Player Matchup

Agni
Agni
FrostRuz
Agni
Level 76
God Stats
1W - 4L
1,492 SR
Queue Stats
298W - 360L
1,446 Elo+
Solo
Izanami
Izanami
GhosttxDragon
Izanami
Level 59
God Stats
27W - 26L
1,489 SR
Queue Stats
171W - 195L
1,437 Elo+
Solo
Ne Zha
Ne Zha
InebriatedMew2
Ne Zha
Level 153
God Stats
2W - 5L
1,293 SR
Queue Stats
476W - 541L
1,410 Elo+
Solo
Bastet
Bastet
MRschmeckles
Bastet
Level 113
God Stats
17W - 22L
1,422 SR
Queue Stats
235W - 234L
1,420 Elo+
Solo
Hercules
Hercules
Nero7588
Hercules
Level 99
God Stats
5W - 11L
1,433 SR
Queue Stats
268W - 297L
1,372 Elo+
Solo
Team Averages
Level 100
1,426 SR
1,417 Elo+

VS

Team Averages
Level 75
1,521 SR
1,435 Elo+
Agni
Agni
 
Agni
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
 
Achilles
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
MonteMango
Jormungandr
Level 56
God Stats
6W - 3L
1,504 SR
Queue Stats
87W - 121L
1,393 Elo+
Party 1
Apollo
Apollo
YRH InvasiveClk
Apollo
Level 68
God Stats
1W - 1L
1,475 SR
Queue Stats
130W - 135L
1,417 Elo+
Solo
Pele
Pele
hatakesan
Pele
Level 22
God Stats
10W - 10L
1,628 SR
Queue Stats
36W - 46L
1,365 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
12
1 / 3 / 1
6,639
553
3,851
6,946
2,278
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
11
2 / 2 / 2
6,468
539
5,449
6,736
1,886
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
4 / 0 / 2
7,037
586
4,680
10,175
6,332
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bastet
12
3 / 0 / 5
7,046
587
4,283
6,821
2,034
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hercules
Nero7588
Hercules
11
2 / 2 / 2
6,525
544
2,405
8,621
4,723
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
11
2 / 3 / 2
6,653
554
4,090
5,106
1,358
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Achilles
 
Achilles
10
0 / 4 / 0
5,898
492
5,289
9,263
8,843
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jormungandr
MonteMango
Jormungandr
10
1 / 0 / 2
6,391
533
3,750
9,075
6,438
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
3 / 3 / 0
6,446
537
4,412
6,621
2,237
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Pele
11
1 / 3 / 3
5,994
500
3,001
6,787
1,998
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
14
12
Kills
7
7
Deaths
13
12
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
2
3
2
1
W
Achilles
 
Achilles
0
4
0
0
L
Agni
1
3
1
0.5
L
Izanami
2
2
2
1.5
L
4
0
2
5
L
Bastet
3
0
5
5.5
W
Jormungandr
MonteMango
Jormungandr
1
0
2
2
L
Hercules
Nero7588
Hercules
2
2
2
1.5
W
3
3
0
1
W
Pele
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,668
Damage
20,542
39,299
Taken
36,852
17,253
Mitigated
20,874
18,860
Healing
9,542
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
4,090
315
0
375
5,106
1,358
0
1,744
3,106
37,006
0
W
Achilles
 
Achilles
5,289
1,176
0
1,530
9,263
8,843
0
0
9,263
5,080
25,502
L
Agni
3,851
191
0
2,433
6,946
2,278
0
3,332
3,614
36,517
0
L
Izanami
5,449
3,774
0
1,674
6,736
1,886
1,404
1,677
5,059
0
42,959
L
4,680
2,402
0
6,332
10,175
6,332
673
1,391
8,784
0
33,760
L
Bastet
4,283
1,023
0
4,583
6,821
2,034
519
395
6,426
0
35,694
W
Jormungandr
MonteMango
Jormungandr
3,750
715
1,688
2,820
9,075
6,438
27
767
8,240
23,337
0
L
Hercules
Nero7588
Hercules
2,405
626
584
3,254
8,621
4,723
153
2,132
6,489
0
21,573
W
4,412
1,924
0
1,407
6,621
2,237
854
46
6,565
0
32,394
W
Pele
3,001
722
0
1,722
6,787
1,998
0
804
5,827
0
26,526

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,715
Gold Earned
31,382
354
Minions Killed
295
0
Camps Cleared
0
1,164,558
Distance Traveled
1,196,574
17
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
6,653
554
85
7
0
254,189
7
W
Achilles
5,898
492
57
5
0
208,342
5
L
Agni
6,639
553
85
7
0
235,689
3
L
Izanami
6,468
539
81
7
0
215,714
7
L
Ne Zha
7,037
586
63
5
0
231,041
4
L
Bastet
7,046
587
85
7
0
239,058
2
W
Jormungandr
6,391
533
36
3
0
252,026
6
L
Hercules
6,525
544
40
3
0
243,056
1
W
Apollo
6,446
537
66
6
0
228,030
1
W
Pele
5,994
500
51
4
0
253,987
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role