Player Matchup

Chaac
Chaac
Deployed
Chaac
Level 42
God Stats
47W - 38L
1,568 SR
Queue Stats
51W - 40L
1,522 Elo+
Party 2
The Morrigan
The Morrigan
FireTigga2009
The Morrigan
Level 44
God Stats
1W - 2L
1,500 SR
Queue Stats
118W - 86L
1,456 Elo+
Party 2
Guan Yu
Guan Yu
HxC Hoffmann
Guan Yu
Level 102
God Stats
206W - 140L
1,625 SR
Queue Stats
710W - 565L
1,559 Elo+
Party 2
Team Averages
Level 63
1,564 SR
1,513 Elo+

VS

Team Averages
Level 106
1,483 SR
1,462 Elo+
Merlin
Merlin
RangedHail
Merlin
Level 69
God Stats
58W - 47L
1,577 SR
Queue Stats
184W - 176L
1,519 Elo+
Party 1
Tyr
Tyr
SC0TTY IS H0TTY
Tyr
Level 149
God Stats
144W - 193L
1,430 SR
Queue Stats
503W - 582L
1,349 Elo+
Solo
Thanatos
Thanatos
SPQR Neptune125
Thanatos
Level 100
God Stats
8W - 10L
1,443 SR
Queue Stats
263W - 254L
1,517 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Deployed
Chaac
20
7 / 2 / 4
16,952
605
24,806
31,669
39,056
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

The Morrigan
FireTigga2009
The Morrigan
18
3 / 10 / 7
15,800
564
16,988
24,334
6,539
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Guan Yu
HxC Hoffmann
Guan Yu
19
2 / 2 / 8
15,781
564
20,221
30,949
45,887
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
RangedHail
Merlin
20
9 / 2 / 5
18,001
643
40,801
18,839
8,287
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
4 / 2 / 9
16,577
592
21,294
31,343
26,296
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Thanatos
18
1 / 8 / 8
15,690
560
16,123
24,026
11,929
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
36
12
Kills
14
14
Deaths
12
19
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Chaac
Deployed
Chaac
7
2
4
4.5
L
The Morrigan
FireTigga2009
The Morrigan
3
10
7
0.65
L
Guan Yu
HxC Hoffmann
Guan Yu
2
2
8
3
W
Merlin
RangedHail
Merlin
9
2
5
5.75
W
4
2
9
4.25
W
Thanatos
1
8
8
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,015
Damage
78,218
86,952
Taken
74,208
91,482
Mitigated
46,512
42,515
Healing
31,127
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
Deployed
Chaac
24,806
2,096
1,249
18,897
31,669
39,056
421
18,633
13,036
0
72,181
L
The Morrigan
FireTigga2009
The Morrigan
16,988
1,770
793
3,064
24,334
6,539
565
11,909
12,425
71,098
4,025
L
Guan Yu
HxC Hoffmann
Guan Yu
20,221
1,816
7,054
11,458
30,949
45,887
112
15,915
15,034
0
60,277
W
Merlin
RangedHail
Merlin
40,801
864
1,087
7,560
18,839
8,287
815
2,396
15,193
149,515
0
W
21,294
1,028
1,020
5,981
31,343
26,296
1,067
6,813
22,063
17,194
37,964
W
Thanatos
16,123
3,780
0
15,479
24,026
11,929
468
4,457
17,969
0
80,344

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,533
Gold Earned
50,268
284
Minions Killed
365
9
Camps Cleared
13
1,602,613
Distance Traveled
1,488,838
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
16,952
605
106
4
2
560,908
1
L
The Morrigan
15,800
564
115
4
6
448,232
1
L
Guan Yu
15,781
564
63
2
1
593,473
1
W
Merlin
18,001
643
219
8
2
503,574
3
W
Tyr
16,577
592
65
2
0
511,471
4
W
Thanatos
15,690
560
81
3
11
473,793
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role