Player Matchup

Ganesha
Ganesha
Jmoney23w
Ganesha
Level 13
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 1L
1,439 Elo+
Party 1
Izanami
Izanami
ShadowHound9899
Izanami
Level 122
God Stats
6W - 4L
1,595 SR
Queue Stats
181W - 100L
1,646 Elo+
Party 1
Chang'e
Chang'e
Th3Kanji
Chang'e
Level 106
God Stats
16W - 10L
1,387 SR
Queue Stats
53W - 40L
1,399 Elo+
Party 1
Team Averages
Level 80
1,494 SR
1,495 Elo+

VS

Team Averages
Level 56
1,434 SR
1,316 Elo+
Nox
Nox
DonnyD1969
Nox
Level 82
God Stats
2W - 5L
1,487 SR
Queue Stats
83W - 104L
1,325 Elo+
Party 2
Ymir
Ymir
LimitXero_
Ymir
Level 67
God Stats
9W - 11L
1,489 SR
Queue Stats
46W - 59L
1,327 Elo+
Party 2
Skadi
Skadi
Smoushie
Skadi
Level 18
God Stats
3W - 3L
1,326 SR
Queue Stats
11W - 12L
1,294 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Jmoney23w
Ganesha
14
1 / 4 / 12
11,356
710
6,862
20,002
23,797
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

16
7 / 4 / 5
11,543
721
21,516
13,870
5,500
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chang'e
Th3Kanji
Chang'e
15
6 / 2 / 7
11,594
725
18,249
14,621
4,301
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 3 / 4
10,504
657
14,499
11,970
5,227
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
1 / 4 / 8
10,536
659
8,896
27,019
29,412
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Skadi
Smoushie
Skadi
13
5 / 7 / 3
10,165
635
14,306
15,431
4,959
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
25
14
Kills
10
10
Deaths
14
24
Assists
15
Player
Kills
Deaths
Assists
KDA
L
4
3
4
2
W
Ganesha
Jmoney23w
Ganesha
1
4
12
1.75
L
1
4
8
1.25
W
7
4
5
2.38
L
Skadi
Smoushie
Skadi
5
7
3
0.93
W
Chang'e
Th3Kanji
Chang'e
6
2
7
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,627
Damage
37,701
48,493
Taken
54,420
33,598
Mitigated
39,598
15,120
Healing
11,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,499
706
0
1,821
11,970
5,227
130
5,460
6,225
44,335
0
W
Ganesha
Jmoney23w
Ganesha
6,862
964
446
2,937
20,002
23,797
494
9,240
10,762
17,151
0
L
8,896
1,864
225
8,057
27,019
29,412
0
9,935
16,448
22,091
0
W
21,516
9,294
0
1,479
13,870
5,500
737
7,493
6,377
0
71,164
L
Skadi
Smoushie
Skadi
14,306
6,119
0
1,036
15,431
4,959
27
8,748
6,320
0
33,237
W
Chang'e
Th3Kanji
Chang'e
18,249
809
4,545
5,713
14,621
4,301
1,161
7,185
7,436
35,061
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,493
Gold Earned
31,205
168
Minions Killed
146
6
Camps Cleared
7
819,243
Distance Traveled
791,563
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
10,504
657
76
5
4
289,621
7
W
Ganesha
11,356
710
4
0
0
273,594
0
L
Ymir
10,536
659
29
2
0
265,499
0
W
Izanami
11,543
721
115
7
5
252,237
3
L
Skadi
10,165
635
41
3
3
236,443
1
W
Chang'e
11,594
725
49
3
1
293,412
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role