Player Matchup

Jing Wei
Jing Wei
Bronze III
 
Jing Wei
Bronze III
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bastet
Bastet
Silver II
JaoaSilva19304
Bastet
Silver II
Level 148
God Stats
2W - 2L
1,499 SR
Queue Stats
157W - 164L
1,094 MMR
Party 1
Chaac
Chaac
Silver I
X Jonesy99 X
Chaac
Silver I
Level 106
God Stats
10W - 8L
1,533 SR
Queue Stats
138W - 145L
1,085 MMR
Solo
Vulcan
Vulcan
Silver II
XXDuartex97XX
Vulcan
Silver II
Level 115
God Stats
40W - 39L
1,422 SR
Queue Stats
190W - 196L
1,100 MMR
Party 1
Cthulhu
Cthulhu
Bronze IV
yaguarete2601
Cthulhu
Bronze IV
Level 121
God Stats
25W - 36L
1,394 SR
Queue Stats
137W - 186L
-500 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 122
1,470 SR
856 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 114
1,500 SR
436 MMR
Discordia
Discordia
Silver III
Mr--reus11
Discordia
Silver III
Level 148
God Stats
0W - 3L
1,254 SR
Queue Stats
77W - 88L
1,099 MMR
Solo
Kali
Kali
Bronze II
OnlyTrueSlayer
Kali
Bronze II
Level 109
God Stats
3W - 5L
1,464 SR
Queue Stats
32W - 66L
516 MMR
Solo
Artio
Artio
Bronze I
XxRY4NSM1THxX
Artio
Bronze I
Level 128
God Stats
4W - 3L
1,684 SR
Queue Stats
526W - 578L
462 MMR
Solo
Ravana
Ravana
Bronze III
lu_ss66
Ravana
Bronze III
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 118L
-27 MMR
Party 2
Xbalanque
Xbalanque
Bronze II
valentin_s_21300
Xbalanque
Bronze II
Level 98
God Stats
6W - 3L
1,599 SR
Queue Stats
137W - 170L
128 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
5
0 / 0 / 1
3,232
646
678
1,569
290
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

6
4 / 1 / 0
4,177
835
1,246
2,243
457
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
1 / 0 / 0
3,789
758
2,264
1,720
792
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

7
0 / 0 / 4
4,025
805
1,149
2,132
540
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Cthulhu
5
0 / 0 / 0
3,328
666
1,005
1,919
974
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Bans
ArachneGilgameshNikeThanatosHera

VS

Bans
IzanamiLokiSolCliodhnaMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Mr--reus11
Discordia
3
0 / 1 / 0
2,801
560
592
1,067
210
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

4
1 / 3 / 0
3,217
643
1,224
3,391
1,065
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

3
0 / 0 / 0
2,910
582
585
1,860
557
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ravana
lu_ss66
Ravana
5
0 / 1 / 0
3,193
639
816
3,099
1,309
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Xbalanque
5
0 / 1 / 0
2,960
592
1,080
2,387
559
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
1
5
Kills
1
1
Deaths
6
5
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
0
0
1
0.5
W
4
1
0
4
L
Discordia
Mr--reus11
Discordia
0
1
0
0
L
1
3
0
0.33
W
1
0
0
1
W
0
0
4
2
L
0
0
0
0
L
Ravana
lu_ss66
Ravana
0
1
0
0
L
Xbalanque
0
1
0
0
W
Cthulhu
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,342
Damage
4,297
9,583
Taken
11,804
3,053
Mitigated
3,700
2,920
Healing
3,940
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
678
678
0
193
1,569
290
0
358
1,211
0
10,063
W
1,246
505
0
243
2,243
457
0
42
2,201
0
9,765
L
Discordia
Mr--reus11
Discordia
592
130
0
436
1,067
210
0
248
759
5,060
0
L
1,224
582
0
950
3,391
1,065
0
747
2,550
0
10,780
W
2,264
424
0
959
1,720
792
0
0
1,575
0
13,027
W
1,149
192
0
605
2,132
540
346
486
1,582
16,267
0
L
585
63
0
988
1,860
557
0
294
1,566
3,630
0
L
Ravana
lu_ss66
Ravana
816
213
0
926
3,099
1,309
0
0
2,794
0
7,120
L
Xbalanque
1,080
279
0
640
2,387
559
0
711
1,676
0
8,561
W
Cthulhu
1,005
130
0
920
1,919
974
156
227
1,692
10,529
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,551
Gold Earned
15,081
132
Minions Killed
70
0
Camps Cleared
0
485,348
Distance Traveled
364,591
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
3,232
646
37
7
0
95,875
0
W
Bastet
4,177
835
25
5
0
103,160
0
L
Discordia
2,801
560
7
1
0
52,489
0
L
Kali
3,217
643
23
5
0
93,383
1
W
Chaac
3,789
758
28
6
0
86,327
1
W
Vulcan
4,025
805
35
7
0
98,943
2
L
Artio
2,910
582
3
1
0
36,853
1
L
Ravana
3,193
639
17
3
0
96,982
1
L
Xbalanque
2,960
592
20
4
0
84,884
0
W
Cthulhu
3,328
666
7
1
0
101,043
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role