Player Matchup

Atlas
Atlas
Buddу
Atlas
Level 143
God Stats
108W - 58L
1,707 SR
Queue Stats
718W - 493L
1,732 Elo+
Party 1
Ganesha
Ganesha
Zeromitch
Ganesha
Level 107
God Stats
8W - 4L
1,596 SR
Queue Stats
12W - 10L
1,626 Elo+
Party 1
Medusa
Medusa
oasne
Medusa
Level 129
God Stats
9W - 3L
1,773 SR
Queue Stats
134W - 84L
1,768 Elo+
Party 1
Team Averages
Level 126
1,692 SR
1,709 Elo+

VS

Team Averages
Level 98
1,457 SR
1,576 Elo+
Scylla
Scylla
JesuisKen
Scylla
Level 102
God Stats
242W - 243L
1,620 SR
Queue Stats
257W - 268L
1,632 Elo+
Solo
Nox
Nox
Jgrif
Nox
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 12L
1,578 Elo+
Party 2
Fenrir
Fenrir
SoughCyrup
Fenrir
Level 86
God Stats
0W - 3L
1,252 SR
Queue Stats
39W - 25L
1,518 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Buddу
Atlas
15
3 / 4 / 16
11,595
725
8,228
15,740
18,478
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ganesha
Zeromitch
Ganesha
14
0 / 5 / 16
10,211
638
5,832
12,844
12,199
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Medusa
oasne
Medusa
18
16 / 2 / 3
13,711
857
18,592
7,708
2,759
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
JesuisKen
Scylla
16
4 / 4 / 4
11,289
706
12,781
12,357
2,484
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nox
Jgrif
Nox
13
2 / 7 / 4
9,619
601
5,994
12,050
2,843
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
SoughCyrup
Fenrir
12
5 / 8 / 1
10,116
632
7,047
11,369
3,188
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
20
19
Kills
11
11
Deaths
19
35
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Atlas
Buddу
Atlas
3
4
16
2.75
L
Scylla
JesuisKen
Scylla
4
4
4
1.5
L
Nox
Jgrif
Nox
2
7
4
0.57
L
Fenrir
SoughCyrup
Fenrir
5
8
1
0.69
W
Ganesha
Zeromitch
Ganesha
0
5
16
1.6
W
Medusa
oasne
Medusa
16
2
3
8.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,652
Damage
25,822
36,292
Taken
35,776
33,436
Mitigated
8,515
6,739
Healing
532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
Buddу
Atlas
8,228
1,367
0
2,711
15,740
18,478
100
8,367
7,060
22,248
0
L
Scylla
JesuisKen
Scylla
12,781
542
0
0
12,357
2,484
671
4,461
7,307
66,715
0
L
Nox
Jgrif
Nox
5,994
987
0
429
12,050
2,843
212
5,616
5,689
22,176
0
L
Fenrir
SoughCyrup
Fenrir
7,047
1,298
0
103
11,369
3,188
378
2,643
8,471
0
15,681
W
Ganesha
Zeromitch
Ganesha
5,832
299
0
2,368
12,844
12,199
103
7,195
5,409
29,900
0
W
Medusa
oasne
Medusa
18,592
7,551
0
1,660
7,708
2,759
2,472
3,236
4,324
0
70,624

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,517
Gold Earned
31,024
198
Minions Killed
200
6
Camps Cleared
8
889,088
Distance Traveled
895,308
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
11,595
725
60
4
2
273,553
4
L
Scylla
11,289
706
143
9
6
311,039
8
L
Nox
9,619
601
41
3
0
262,621
0
L
Fenrir
10,116
632
16
1
2
321,648
2
W
Ganesha
10,211
638
2
0
0
291,321
2
W
Medusa
13,711
857
136
9
4
324,214
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role