Player Matchup

Ra
Ra
Frattynurse
Ra
Level 122
God Stats
2W - 1L
1,500 SR
Queue Stats
10W - 3L
1,707 Elo+
Party 1
Atlas
Atlas
Lil wagon96
Atlas
Level 110
God Stats
1W - 0L
1,491 SR
Queue Stats
20W - 12L
1,521 Elo+
Party 1
Medusa
Medusa
MikeyFresh5
Medusa
Level 122
God Stats
1W - 0L
1,829 SR
Queue Stats
4W - 2L
1,618 Elo+
Party 1
Team Averages
Level 118
1,607 SR
1,615 Elo+

VS

Team Averages
Level 69
1,453 SR
1,343 Elo+
Ymir
Ymir
dbzfan42001
Ymir
Level 23
God Stats
3W - 5L
1,436 SR
Queue Stats
23W - 28L
1,333 Elo+
Party 2
Jing Wei
Jing Wei
necksredftw
Jing Wei
Level 103
God Stats
0W - 3L
1,466 SR
Queue Stats
112W - 153L
1,286 Elo+
Party 2
Sol
Sol
trevor0215
Sol
Level 81
God Stats
17W - 19L
1,456 SR
Queue Stats
249W - 236L
1,408 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 13
8,832
736
8,155
7,530
3,769
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
3 / 3 / 12
9,257
771
6,246
10,367
11,007
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Medusa
14
10 / 0 / 5
9,825
819
14,813
8,270
3,101
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 6 / 1
8,258
688
3,046
14,991
11,820
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jing Wei
necksredftw
Jing Wei
10
0 / 6 / 3
7,013
584
7,191
10,771
3,343
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
1 / 3 / 2
7,516
626
10,960
8,507
2,166
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
10
15
Kills
4
4
Deaths
15
30
Assists
6
Player
Kills
Deaths
Assists
KDA
W
2
1
13
8.5
W
3
3
12
3
W
Medusa
10
0
5
12.5
L
3
6
1
0.58
L
Jing Wei
necksredftw
Jing Wei
0
6
3
0.25
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,214
Damage
21,197
26,167
Taken
34,269
17,877
Mitigated
17,329
8,303
Healing
7,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,155
533
1,191
2,628
7,530
3,769
698
4,600
2,930
32,717
0
W
6,246
1,475
0
1,510
10,367
11,007
0
4,928
5,439
16,452
0
W
Medusa
14,813
7,309
0
2,974
8,270
3,101
1,627
4,995
3,275
0
40,215
L
3,046
424
458
2,586
14,991
11,820
0
5,220
9,771
5,731
0
L
Jing Wei
necksredftw
Jing Wei
7,191
4,133
308
617
10,771
3,343
33
6,189
4,582
0
19,841
L
10,960
3,209
0
3,392
8,507
2,166
0
2,992
5,515
40,175
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,914
Gold Earned
22,787
153
Minions Killed
114
7
Camps Cleared
1
678,380
Distance Traveled
608,533
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,832
736
66
6
3
242,813
2
W
Atlas
9,257
771
25
2
0
219,835
1
W
Medusa
9,825
819
62
5
4
215,732
1
L
Ymir
8,258
688
9
1
0
201,592
2
L
Jing Wei
7,013
584
34
3
0
213,856
1
L
Sol
7,516
626
71
6
1
193,085
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role