Player Matchup

Nemesis
Nemesis
Azura21
Nemesis
Level 93
God Stats
11W - 9L
1,530 SR
Queue Stats
195W - 192L
1,511 Elo+
Party 1
Kukulkan
Kukulkan
Rebootman
Kukulkan
Level 101
God Stats
7W - 5L
1,491 SR
Queue Stats
278W - 277L
1,485 Elo+
Party 1
Chaac
Chaac
Shoebaguette
Chaac
Level 29
God Stats
3W - 2L
1,500 SR
Queue Stats
58W - 53L
1,523 Elo+
Party 1
Geb
Geb
theROOK37
Geb
Level 62
God Stats
10W - 8L
1,614 SR
Queue Stats
73W - 71L
1,494 Elo+
Party 1
Danzaburou
Danzaburou
tomdemoo123
Danzaburou
Level 63
God Stats
24W - 22L
1,627 SR
Queue Stats
68W - 62L
1,522 Elo+
Party 1
Team Averages
Level 70
1,552 SR
1,507 Elo+

VS

Team Averages
Level 67
1,486 SR
1,475 Elo+
Medusa
Medusa
 
Medusa
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hun Batz
Hun Batz
 
Hun Batz
Level 70
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fafnir
Fafnir
CaptainCrumpet3
Fafnir
Level 99
God Stats
4W - 9L
1,429 SR
Queue Stats
289W - 280L
1,455 Elo+
Party 2
Sol
Sol
Kingshadow890
Sol
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 73L
1,512 Elo+
Party 2
Thanatos
Thanatos
VeggieJuice
Thanatos
Level 37
God Stats
4W - 3L
1,500 SR
Queue Stats
21W - 23L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Azura21
Nemesis
11
12 / 0 / 3
7,257
726
9,321
7,276
2,661
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Kukulkan
Rebootman
Kukulkan
11
3 / 0 / 5
6,548
655
6,853
1,835
588
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
1 / 0 / 2
6,046
605
2,418
3,778
1,883
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

8
0 / 0 / 9
5,472
547
2,510
3,816
2,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Danzaburou
tomdemoo123
Danzaburou
9
0 / 1 / 4
5,233
523
4,462
5,297
1,159
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
9
1 / 3 / 0
5,271
527
4,559
6,237
1,571
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hun Batz
 
Hun Batz
9
0 / 3 / 0
5,012
501
1,737
5,943
1,456
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

7
0 / 2 / 0
4,779
478
1,194
8,289
5,530
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

8
0 / 4 / 0
4,525
453
1,171
7,188
1,982
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Thanatos
VeggieJuice
Thanatos
7
0 / 4 / 0
4,477
448
2,290
7,337
2,449
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
1
16
Kills
1
1
Deaths
16
23
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
1
3
0
0.33
L
Hun Batz
 
Hun Batz
0
3
0
0
W
Nemesis
Azura21
Nemesis
12
0
3
13.5
L
0
2
0
0
L
0
4
0
0
W
Kukulkan
Rebootman
Kukulkan
3
0
5
5.5
W
1
0
2
2
L
Thanatos
VeggieJuice
Thanatos
0
4
0
0
W
0
0
9
4.5
W
Danzaburou
tomdemoo123
Danzaburou
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,564
Damage
10,951
22,002
Taken
34,994
8,771
Mitigated
12,988
8,789
Healing
12,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
4,559
1,181
0
1,963
6,237
1,571
0
676
5,561
0
36,614
L
Hun Batz
 
Hun Batz
1,737
475
0
1,994
5,943
1,456
0
372
5,479
0
26,013
W
Nemesis
Azura21
Nemesis
9,321
5,881
0
2,586
7,276
2,661
0
637
6,639
0
32,335
L
1,194
190
0
2,379
8,289
5,530
0
2,783
5,396
5,561
0
L
1,171
279
0
2,032
7,188
1,982
0
3,560
3,310
20,780
0
W
Kukulkan
Rebootman
Kukulkan
6,853
746
0
444
1,835
588
361
519
1,316
38,152
0
W
2,418
424
0
1,958
3,778
1,883
0
0
3,778
0
30,142
L
Thanatos
VeggieJuice
Thanatos
2,290
324
0
3,820
7,337
2,449
0
1,456
5,539
0
15,784
W
2,510
310
0
1,615
3,816
2,480
110
922
2,894
9,831
0
W
Danzaburou
tomdemoo123
Danzaburou
4,462
2,046
0
2,186
5,297
1,159
860
287
5,010
0
28,593

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,556
Gold Earned
24,064
259
Minions Killed
251
0
Camps Cleared
0
992,517
Distance Traveled
952,747
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,271
527
78
8
0
183,680
1
L
Hun Batz
5,012
501
69
7
0
218,401
4
W
Nemesis
7,257
726
41
4
0
236,460
1
L
Fafnir
4,779
478
16
2
0
188,921
2
L
Sol
4,525
453
47
5
0
169,197
0
W
Kukulkan
6,548
655
86
9
0
196,720
2
W
Chaac
6,046
605
63
6
0
176,718
3
L
Thanatos
4,477
448
41
4
0
192,548
0
W
Geb
5,472
547
15
2
0
193,214
2
W
Danzaburou
5,233
523
54
5
0
189,405
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role