Player Matchup

Bellona
Bellona
CfIrish
Bellona
Level 105
God Stats
2W - 0L
1,500 SR
Queue Stats
126W - 132L
1,465 Elo+
Solo
Olorun
Olorun
LeoniaJi
Olorun
Level 123
God Stats
16W - 12L
1,528 SR
Queue Stats
307W - 336L
1,439 Elo+
Party 2
Ares
Ares
MrVerpaFish
Ares
Level 18
God Stats
4W - 3L
1,492 SR
Queue Stats
34W - 34L
1,410 Elo+
Party 3
Apollo
Apollo
Vinqxy
Apollo
Level 94
God Stats
40W - 27L
1,589 SR
Queue Stats
437W - 434L
1,529 Elo+
Party 3
Hou Yi
Hou Yi
oF TraqZ
Hou Yi
Level 124
God Stats
8W - 12L
1,382 SR
Queue Stats
314W - 347L
1,436 Elo+
Party 2
Team Averages
Level 93
1,498 SR
1,456 Elo+

VS

Team Averages
Level 99
1,443 SR
1,479 Elo+
Fenrir
Fenrir
 
Fenrir
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
BlizzardStar
Thoth
Level 128
God Stats
5W - 5L
1,481 SR
Queue Stats
124W - 118L
1,549 Elo+
Party 1
Chaac
Chaac
DaNeyrys
Chaac
Level 128
God Stats
0W - 4L
1,095 SR
Queue Stats
26W - 49L
1,394 Elo+
Solo
Ares
Ares
KILLERFAST99
Ares
Level 29
God Stats
21W - 22L
1,553 SR
Queue Stats
52W - 63L
1,485 Elo+
Party 1
Izanami
Izanami
Manrik86
Izanami
Level 62
God Stats
103W - 80L
1,585 SR
Queue Stats
199W - 223L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
CfIrish
Bellona
17
2 / 0 / 3
11,608
645
12,597
9,471
10,174
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Olorun
LeoniaJi
Olorun
16
0 / 4 / 8
10,677
593
7,059
13,091
5,201
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

13
3 / 2 / 5
9,764
542
2,418
7,232
7,039
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Apollo
Vinqxy
Apollo
20
15 / 1 / 1
13,670
759
14,148
11,638
4,684
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Hou Yi
oF TraqZ
Hou Yi
15
0 / 2 / 7
10,122
562
10,513
10,040
3,314
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
4 / 4 / 2
8,876
493
5,872
12,617
4,521
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
2 / 8 / 2
9,458
525
9,413
13,220
3,689
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chaac
DaNeyrys
Chaac
16
1 / 3 / 0
9,550
531
5,031
15,815
12,090
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

13
2 / 4 / 2
8,140
452
5,216
18,823
15,941
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Izanami
Manrik86
Izanami
4
0 / 1 / 0
5,408
300
565
3,196
578
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
15
20
Kills
9
9
Deaths
20
24
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
4
4
2
1.25
L
2
8
2
0.38
W
Bellona
CfIrish
Bellona
2
0
3
3.5
L
Chaac
DaNeyrys
Chaac
1
3
0
0.33
L
2
4
2
0.75
W
Olorun
LeoniaJi
Olorun
0
4
8
1
L
Izanami
Manrik86
Izanami
0
1
0
0
W
3
2
5
2.75
W
Apollo
Vinqxy
Apollo
15
1
1
15.5
W
Hou Yi
oF TraqZ
Hou Yi
0
2
7
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,735
Damage
26,097
51,472
Taken
63,671
30,412
Mitigated
36,819
22,480
Healing
13,878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
5,872
2,229
0
4,204
12,617
4,521
0
1,855
10,716
0
56,802
L
9,413
51
0
242
13,220
3,689
0
4,057
9,063
60,035
0
W
Bellona
CfIrish
Bellona
12,597
3,996
0
4,982
9,471
10,174
1,177
1,337
8,090
0
68,982
L
Chaac
DaNeyrys
Chaac
5,031
624
0
4,592
15,815
12,090
66
132
14,708
2,853
49,764
L
5,216
553
722
3,416
18,823
15,941
968
2,088
16,735
37,597
0
W
Olorun
LeoniaJi
Olorun
7,059
2,012
617
6,314
13,091
5,201
5,790
5,107
7,754
65,864
8,493
L
Izanami
Manrik86
Izanami
565
476
0
702
3,196
578
773
740
2,456
0
6,961
W
2,418
226
0
1,449
7,232
7,039
614
3,053
4,163
8,464
0
W
Apollo
Vinqxy
Apollo
14,148
8,175
0
4,406
11,638
4,684
6,480
2,619
8,915
0
104,406
W
Hou Yi
oF TraqZ
Hou Yi
10,513
5,426
0
4,712
10,040
3,314
3,464
4,078
5,906
0
72,034

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,841
Gold Earned
41,432
532
Minions Killed
429
0
Camps Cleared
0
1,687,932
Distance Traveled
1,422,981
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,876
493
110
6
0
368,625
2
L
Thoth
9,458
525
127
7
0
321,492
6
W
Bellona
11,608
645
141
8
0
340,780
1
L
Chaac
9,550
531
122
7
0
363,255
4
L
Ares
8,140
452
48
3
0
323,393
1
W
Olorun
10,677
593
111
6
0
327,923
6
L
Izanami
5,408
300
22
1
0
46,216
1
W
Ares
9,764
542
9
1
0
291,631
2
W
Apollo
13,670
759
168
9
0
421,120
3
W
Hou Yi
10,122
562
103
6
0
306,478
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role