Player Matchup

Olorun
Olorun
Benjimano
Olorun
Level 109
God Stats
10W - 5L
1,543 SR
Queue Stats
515W - 568L
1,511 Elo+
Party 2
Nemesis
Nemesis
CCgaming
Nemesis
Level 92
God Stats
18W - 21L
1,453 SR
Queue Stats
269W - 318L
1,464 Elo+
Party 2
Gilgamesh
Gilgamesh
Rambler Jake
Gilgamesh
Level 88
God Stats
3W - 3L
1,523 SR
Queue Stats
237W - 280L
1,485 Elo+
Party 2
Mulan
Mulan
gravesygoincrazy
Mulan
Level 41
God Stats
2W - 1L
1,477 SR
Queue Stats
100W - 125L
1,424 Elo+
Party 2
Chang'e
Chang'e
playisme
Chang'e
Level 45
God Stats
2W - 0L
1,750 SR
Queue Stats
141W - 129L
1,508 Elo+
Solo
Team Averages
Level 75
1,549 SR
1,478 Elo+

VS

Team Averages
Level 86
1,541 SR
1,522 Elo+
Anubis
Anubis
 
Anubis
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Heimdallr
Heimdallr
M0mmyBeatsme
Heimdallr
Level 43
God Stats
6W - 8L
1,696 SR
Queue Stats
156W - 143L
1,483 Elo+
Party 1
Nike
Nike
prohunter17
Nike
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
9W - 8L
1,569 Elo+
Party 3
Achilles
Achilles
thedrivingking4
Achilles
Level 104
God Stats
16W - 20L
1,454 SR
Queue Stats
456W - 413L
1,526 Elo+
Party 1
Cerberus
Cerberus
yguygcmgh
Cerberus
Level 116
God Stats
4W - 5L
1,555 SR
Queue Stats
253W - 211L
1,531 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Benjimano
Olorun
14
5 / 1 / 3
8,697
621
7,823
6,164
1,965
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nemesis
CCgaming
Nemesis
14
2 / 1 / 2
8,077
577
6,975
8,082
3,219
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Gilgamesh
Rambler Jake
Gilgamesh
12
3 / 4 / 4
8,312
594
3,913
11,925
5,444
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
1 / 4 / 1
7,319
523
6,469
11,548
6,876
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chang'e
playisme
Chang'e
13
2 / 5 / 2
7,643
546
4,247
8,603
1,827
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
13
5 / 3 / 4
8,371
598
8,885
9,448
3,780
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
M0mmyBeatsme
Heimdallr
9
0 / 5 / 1
5,769
412
2,484
9,368
2,847
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 1 / 6
7,236
517
2,516
6,347
3,048
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Achilles
14
8 / 1 / 2
8,778
627
10,469
9,260
4,493
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
yguygcmgh
Cerberus
13
1 / 3 / 3
7,921
566
5,002
12,391
8,738
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
31
13
Kills
15
15
Deaths
13
12
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
5
3
4
2.33
W
Olorun
Benjimano
Olorun
5
1
3
6.5
W
Nemesis
CCgaming
Nemesis
2
1
2
3
L
Heimdallr
M0mmyBeatsme
Heimdallr
0
5
1
0.1
W
Gilgamesh
Rambler Jake
Gilgamesh
3
4
4
1.25
W
1
4
1
0.38
W
Chang'e
playisme
Chang'e
2
5
2
0.6
L
1
1
6
4
L
Achilles
8
1
2
9
L
Cerberus
yguygcmgh
Cerberus
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,427
Damage
29,356
46,322
Taken
46,814
19,331
Mitigated
22,906
15,347
Healing
12,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
8,885
96
0
4,826
9,448
3,780
118
2,677
6,599
57,181
0
W
Olorun
Benjimano
Olorun
7,823
4,239
312
3,431
6,164
1,965
346
813
5,329
58,554
0
W
Nemesis
CCgaming
Nemesis
6,975
2,533
0
3,171
8,082
3,219
240
1,996
6,028
0
64,159
L
Heimdallr
M0mmyBeatsme
Heimdallr
2,484
1,137
0
1,731
9,368
2,847
0
5,014
4,354
0
25,436
W
Gilgamesh
Rambler Jake
Gilgamesh
3,913
627
0
2,052
11,925
5,444
0
4,180
7,567
0
22,799
W
6,469
2,169
0
2,707
11,548
6,876
652
3,764
7,784
0
40,069
W
Chang'e
playisme
Chang'e
4,247
478
796
2,878
8,603
1,827
0
2,591
5,606
37,449
0
L
2,516
123
0
1,364
6,347
3,048
0
1,628
4,681
0
16,962
L
Achilles
10,469
3,385
0
1,973
9,260
4,493
0
1,747
7,415
0
50,040
L
Cerberus
yguygcmgh
Cerberus
5,002
677
0
2,863
12,391
8,738
0
696
11,695
47,564
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,048
Gold Earned
38,075
411
Minions Killed
390
0
Camps Cleared
0
1,396,650
Distance Traveled
1,416,162
14
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
8,371
598
116
8
0
258,181
2
W
Olorun
8,697
621
113
8
0
252,860
6
W
Nemesis
8,077
577
105
8
0
327,438
0
L
Heimdallr
5,769
412
50
4
0
228,545
0
W
Gilgamesh
8,312
594
33
2
0
311,557
3
W
Mulan
7,319
523
82
6
0
243,742
1
W
Chang'e
7,643
546
78
6
0
261,053
4
L
Nike
7,236
517
30
2
0
303,511
5
L
Achilles
8,778
627
76
5
0
319,887
2
L
Cerberus
7,921
566
118
8
0
306,038
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role