Player Matchup

Sol
Sol
AlexisLacavex
Sol
Level 75
God Stats
11W - 11L
1,590 SR
Queue Stats
57W - 50L
1,490 Elo+
Party 1
Xing Tian
Xing Tian
ChaCortaREX
Xing Tian
Level 125
God Stats
3W - 2L
1,528 SR
Queue Stats
443W - 432L
1,373 Elo+
Party 1
Izanami
Izanami
CuchieMan23
Izanami
Level 26
God Stats
17W - 20L
1,447 SR
Queue Stats
52W - 58L
1,383 Elo+
Party 1
Achilles
Achilles
alan13569
Achilles
Level 45
God Stats
26W - 25L
1,478 SR
Queue Stats
99W - 131L
1,322 Elo+
Party 1
Loki
Loki
diegososa2003
Loki
Level 48
God Stats
18W - 24L
1,422 SR
Queue Stats
134W - 147L
1,357 Elo+
Party 1
Team Averages
Level 64
1,493 SR
1,385 Elo+

VS

Team Averages
Level 54
1,488 SR
1,397 Elo+
Neith
Neith
JayTheSlayer008
Neith
Level 48
God Stats
5W - 6L
1,543 SR
Queue Stats
163W - 172L
1,460 Elo+
Party 2
Kukulkan
Kukulkan
LicWadow
Kukulkan
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 15L
1,321 Elo+
Party 3
Osiris
Osiris
Sojiro_Kurokami
Osiris
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
343W - 301L
1,459 Elo+
Party 2
Atlas
Atlas
TheYeetGod21
Atlas
Level 42
God Stats
3W - 3L
1,591 SR
Queue Stats
74W - 100L
1,353 Elo+
Party 2
Mercury
Mercury
iSombre97
Mercury
Level 63
God Stats
1W - 3L
1,306 SR
Queue Stats
18W - 23L
1,392 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
11 / 1 / 6
13,464
612
39,159
20,810
9,045
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Xing Tian
ChaCortaREX
Xing Tian
13
2 / 2 / 7
10,082
458
10,356
26,360
15,694
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
CuchieMan23
Izanami
13
2 / 3 / 4
9,896
450
7,348
12,244
3,436
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Achilles
alan13569
Achilles
14
2 / 2 / 5
10,132
461
10,812
14,866
14,370
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
7 / 1 / 2
13,798
627
5,967
15,576
6,528
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 1 / 3
9,998
454
13,455
14,503
5,309
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Kukulkan
LicWadow
Kukulkan
13
1 / 12 / 3
8,100
368
10,142
17,432
6,233
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

15
1 / 1 / 2
9,578
435
9,295
19,063
16,630
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
0 / 6 / 5
8,681
395
7,555
23,910
21,405
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mercury
iSombre97
Mercury
16
2 / 4 / 6
9,652
439
7,446
22,447
8,367
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
28
24
Kills
9
9
Deaths
24
24
Assists
19
Player
Kills
Deaths
Assists
KDA
W
11
1
6
14
W
Xing Tian
ChaCortaREX
Xing Tian
2
2
7
2.75
W
Izanami
CuchieMan23
Izanami
2
3
4
1.33
L
5
1
3
6.5
L
Kukulkan
LicWadow
Kukulkan
1
12
3
0.21
L
1
1
2
2
L
0
6
5
0.42
W
Achilles
alan13569
Achilles
2
2
5
2.25
W
7
1
2
8
L
Mercury
iSombre97
Mercury
2
4
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,642
Damage
47,893
89,856
Taken
97,355
49,073
Mitigated
57,944
39,261
Healing
17,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
39,159
15,361
27
15,422
20,810
9,045
6,835
5,075
15,497
118,388
12,815
W
Xing Tian
ChaCortaREX
Xing Tian
10,356
629
868
8,599
26,360
15,694
1,320
5,967
20,310
44,248
0
W
Izanami
CuchieMan23
Izanami
7,348
5,593
0
2,805
12,244
3,436
4,084
1,967
10,229
0
47,380
L
13,455
5,427
0
4,274
14,503
5,309
0
7,458
6,897
0
61,893
L
Kukulkan
LicWadow
Kukulkan
10,142
1,257
301
559
17,432
6,233
0
9,935
7,349
47,975
0
L
9,295
3,096
0
3,138
19,063
16,630
0
5,869
12,457
0
53,780
L
7,555
4,031
2,875
3,794
23,910
21,405
0
10,791
12,950
20,251
0
W
Achilles
alan13569
Achilles
10,812
3,839
0
2,204
14,866
14,370
123
3,632
10,503
0
39,979
W
5,967
1,246
0
9,336
15,576
6,528
655
1,056
14,413
0
135,053
L
Mercury
iSombre97
Mercury
7,446
1,893
0
2,115
22,447
8,367
0
11,821
10,589
0
52,525

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,372
Gold Earned
46,009
569
Minions Killed
352
0
Camps Cleared
0
2,061,390
Distance Traveled
1,979,691
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
13,464
612
182
8
0
375,582
2
W
Xing Tian
10,082
458
59
3
0
419,056
0
W
Izanami
9,896
450
79
4
0
383,858
2
L
Neith
9,998
454
91
4
0
342,106
0
L
Kukulkan
8,100
368
49
2
0
339,479
2
L
Osiris
9,578
435
105
5
0
451,275
3
L
Atlas
8,681
395
19
1
0
386,615
0
W
Achilles
10,132
461
54
2
0
419,236
0
W
Loki
13,798
627
195
9
0
463,658
0
L
Mercury
9,652
439
88
4
0
460,216
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role