Player Matchup

Neith
Neith
 
Neith
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
Eli420
Janus
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 8L
1,597 Elo+
Party 3
Thanatos
Thanatos
Nucclii
Thanatos
Level 152
God Stats
1W - 5L
1,155 SR
Queue Stats
354W - 378L
1,573 Elo+
Solo
Atlas
Atlas
SageApollo
Atlas
Level 159
God Stats
1W - 2L
1,679 SR
Queue Stats
14W - 14L
1,635 Elo+
Party 2
Pele
Pele
SmokeBreakEli420
Pele
Level 145
God Stats
2W - 3L
1,393 SR
Queue Stats
171W - 151L
1,579 Elo+
Party 3
Team Averages
Level 135
1,445 SR
1,577 Elo+

VS

Team Averages
Level 154
1,611 SR
1,627 Elo+
Chronos
Chronos
CrisD0ntMiss
Chronos
Level 157
God Stats
1W - 1L
1,536 SR
Queue Stats
128W - 109L
1,683 Elo+
Party 1
Apollo
Apollo
DonoSoar
Apollo
Level 158
God Stats
6W - 1L
1,658 SR
Queue Stats
44W - 33L
1,614 Elo+
Party 1
Chaac
Chaac
II Doughty II
Chaac
Level 154
God Stats
7W - 4L
1,690 SR
Queue Stats
230W - 218L
1,552 Elo+
Solo
Ullr
Ullr
Jin7oh
Ullr
Level 146
God Stats
2W - 3L
1,600 SR
Queue Stats
101W - 91L
1,693 Elo+
Party 1
Athena
Athena
ShuraSake
Athena
Level 155
God Stats
17W - 18L
1,572 SR
Queue Stats
882W - 817L
1,595 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
1 / 2 / 4
6,080
553
5,815
5,611
1,418
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Janus
Eli420
Janus
5
0 / 2 / 1
4,616
420
1,536
2,920
573
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
Nucclii
Thanatos
11
5 / 0 / 0
6,788
617
6,055
6,314
2,085
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Atlas
9
0 / 2 / 2
5,571
506
3,783
8,010
4,535
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
2 / 2 / 0
6,044
549
5,001
10,543
3,915
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
CrisD0ntMiss
Chronos
11
1 / 3 / 4
6,101
555
4,105
7,607
2,517
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Apollo
DonoSoar
Apollo
12
2 / 3 / 3
6,631
603
4,144
6,248
2,189
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
3 / 1 / 1
7,111
646
8,921
8,348
4,619
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Ullr
Jin7oh
Ullr
12
2 / 0 / 0
6,434
585
3,031
5,013
1,199
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Athena
ShuraSake
Athena
10
0 / 1 / 4
5,126
466
2,330
7,347
4,788
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
20
8
Kills
8
8
Deaths
8
7
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
2
4
1.5
W
Chronos
CrisD0ntMiss
Chronos
1
3
4
1
W
Apollo
DonoSoar
Apollo
2
3
3
1.17
L
Janus
Eli420
Janus
0
2
1
0.25
W
3
1
1
3.5
W
Ullr
Jin7oh
Ullr
2
0
0
2
L
Thanatos
Nucclii
Thanatos
5
0
0
5
L
Atlas
0
2
2
0.5
W
Athena
ShuraSake
Athena
0
1
4
2
L
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,190
Damage
22,531
33,398
Taken
34,563
12,526
Mitigated
15,312
15,028
Healing
13,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
5,815
2,513
0
2,430
5,611
1,418
0
1,308
4,303
0
41,908
W
Chronos
CrisD0ntMiss
Chronos
4,105
1,960
0
1,990
7,607
2,517
0
2,208
5,242
43,933
5,298
W
Apollo
DonoSoar
Apollo
4,144
1,453
0
1,821
6,248
2,189
795
285
5,921
0
39,075
L
Janus
Eli420
Janus
1,536
296
0
728
2,920
573
0
662
2,258
11,600
0
W
8,921
1,275
0
5,279
8,348
4,619
586
351
7,563
0
46,898
W
Ullr
Jin7oh
Ullr
3,031
1,912
0
2,184
5,013
1,199
1,118
532
4,444
0
40,313
L
Thanatos
Nucclii
Thanatos
6,055
1,964
0
5,529
6,314
2,085
0
1,373
4,861
0
36,248
L
Atlas
3,783
1,873
0
1,898
8,010
4,535
0
2,516
5,454
17,861
0
W
Athena
ShuraSake
Athena
2,330
703
90
1,930
7,347
4,788
0
1,781
5,566
8,170
0
L
5,001
1,095
8
4,435
10,543
3,915
0
108
9,772
0
26,301

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,099
Gold Earned
31,403
263
Minions Killed
394
0
Camps Cleared
0
963,199
Distance Traveled
1,099,584
18
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,080
553
79
7
0
211,548
1
W
Chronos
6,101
555
94
9
0
193,125
3
W
Apollo
6,631
603
87
8
0
214,105
3
L
Janus
4,616
420
24
2
0
87,270
1
W
Chaac
7,111
646
97
9
0
231,438
1
W
Ullr
6,434
585
100
9
0
209,848
3
L
Thanatos
6,788
617
76
7
0
245,811
5
L
Atlas
5,571
506
24
2
0
216,234
7
W
Athena
5,126
466
16
1
0
251,068
4
L
Pele
6,044
549
60
5
0
202,336
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role