Player Matchup

Chang'e
Chang'e
Platinum V
Serioo-Ramos
Chang'e
Platinum V
Level 102
God Stats
3W - 4L
1,663 SR
Queue Stats
76W - 85L
1,726 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 102
1,663 SR
1,726 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 122
1,517 SR
1,712 MMR
Sol
Sol
Platinum V
Redland11
Sol
Platinum V
Level 122
God Stats
2W - 1L
1,517 SR
Queue Stats
49W - 44L
1,712 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Serioo-Ramos
Chang'e
10
0 / 8 / 0
5,322
760
4,294
11,147
3,864
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
CamazotzGilgameshBastetSkadiBakasura

VS

Bans
ChronosIzanamiOlorunUllrKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
8 / 0 / 0
7,923
1,132
8,291
8,259
3,165
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
8
0
Kills
8
8
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
8
0
0
8
L
Chang'e
Serioo-Ramos
Chang'e
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,294
Damage
8,291
11,147
Taken
8,259
3,864
Mitigated
3,165
2,476
Healing
5,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,291
4,047
0
5,041
8,259
3,165
1,007
4,505
3,754
38,378
5,392
L
Chang'e
Serioo-Ramos
Chang'e
4,294
42
0
2,476
11,147
3,864
0
7,375
3,772
24,827
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

5,322
Gold Earned
7,923
34
Minions Killed
72
2
Camps Cleared
5
155,423
Distance Traveled
149,959
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,923
1,132
72
10
5
149,959
2
L
Chang'e
5,322
760
34
5
2
155,423
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role