25
1
0
340,554
3
L
Osiris
8,536
502
106
6
0
367,180
6
L
Bastet
8,435
496
99
6
0
342,752
4
W
Medusa
8,229
484
95
6
0
328,146
8
W
Mulan
8,535
502
119
7
0
294,662
1
W
Scylla
8,968
528
95
6
0
321,301
4
W
Cthulhu
7,383
434
27
2
0
351,741
2
W
Awilix
10,236
602
128
8
0
398,126
4
L
Chiron
7,073
416
79
5
0
286,327
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role