Player Matchup

Bacchus
Bacchus
Ebontiele
Bacchus
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 103L
1,484 Elo+
Party 4
Hou Yi
Hou Yi
FitraDaytime
Hou Yi
Level 86
God Stats
1W - 3L
1,408 SR
Queue Stats
172W - 203L
1,437 Elo+
Party 2
Jing Wei
Jing Wei
KudosSJ
Jing Wei
Level 144
God Stats
0W - 1L
1,542 SR
Queue Stats
242W - 206L
1,628 Elo+
Party 4
Arachne
Arachne
Nunchukdaddi
Arachne
Level 76
God Stats
5W - 6L
1,589 SR
Queue Stats
130W - 154L
1,406 Elo+
Party 2
Scylla
Scylla
OrbzzXD
Scylla
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 84L
1,484 Elo+
Party 4
Team Averages
Level 79
1,508 SR
1,488 Elo+

VS

Team Averages
Level 47
1,473 SR
1,580 Elo+
Bellona
Bellona
Brody1534
Bellona
Level 85
God Stats
6W - 1L
1,627 SR
Queue Stats
17W - 19L
1,523 Elo+
Party 1
Danzaburou
Danzaburou
NibbleonthisD
Danzaburou
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 3
Ra
Ra
TurboHH
Ra
Level 67
God Stats
3W - 4L
1,213 SR
Queue Stats
95W - 71L
1,447 Elo+
Solo
Atlas
Atlas
popdogger
Atlas
Level 61
God Stats
2W - 0L
1,523 SR
Queue Stats
5W - 1L
1,930 Elo+
Party 3
Nemesis
Nemesis
smitesmurf114
Nemesis
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Ebontiele
Bacchus
8
0 / 6 / 1
5,340
445
3,915
11,718
7,454
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hou Yi
10
2 / 5 / 0
6,571
548
2,276
8,937
1,622
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jing Wei
KudosSJ
Jing Wei
13
2 / 1 / 0
7,515
626
3,382
7,101
2,283
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Arachne
Nunchukdaddi
Arachne
10
1 / 1 / 2
6,352
529
2,694
6,884
2,593
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Scylla
OrbzzXD
Scylla
10
2 / 5 / 0
6,297
525
3,146
8,159
1,975
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Brody1534
Bellona
2
0 / 0 / 0
4,189
349
0
0
0
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
NibbleonthisD
Danzaburou
14
12 / 0 / 1
9,055
755
13,732
7,482
2,575
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
3 / 3 / 1
7,317
610
5,103
6,595
2,021
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Atlas
popdogger
Atlas
10
2 / 1 / 7
6,728
561
3,275
7,715
4,852
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Nemesis
12
1 / 3 / 1
6,617
551
3,842
7,414
3,166
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
28
7
Kills
18
18
Deaths
7
3
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Bellona
Brody1534
Bellona
0
0
0
0
L
Bacchus
Ebontiele
Bacchus
0
6
1
0.08
L
Hou Yi
2
5
0
0.4
L
Jing Wei
KudosSJ
Jing Wei
2
1
0
2
W
Danzaburou
NibbleonthisD
Danzaburou
12
0
1
12.5
L
Arachne
Nunchukdaddi
Arachne
1
1
2
2
L
Scylla
OrbzzXD
Scylla
2
5
0
0.4
W
3
3
1
1.17
W
Atlas
popdogger
Atlas
2
1
7
5.5
W
Nemesis
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,413
Damage
25,952
42,799
Taken
29,206
15,927
Mitigated
12,614
8,961
Healing
12,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Brody1534
Bellona
0
0
0
0
0
0
0
0
0
0
0
L
Bacchus
Ebontiele
Bacchus
3,915
1,087
0
532
11,718
7,454
0
2,118
9,600
15,743
0
L
Hou Yi
2,276
1,469
0
521
8,937
1,622
324
1,038
7,899
0
30,966
L
Jing Wei
KudosSJ
Jing Wei
3,382
2,811
0
3,792
7,101
2,283
2,374
0
7,101
0
46,870
W
Danzaburou
NibbleonthisD
Danzaburou
13,732
8,177
0
4,286
7,482
2,575
3,480
2,997
4,475
0
57,001
L
Arachne
Nunchukdaddi
Arachne
2,694
1,673
0
3,727
6,884
2,593
0
2,731
4,153
0
29,775
L
Scylla
OrbzzXD
Scylla
3,146
333
0
389
8,159
1,975
0
2,491
5,668
26,658
0
W
5,103
592
17
3,022
6,595
2,021
235
1,546
4,873
44,049
0
W
Atlas
popdogger
Atlas
3,275
1,817
99
3,057
7,715
4,852
385
1,941
5,762
15,489
0
W
Nemesis
3,842
1,153
0
1,920
7,414
3,166
0
329
7,035
0
41,962

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,075
Gold Earned
33,906
318
Minions Killed
300
0
Camps Cleared
0
1,123,290
Distance Traveled
1,002,266
16
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
4,189
349
0
0
0
22,179
0
L
Bacchus
5,340
445
17
1
0
218,608
4
L
Hou Yi
6,571
548
69
6
0
209,809
1
L
Jing Wei
7,515
626
106
9
0
212,995
2
W
Danzaburou
9,055
755
100
8
0
223,303
4
L
Arachne
6,352
529
59
5
0
255,048
9
L
Scylla
6,297
525
67
6
0
226,830
0
W
Ra
7,317
610
95
8
0
226,197
2
W
Atlas
6,728
561
20
2
0
245,614
5
W
Nemesis
6,617
551
85
7
0
284,973
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role