Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ullr
Ullr
ANDR0MEDA13000
Ullr
Level 117
God Stats
1W - 3L
1,478 SR
Queue Stats
239W - 240L
1,518 Elo+
Party 2
Olorun
Olorun
THEMANCODARK
Olorun
Level 84
God Stats
0W - 2L
1,541 SR
Queue Stats
32W - 75L
1,338 Elo+
Party 2
Team Averages
Level 111
1,506 SR
1,452 Elo+

VS

Team Averages
Level 57
1,469 SR
1,464 Elo+
Bacchus
Bacchus
 
Bacchus
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ullr
Ullr
Krimsonblue
Ullr
Level 64
God Stats
9W - 9L
1,460 SR
Queue Stats
19W - 18L
1,479 Elo+
Solo
Sol
Sol
darcevaderr
Sol
Level 60
God Stats
22W - 27L
1,447 SR
Queue Stats
118W - 153L
1,412 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
8
3 / 5 / 2
5,414
773
5,181
7,762
3,921
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

9
3 / 4 / 3
5,728
818
4,126
7,346
2,637
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Olorun
6
0 / 6 / 2
4,598
657
663
5,383
1,885

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
4 / 2 / 8
6,920
989
2,667
7,889
7,937
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

11
7 / 3 / 7
7,234
1,033
7,191
5,542
1,715
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

11
4 / 1 / 10
6,579
940
7,534
4,690
1,301
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
40
6
Kills
15
15
Deaths
6
7
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
3
5
2
0.8
W
Bacchus
 
Bacchus
4
2
8
4
L
3
4
3
1.13
W
7
3
7
3.5
L
Olorun
0
6
2
0.17
W
4
1
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,970
Damage
17,392
20,491
Taken
18,121
8,443
Mitigated
10,953
1,202
Healing
4,216
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
5,181
1,042
0
304
7,762
3,921
0
4,329
3,433
0
8,559
W
Bacchus
 
Bacchus
2,667
481
464
1,775
7,889
7,937
81
504
7,385
6,740
0
L
4,126
1,567
159
362
7,346
2,637
0
3,239
4,107
0
12,661
W
7,191
2,592
0
250
5,542
1,715
937
671
4,871
0
19,251
L
Olorun
663
251
164
213
5,383
1,885
0
2,997
2,386
3,593
0
W
7,534
3,757
0
1,727
4,690
1,301
1,101
0
4,690
23,149
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,740
Gold Earned
20,733
30
Minions Killed
81
1
Camps Cleared
5
297,904
Distance Traveled
401,740
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,414
773
8
1
1
117,675
1
W
Bacchus
6,920
989
7
1
0
144,827
3
L
Ullr
5,728
818
17
2
0
104,771
0
W
Ullr
7,234
1,033
33
5
4
127,853
1
L
Olorun
4,598
657
5
1
0
75,458
1
W
Sol
6,579
940
41
6
1
129,060
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role