Player Matchup

Nemesis
Nemesis
El_Patron3255
Nemesis
Level 91
God Stats
2W - 2L
1,728 SR
Queue Stats
179W - 207L
1,457 Elo+
Party 2
Nox
Nox
Killeravci99
Nox
Level 6
God Stats
1W - 1L
1,660 SR
Queue Stats
1W - 8L
1,697 Elo+
Party 2
Ares
Ares
M1noFL3X
Ares
Level 17
God Stats
1W - 2L
1,487 SR
Queue Stats
10W - 21L
1,308 Elo+
Party 2
Sol
Sol
Miniady44
Sol
Level 48
God Stats
4W - 3L
1,546 SR
Queue Stats
151W - 141L
1,369 Elo+
Solo
Artemis
Artemis
PrincezzSelina
Artemis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 40L
1,462 Elo+
Party 2
Team Averages
Level 33
1,584 SR
1,459 Elo+

VS

Team Averages
Level 90
1,574 SR
1,519 Elo+
Athena
Athena
ChuckyPlaysBoi
Athena
Level 90
God Stats
7W - 2L
1,584 SR
Queue Stats
165W - 116L
1,607 Elo+
Party 1
Zeus
Zeus
Its Just Joshyy
Zeus
Level 157
God Stats
5W - 2L
1,453 SR
Queue Stats
253W - 225L
1,559 Elo+
Party 1
Ra
Ra
Only A Fluke
Ra
Level 31
God Stats
2W - 0L
1,791 SR
Queue Stats
61W - 33L
1,600 Elo+
Party 1
Izanami
Izanami
Wr5cker
Izanami
Level 88
God Stats
7W - 6L
1,418 SR
Queue Stats
36W - 50L
1,373 Elo+
Solo
Thor
Thor
bibitara
Thor
Level 86
God Stats
6W - 2L
1,626 SR
Queue Stats
52W - 60L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
10
3 / 6 / 0
6,450
461
5,943
13,160
4,056
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

8
0 / 8 / 2
5,500
393
3,149
9,772
3,505
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ares
8
0 / 5 / 1
5,202
372
1,991
10,599
7,512
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Talisman

Talisman

+75
Health
+15
Magical Protection

11
1 / 7 / 0
6,515
465
3,098
11,938
3,687
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

10
0 / 9 / 1
5,908
422
925
10,833
2,597
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 11
8,341
596
5,556
11,650
10,353
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

17
12 / 0 / 1
10,729
766
16,276
4,933
1,700
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
7 / 2 / 7
9,129
652
8,846
9,208
3,580
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
Wr5cker
Izanami
15
7 / 1 / 2
9,537
681
9,786
6,374
2,375
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Thor
14
7 / 0 / 6
8,949
639
3,606
7,763
2,961
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
62
4
Kills
35
35
Deaths
5
4
Assists
27
Player
Kills
Deaths
Assists
KDA
W
2
2
11
3.75
L
Nemesis
3
6
0
0.5
W
12
0
1
12.5
L
0
8
2
0.13
L
Ares
0
5
1
0.1
L
1
7
0
0.14
W
7
2
7
5.25
L
0
9
1
0.06
W
Izanami
Wr5cker
Izanami
7
1
2
8
W
Thor
7
0
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,106
Damage
44,070
56,302
Taken
39,928
21,357
Mitigated
20,969
7,249
Healing
15,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,556
1,911
0
2,009
11,650
10,353
323
2,251
9,399
18,629
0
L
Nemesis
5,943
2,624
0
1,458
13,160
4,056
0
7,522
5,249
0
25,283
W
16,276
1,203
0
1,250
4,933
1,700
2,336
727
4,206
75,498
0
L
3,149
818
0
390
9,772
3,505
366
7,109
2,250
17,338
0
L
Ares
1,991
454
0
500
10,599
7,512
0
3,159
7,361
13,995
0
L
3,098
996
175
4,355
11,938
3,687
0
5,924
5,738
38,928
5,485
W
8,846
880
1,205
4,973
9,208
3,580
1,653
1,486
7,722
55,461
0
L
925
842
0
371
10,833
2,597
0
5,630
5,026
0
21,552
W
Izanami
Wr5cker
Izanami
9,786
5,246
0
3,216
6,374
2,375
2,624
2,131
4,243
0
65,123
W
Thor
3,606
652
76
2,799
7,763
2,961
2,261
1,416
6,347
0
43,055

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,575
Gold Earned
46,685
209
Minions Killed
491
0
Camps Cleared
0
1,205,749
Distance Traveled
1,395,583
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
8,341
596
37
3
0
313,326
0
L
Nemesis
6,450
461
36
3
0
281,739
0
W
Zeus
10,729
766
140
10
0
243,232
3
L
Nox
5,500
393
30
2
0
262,174
0
L
Ares
5,202
372
13
1
0
226,427
1
L
Sol
6,515
465
79
6
0
225,748
4
W
Ra
9,129
652
101
7
0
288,481
2
L
Artemis
5,908
422
51
4
0
209,661
0
W
Izanami
9,537
681
129
9
0
261,704
4
W
Thor
8,949
639
84
6
0
288,840
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role