Player Matchup

Ra
Ra
AdPortas618
Ra
Level 146
God Stats
8W - 5L
1,429 SR
Queue Stats
244W - 206L
1,512 Elo+
Party 2
Susano
Susano
Chaoskampfer
Susano
Level 153
God Stats
41W - 26L
1,620 SR
Queue Stats
215W - 172L
1,495 Elo+
Party 2
Kuzenbo
Kuzenbo
FutureAC
Kuzenbo
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
221W - 229L
1,461 Elo+
Solo
Team Averages
Level 128
1,517 SR
1,489 Elo+

VS

Team Averages
Level 79
1,403 SR
1,382 Elo+
Baron Samedi
Baron Samedi
BraydenM1
Baron Samedi
Level 50
God Stats
3W - 1L
1,441 SR
Queue Stats
27W - 43L
1,310 Elo+
Party 1
Mulan
Mulan
EatTheCheeks-
Mulan
Level 63
God Stats
0W - 2L
1,260 SR
Queue Stats
46W - 55L
1,346 Elo+
Party 1
Chiron
Chiron
elzbthb
Chiron
Level 124
God Stats
11W - 13L
1,508 SR
Queue Stats
1,232W - 1,335L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 1 / 7
12,625
664
11,225
9,894
4,142
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Susano
17
10 / 0 / 6
13,428
707
22,110
14,492
8,571
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Kuzenbo
FutureAC
Kuzenbo
15
1 / 0 / 13
12,301
647
9,500
25,321
35,270
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BraydenM1
Baron Samedi
15
0 / 5 / 1
10,018
527
8,541
16,217
7,065
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

13
1 / 8 / 0
10,534
554
12,839
26,991
18,679
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chiron
elzbthb
Chiron
11
0 / 3 / 1
9,449
497
7,948
9,979
3,616
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
3
16
Kills
1
1
Deaths
16
26
Assists
2
Player
Kills
Deaths
Assists
KDA
W
5
1
7
8.5
L
Baron Samedi
BraydenM1
Baron Samedi
0
5
1
0.1
W
Susano
10
0
6
13
L
1
8
0
0.13
W
Kuzenbo
FutureAC
Kuzenbo
1
0
13
7.5
L
Chiron
elzbthb
Chiron
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,835
Damage
29,328
49,707
Taken
53,187
47,983
Mitigated
29,360
22,625
Healing
14,614
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,225
485
7,078
4,720
9,894
4,142
2,120
2,379
7,515
76,170
0
L
Baron Samedi
BraydenM1
Baron Samedi
8,541
678
1,253
4,824
16,217
7,065
0
6,001
10,216
42,106
0
W
Susano
22,110
3,827
0
3,762
14,492
8,571
674
1,490
12,760
0
54,669
L
12,839
1,487
802
5,291
26,991
18,679
0
10,744
16,247
0
53,552
W
Kuzenbo
FutureAC
Kuzenbo
9,500
3,237
960
6,105
25,321
35,270
37
5,513
18,568
25,240
0
L
Chiron
elzbthb
Chiron
7,948
1,810
666
1,778
9,979
3,616
0
4,400
5,579
0
25,809

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,354
Gold Earned
30,001
224
Minions Killed
198
11
Camps Cleared
4
1,125,782
Distance Traveled
733,522
17
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
12,625
664
141
7
5
391,506
9
L
Baron Samedi
10,018
527
73
4
0
262,587
2
W
Susano
13,428
707
60
3
6
380,694
8
L
Mulan
10,534
554
76
4
2
286,427
3
W
Kuzenbo
12,301
647
23
1
0
353,582
0
L
Chiron
9,449
497
49
3
2
184,508
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role