Player Matchup

Ullr
Ullr
Darkkness19
Ullr
Level 156
God Stats
32W - 53L
1,434 SR
Queue Stats
1,017W - 954L
1,576 Elo+
Party 1
Loki
Loki
JadeSkullx
Loki
Level 64
God Stats
2W - 0L
1,982 SR
Queue Stats
16W - 13L
1,545 Elo+
Party 1
Baron Samedi
Baron Samedi
Xunakle
Baron Samedi
Level 126
God Stats
3W - 7L
1,308 SR
Queue Stats
663W - 634L
1,532 Elo+
Party 1
Neith
Neith
fermogli
Neith
Level 24
God Stats
9W - 11L
1,357 SR
Queue Stats
24W - 32L
1,409 Elo+
Party 1
Ymir
Ymir
pirri1999
Ymir
Level 91
God Stats
19W - 11L
1,526 SR
Queue Stats
285W - 268L
1,446 Elo+
Party 1
Team Averages
Level 92
1,521 SR
1,501 Elo+

VS

Team Averages
Level 32
1,330 SR
1,233 Elo+
Thanatos
Thanatos
 
Thanatos
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
BasTheFish7898
Cerberus
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,655 Elo+
Party 2
Gilgamesh
Gilgamesh
TJK x x
Gilgamesh
Level 25
God Stats
4W - 4L
1,303 SR
Queue Stats
5W - 21L
1,052 Elo+
Party 2
Apollo
Apollo
Warb Bog
Apollo
Level 17
God Stats
1W - 7L
1,132 SR
Queue Stats
1W - 17L
911 Elo+
Party 2
Janus
Janus
w0ke fadezz
Janus
Level 28
God Stats
0W - 2L
1,214 SR
Queue Stats
6W - 27L
1,049 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
8 / 1 / 2
7,231
723
5,720
5,160
2,115
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
7 / 0 / 5
6,612
661
5,068
4,368
1,588
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Baron Samedi
Xunakle
Baron Samedi
11
12 / 0 / 4
7,056
706
5,390
3,386
1,229
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Neith
fermogli
Neith
9
4 / 0 / 2
5,587
559
5,704
2,502
900
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
9
0 / 0 / 6
5,836
584
2,227
4,125
2,296
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
6
1 / 9 / 0
4,537
454
3,003
8,251
1,912
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cerberus
6
0 / 3 / 0
4,490
449
1,368
8,102
3,096
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Gilgamesh
TJK x x
Gilgamesh
5
0 / 7 / 0
3,991
399
2,717
6,498
3,249
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Apollo
Warb Bog
Apollo
6
0 / 4 / 0
4,143
414
1,008
4,499
717
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

6
0 / 8 / 0
4,150
415
1,684
5,661
1,312
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
1
31
Kills
1
1
Deaths
31
19
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
1
9
0
0.11
L
Cerberus
0
3
0
0
W
8
1
2
9
W
7
0
5
9.5
L
Gilgamesh
TJK x x
Gilgamesh
0
7
0
0
L
Apollo
Warb Bog
Apollo
0
4
0
0
W
Baron Samedi
Xunakle
Baron Samedi
12
0
4
14
W
Neith
fermogli
Neith
4
0
2
5
W
Ymir
0
0
6
3
L
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,109
Damage
9,780
19,541
Taken
33,011
8,128
Mitigated
10,286
6,252
Healing
4,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
3,003
1,198
0
2,558
8,251
1,912
0
2,165
5,825
0
12,347
L
Cerberus
1,368
105
0
1,247
8,102
3,096
43
1,043
7,019
5,113
0
W
5,720
2,332
0
1,361
5,160
2,115
375
0
5,160
0
38,291
W
5,068
1,160
0
1,088
4,368
1,588
0
302
4,066
0
34,257
L
Gilgamesh
TJK x x
Gilgamesh
2,717
750
0
53
6,498
3,249
0
15
6,214
0
10,784
L
Apollo
Warb Bog
Apollo
1,008
529
350
276
4,499
717
128
698
3,801
0
18,484
W
Baron Samedi
Xunakle
Baron Samedi
5,390
944
192
1,551
3,386
1,229
0
1,269
2,117
30,217
0
W
Neith
fermogli
Neith
5,704
2,435
0
860
2,502
900
396
922
1,580
0
23,982
W
Ymir
2,227
722
0
1,200
4,125
2,296
64
559
3,566
23,666
0
L
1,684
318
0
0
5,661
1,312
0
3,292
2,147
12,446
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,322
Gold Earned
21,311
288
Minions Killed
125
0
Camps Cleared
0
983,292
Distance Traveled
884,202
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
4,537
454
30
3
0
179,242
0
L
Cerberus
4,490
449
15
2
0
170,558
0
W
Ullr
7,231
723
78
8
0
183,584
1
W
Loki
6,612
661
66
7
0
228,703
1
L
Gilgamesh
3,991
399
16
2
0
186,043
1
L
Apollo
4,143
414
47
5
0
174,830
0
W
Baron Samedi
7,056
706
64
6
0
199,525
0
W
Neith
5,587
559
50
5
0
181,579
0
W
Ymir
5,836
584
30
3
0
189,901
2
L
Janus
4,150
415
17
2
0
173,529
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role