Player Matchup

Serqet
Serqet
 
Serqet
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
GUILHEeRME
Fenrir
Level 102
God Stats
1W - 0L
1,328 SR
Queue Stats
7W - 4L
1,551 Elo+
Solo
Cernunnos
Cernunnos
TheMöstWanted
Cernunnos
Level 127
God Stats
2W - 1L
1,511 SR
Queue Stats
84W - 80L
1,493 Elo+
Solo
Zeus
Zeus
Zerowell
Zeus
Level 144
God Stats
1W - 0L
1,906 SR
Queue Stats
179W - 184L
1,449 Elo+
Solo
Hades
Hades
iAiacos
Hades
Level 142
God Stats
8W - 5L
1,670 SR
Queue Stats
31W - 32L
1,512 Elo+
Solo
Team Averages
Level 122
1,583 SR
1,501 Elo+

VS

Team Averages
Level 147
1,530 SR
1,511 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
 
Bacchus
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Beli14
Janus
Level 115
God Stats
0W - 2L
1,477 SR
Queue Stats
100W - 74L
1,598 Elo+
Solo
Ne Zha
Ne Zha
OR3L
Ne Zha
Level 148
God Stats
2W - 3L
1,549 SR
Queue Stats
50W - 43L
1,555 Elo+
Party 1
Bellona
Bellona
SirDarvos
Bellona
Level 159
God Stats
62W - 44L
1,625 SR
Queue Stats
729W - 764L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
15
10 / 2 / 6
9,319
582
11,139
9,921
4,050
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Fenrir
GUILHEeRME
Fenrir
13
4 / 2 / 15
8,867
554
7,141
12,097
8,359
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cernunnos
TheMöstWanted
Cernunnos
16
12 / 3 / 5
9,768
611
14,701
13,961
4,960
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zeus
14
3 / 3 / 4
8,676
542
4,337
7,276
2,321
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hades
iAiacos
Hades
15
4 / 3 / 8
9,118
570
10,036
11,554
8,800
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
14
5 / 8 / 0
8,675
542
8,913
14,728
3,479
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
 
Bacchus
10
0 / 6 / 3
6,638
415
4,267
11,759
7,633
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Janus
Beli14
Janus
14
3 / 5 / 3
8,703
544
7,046
8,753
2,355
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
OR3L
Ne Zha
15
2 / 7 / 5
8,825
552
5,932
12,595
4,395
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bellona
SirDarvos
Bellona
11
3 / 7 / 3
7,780
486
6,853
15,192
7,748
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
27
33
Kills
13
13
Deaths
33
38
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
10
2
6
6.5
L
Jing Wei
 
Jing Wei
5
8
0
0.63
L
Bacchus
 
Bacchus
0
6
3
0.25
L
Janus
Beli14
Janus
3
5
3
0.9
W
Fenrir
GUILHEeRME
Fenrir
4
2
15
5.75
L
Ne Zha
OR3L
Ne Zha
2
7
5
0.64
L
Bellona
SirDarvos
Bellona
3
7
3
0.64
W
Cernunnos
TheMöstWanted
Cernunnos
12
3
5
4.83
W
Zeus
3
3
4
1.67
W
Hades
iAiacos
Hades
4
3
8
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,354
Damage
33,011
54,809
Taken
63,027
28,490
Mitigated
25,610
24,168
Healing
10,531
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
11,139
2,569
0
3,814
9,921
4,050
0
2,559
7,293
0
50,164
L
Jing Wei
 
Jing Wei
8,913
5,667
0
3,385
14,728
3,479
0
339
14,389
0
52,292
L
Bacchus
 
Bacchus
4,267
285
0
1,956
11,759
7,633
0
824
10,685
18,304
0
L
Janus
Beli14
Janus
7,046
418
0
999
8,753
2,355
0
2,842
5,711
51,794
0
W
Fenrir
GUILHEeRME
Fenrir
7,141
1,436
2,389
4,175
12,097
8,359
376
2,812
9,125
0
24,610
L
Ne Zha
OR3L
Ne Zha
5,932
1,917
0
1,349
12,595
4,395
360
2,734
9,739
0
59,837
L
Bellona
SirDarvos
Bellona
6,853
2,374
0
2,842
15,192
7,748
0
7,278
7,494
0
34,097
W
Cernunnos
TheMöstWanted
Cernunnos
14,701
9,263
0
6,146
13,961
4,960
1,218
2,940
10,925
0
72,875
W
Zeus
4,337
527
0
1,109
7,276
2,321
0
1,169
6,035
46,599
0
W
Hades
iAiacos
Hades
10,036
1,010
439
6,096
11,554
8,800
452
1,328
10,118
51,216
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,748
Gold Earned
40,621
465
Minions Killed
411
0
Camps Cleared
0
1,507,103
Distance Traveled
1,480,131
20
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
9,319
582
87
5
0
352,240
6
L
Jing Wei
8,675
542
93
6
0
302,441
3
L
Bacchus
6,638
415
22
1
0
292,292
0
L
Janus
8,703
544
113
7
0
330,215
5
W
Fenrir
8,867
554
34
2
0
336,147
4
L
Ne Zha
8,825
552
112
7
0
300,495
3
L
Bellona
7,780
486
71
4
0
254,688
3
W
Cernunnos
9,768
611
117
7
0
252,393
2
W
Zeus
8,676
542
109
7
0
272,402
0
W
Hades
9,118
570
118
7
0
293,921
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role