Player Matchup

Apollo
Apollo
 
Apollo
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
 
Jormungandr
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
FellowCape37093
Arachne
Level 119
God Stats
5W - 4L
1,497 SR
Queue Stats
128W - 128L
1,500 Elo+
Solo
Tiamat
Tiamat
KC_RAiiNE_MO
Tiamat
Level 88
God Stats
13W - 17L
1,444 SR
Queue Stats
352W - 338L
1,503 Elo+
Solo
Gilgamesh
Gilgamesh
knightwing762
Gilgamesh
Level 64
God Stats
5W - 0L
1,619 SR
Queue Stats
82W - 106L
1,388 Elo+
Solo
Team Averages
Level 107
1,512 SR
1,478 Elo+

VS

Team Averages
Level 106
1,539 SR
1,507 Elo+
Guan Yu
Guan Yu
BOATSLAY3R
Guan Yu
Level 85
God Stats
24W - 25L
1,529 SR
Queue Stats
112W - 128L
1,492 Elo+
Solo
Fenrir
Fenrir
Jkrillboy
Fenrir
Level 123
God Stats
7W - 7L
1,526 SR
Queue Stats
98W - 95L
1,500 Elo+
Solo
Xbalanque
Xbalanque
dylenc
Xbalanque
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 61L
1,518 Elo+
Party 1
Atlas
Atlas
iboxkitties
Atlas
Level 125
God Stats
2W - 3L
1,611 SR
Queue Stats
110W - 97L
1,536 Elo+
Solo
Kukulkan
Kukulkan
supertoneus
Kukulkan
Level 130
God Stats
3W - 4L
1,530 SR
Queue Stats
285W - 286L
1,491 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
13
6 / 0 / 2
7,779
598
7,168
6,188
2,565
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Jormungandr
 
Jormungandr
11
4 / 0 / 6
6,919
532
9,227
8,924
2,595
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
4 / 2 / 5
7,485
576
7,405
11,227
4,137
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
12
5 / 2 / 2
7,434
572
4,775
6,209
3,246
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
knightwing762
Gilgamesh
13
1 / 4 / 1
7,388
568
4,938
10,260
5,054
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
BOATSLAY3R
Guan Yu
13
6 / 2 / 1
7,974
613
10,100
10,694
10,007
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
Jkrillboy
Fenrir
10
0 / 5 / 2
6,027
464
3,065
11,067
3,456
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Xbalanque
dylenc
Xbalanque
9
0 / 6 / 0
5,556
427
2,949
7,982
1,565
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 3 / 0
6,145
473
4,222
11,636
7,228
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Kukulkan
supertoneus
Kukulkan
10
1 / 4 / 1
6,356
489
4,803
5,512
2,044
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
12
20
Kills
8
8
Deaths
20
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
6
0
2
7
W
Jormungandr
 
Jormungandr
4
0
6
7
L
Guan Yu
BOATSLAY3R
Guan Yu
6
2
1
3.25
W
4
2
5
3.25
L
Fenrir
Jkrillboy
Fenrir
0
5
2
0.2
W
Tiamat
5
2
2
3
L
Xbalanque
dylenc
Xbalanque
0
6
0
0
L
1
3
0
0.33
W
Gilgamesh
knightwing762
Gilgamesh
1
4
1
0.38
L
Kukulkan
supertoneus
Kukulkan
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,513
Damage
25,139
42,808
Taken
46,891
17,597
Mitigated
24,300
12,235
Healing
14,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
7,168
3,863
39
1,342
6,188
2,565
770
253
5,935
0
51,088
W
Jormungandr
 
Jormungandr
9,227
4,549
0
2,893
8,924
2,595
12
2,929
5,873
35,048
0
L
Guan Yu
BOATSLAY3R
Guan Yu
10,100
1,375
0
4,442
10,694
10,007
440
8
10,686
9,440
35,981
W
7,405
4,429
0
3,857
11,227
4,137
0
3,407
7,562
0
46,935
L
Fenrir
Jkrillboy
Fenrir
3,065
482
0
4,534
11,067
3,456
0
2,894
8,091
0
33,095
W
Tiamat
4,775
317
69
1,854
6,209
3,246
148
2,801
3,181
37,937
0
L
Xbalanque
dylenc
Xbalanque
2,949
1,173
0
756
7,982
1,565
0
1,730
6,252
0
27,006
L
4,222
1,811
525
3,616
11,636
7,228
0
5,582
5,914
15,713
0
W
Gilgamesh
knightwing762
Gilgamesh
4,938
1,912
0
2,181
10,260
5,054
0
1,625
7,978
0
38,656
L
Kukulkan
supertoneus
Kukulkan
4,803
214
0
244
5,512
2,044
0
3,378
1,946
37,768
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,005
Gold Earned
32,058
406
Minions Killed
347
0
Camps Cleared
0
1,264,525
Distance Traveled
1,144,551
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
7,779
598
91
7
0
264,857
2
W
Jormungandr
6,919
532
55
4
0
225,792
2
L
Guan Yu
7,974
613
92
7
0
245,391
3
W
Arachne
7,485
576
84
6
0
281,279
1
L
Fenrir
6,027
464
73
6
0
243,820
3
W
Tiamat
7,434
572
90
7
0
247,617
2
L
Xbalanque
5,556
427
65
5
0
214,381
0
L
Atlas
6,145
473
19
1
0
230,996
3
W
Gilgamesh
7,388
568
86
7
0
244,980
2
L
Kukulkan
6,356
489
98
8
0
209,963
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role