Player Matchup

Zeus
Zeus
 
Zeus
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
MRrakers
Neith
Level 8
God Stats
2W - 2L
1,325 SR
Queue Stats
5W - 4L
1,463 Elo+
Party 2
Mulan
Mulan
MRrakers
Mulan
Level 47
God Stats
4W - 5L
1,433 SR
Queue Stats
143W - 108L
1,484 Elo+
Party 2
Yemoja
Yemoja
airheadje
Yemoja
Level 42
God Stats
49W - 41L
1,578 SR
Queue Stats
102W - 101L
1,502 Elo+
Party 2
Loki
Loki
xEpinephrine
Loki
Level 42
God Stats
35W - 33L
1,524 SR
Queue Stats
77W - 75L
1,466 Elo+
Party 2
Team Averages
Level 59
1,472 SR
1,483 Elo+

VS

Team Averages
Level 57
1,455 SR
1,494 Elo+
Arachne
Arachne
GRIHAN225
Arachne
Level 36
God Stats
15W - 5L
1,816 SR
Queue Stats
104W - 94L
1,561 Elo+
Party 1
Osiris
Osiris
GodSlayerM2
Osiris
Level 69
God Stats
1W - 4L
1,217 SR
Queue Stats
52W - 48L
1,486 Elo+
Solo
Cthulhu
Cthulhu
L1Legend
Cthulhu
Level 32
God Stats
9W - 10L
1,544 SR
Queue Stats
44W - 40L
1,542 Elo+
Party 1
Ra
Ra
Loetsius
Ra
Level 141
God Stats
0W - 1L
1,200 SR
Queue Stats
51W - 59L
1,386 Elo+
Solo
Chernobog
Chernobog
xanthesplinter
Chernobog
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,494 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
17
14 / 0 / 3
10,859
724
16,680
3,427
2,115
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Magic Focus

Magic Focus

+20
Magical Power

Neith
MRrakers
Neith
12
1 / 1 / 3
7,329
489
2,143
6,060
2,526
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mulan
MRrakers
Mulan
15
2 / 2 / 1
8,558
571
5,317
9,380
7,170
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Yemoja
airheadje
Yemoja
11
0 / 1 / 5
7,292
486
1,795
4,735
3,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
5 / 2 / 6
8,540
569
7,411
9,074
3,117
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
GRIHAN225
Arachne
11
0 / 3 / 2
6,413
428
3,026
11,966
5,281
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Osiris
13
1 / 4 / 2
7,522
501
4,258
10,380
8,267
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cthulhu
L1Legend
Cthulhu
10
0 / 3 / 3
5,918
395
3,865
9,590
5,110
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
2 / 9 / 0
7,682
512
1,873
9,544
3,072
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chernobog
xanthesplinter
Chernobog
12
3 / 3 / 0
6,982
465
2,859
5,196
1,343
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
13
22
Kills
6
6
Deaths
22
18
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
14
0
3
15.5
L
Arachne
GRIHAN225
Arachne
0
3
2
0.33
L
Osiris
1
4
2
0.5
L
Cthulhu
L1Legend
Cthulhu
0
3
3
0.5
L
2
9
0
0.22
W
Neith
MRrakers
Neith
1
1
3
2.5
W
Mulan
MRrakers
Mulan
2
2
1
1.25
W
Yemoja
airheadje
Yemoja
0
1
5
2.5
W
5
2
6
4
L
Chernobog
xanthesplinter
Chernobog
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,346
Damage
15,881
32,676
Taken
46,676
18,239
Mitigated
23,073
7,726
Healing
7,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
16,680
2,912
0
250
3,427
2,115
526
614
2,745
80,998
0
L
Arachne
GRIHAN225
Arachne
3,026
1,861
0
4,120
11,966
5,281
0
4,312
7,450
0
35,748
L
Osiris
4,258
694
0
0
10,380
8,267
0
3,391
6,901
0
35,464
L
Cthulhu
L1Legend
Cthulhu
3,865
44
60
1,538
9,590
5,110
0
3,104
6,452
22,780
0
L
1,873
44
66
1,052
9,544
3,072
0
5,356
4,010
36,444
0
W
Neith
MRrakers
Neith
2,143
427
0
1,359
6,060
2,526
92
2,149
3,911
0
43,294
W
Mulan
MRrakers
Mulan
5,317
837
0
1,340
9,380
7,170
175
531
8,841
4,128
47,025
W
Yemoja
airheadje
Yemoja
1,795
226
1,167
698
4,735
3,311
484
1,254
3,481
23,256
0
W
7,411
1,809
0
2,912
9,074
3,117
397
1,318
7,721
0
57,043
L
Chernobog
xanthesplinter
Chernobog
2,859
1,537
0
576
5,196
1,343
0
2,234
2,880
0
30,852

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,578
Gold Earned
34,517
526
Minions Killed
326
0
Camps Cleared
0
1,456,063
Distance Traveled
1,458,982
28
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
10,859
724
161
11
0
311,775
7
L
Arachne
6,413
428
66
4
0
305,259
1
L
Osiris
7,522
501
79
5
0
303,001
5
L
Cthulhu
5,918
395
12
1
0
312,683
7
L
Ra
7,682
512
77
5
0
270,209
11
W
Neith
7,329
489
97
6
0
266,522
4
W
Mulan
8,558
571
124
8
0
277,321
10
W
Yemoja
7,292
486
34
2
0
269,769
5
W
Loki
8,540
569
110
7
0
330,676
2
L
Chernobog
6,982
465
92
6
0
267,830
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role