Player Matchup

Anhur
Anhur
BroughtFountain
Anhur
Level 121
God Stats
25W - 29L
1,524 SR
Queue Stats
726W - 671L
1,527 Elo+
Party 1
Horus
Horus
HurricaneBeatle
Horus
Level 117
God Stats
11W - 7L
1,654 SR
Queue Stats
44W - 44L
1,549 Elo+
Party 3
Tyr
Tyr
JAJASALUDOS30
Tyr
Level 107
God Stats
17W - 17L
1,498 SR
Queue Stats
757W - 746L
1,541 Elo+
Party 1
Nemesis
Nemesis
JorgeFrutyMex
Nemesis
Level 96
God Stats
37W - 36L
1,539 SR
Queue Stats
539W - 540L
1,542 Elo+
Party 1
Tiamat
Tiamat
Sebass540
Tiamat
Level 116
God Stats
3W - 1L
1,704 SR
Queue Stats
34W - 37L
1,503 Elo+
Party 3
Team Averages
Level 111
1,584 SR
1,533 Elo+

VS

Team Averages
Level 90
1,520 SR
1,552 Elo+
Thanatos
Thanatos
 
Thanatos
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
Akumasenshi117
Yemoja
Level 62
God Stats
0W - 8L
1,347 SR
Queue Stats
164W - 150L
1,570 Elo+
Party 2
Baron Samedi
Baron Samedi
DrippingRim
Baron Samedi
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 32L
1,501 Elo+
Party 2
Charybdis
Charybdis
LilTapatio
Charybdis
Level 63
God Stats
1W - 1L
1,700 SR
Queue Stats
88W - 60L
1,597 Elo+
Solo
Mulan
Mulan
ZayysAdvoxate
Mulan
Level 118
God Stats
11W - 20L
1,555 SR
Queue Stats
112W - 89L
1,591 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 0 / 2
5,867
587
3,076
5,159
1,356
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
2 / 1 / 1
6,491
649
3,579
4,588
2,129
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
2 / 0 / 2
5,084
508
3,499
5,335
3,119
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Nemesis
10
2 / 0 / 3
5,773
577
4,083
5,603
1,419
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tiamat
Sebass540
Tiamat
10
0 / 4 / 0
5,422
542
1,336
3,888
1,388
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
10
3 / 1 / 1
5,868
587
3,164
5,799
1,825
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
0 / 2 / 0
4,581
458
2,473
6,622
2,165
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Baron Samedi
DrippingRim
Baron Samedi
8
1 / 1 / 2
5,006
501
2,799
3,912
1,319
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Charybdis
LilTapatio
Charybdis
6
0 / 2 / 0
4,272
427
2,398
3,992
569
Heavy Mace

Heavy Mace

+30
Physical Power

8
1 / 2 / 0
5,246
525
3,645
8,136
3,533
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
8
8
Kills
5
5
Deaths
8
8
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
3
1
1
3.5
L
0
2
0
0
W
2
0
2
3
L
Baron Samedi
DrippingRim
Baron Samedi
1
1
2
2
W
2
1
1
2.5
W
2
0
2
3
W
Nemesis
2
0
3
3.5
L
Charybdis
LilTapatio
Charybdis
0
2
0
0
W
Tiamat
Sebass540
Tiamat
0
4
0
0
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,573
Damage
14,479
24,573
Taken
28,461
9,411
Mitigated
9,411
7,306
Healing
14,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
3,164
969
0
5,212
5,799
1,825
0
503
5,258
0
30,230
L
2,473
897
697
2,295
6,622
2,165
147
86
6,536
11,750
0
W
3,076
2,481
0
1,555
5,159
1,356
0
1,640
3,519
0
36,000
L
Baron Samedi
DrippingRim
Baron Samedi
2,799
278
195
1,383
3,912
1,319
0
556
3,239
19,335
0
W
3,579
1,674
278
1,275
4,588
2,129
0
0
4,253
0
31,724
W
3,499
324
0
888
5,335
3,119
0
1,367
3,874
0
18,911
W
Nemesis
4,083
2,186
0
2,754
5,603
1,419
0
874
4,675
0
25,956
L
Charybdis
LilTapatio
Charybdis
2,398
1,229
0
815
3,992
569
0
0
3,992
0
20,573
W
Tiamat
Sebass540
Tiamat
1,336
322
0
556
3,888
1,388
320
1,227
2,500
25,568
0
L
3,645
1,085
49
3,462
8,136
3,533
0
36
8,100
0
27,104

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,637
Gold Earned
24,973
304
Minions Killed
244
0
Camps Cleared
0
984,974
Distance Traveled
899,273
17
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
5,868
587
77
8
0
211,434
2
L
Yemoja
4,581
458
17
2
0
174,144
2
W
Anhur
5,867
587
67
7
0
169,050
4
L
Baron Samedi
5,006
501
45
5
0
195,368
2
W
Horus
6,491
649
74
7
0
215,998
3
W
Tyr
5,084
508
42
4
0
208,974
0
W
Nemesis
5,773
577
59
6
0
206,155
4
L
Charybdis
4,272
427
47
5
0
123,169
3
W
Tiamat
5,422
542
62
6
0
184,797
6
L
Mulan
5,246
525
58
6
0
195,158
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role