Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 70
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
CherryTreez
Geb
Level 129
God Stats
6W - 4L
1,627 SR
Queue Stats
123W - 128L
1,485 Elo+
Solo
Charybdis
Charybdis
Deck2431
Charybdis
Level 64
God Stats
2W - 6L
1,408 SR
Queue Stats
209W - 226L
1,482 Elo+
Solo
Loki
Loki
LuckyTempo
Loki
Level 102
God Stats
5W - 3L
1,505 SR
Queue Stats
342W - 330L
1,474 Elo+
Solo
Freya
Freya
steven_257
Freya
Level 81
God Stats
2W - 5L
1,527 SR
Queue Stats
93W - 95L
1,470 Elo+
Solo
Team Averages
Level 89
1,513 SR
1,482 Elo+

VS

Team Averages
Level 102
1,496 SR
1,479 Elo+
Olorun
Olorun
 
Olorun
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
 
Mulan
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
 
Bacchus
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
burningTRIBUTE
Medusa
Level 60
God Stats
5W - 6L
1,426 SR
Queue Stats
191W - 236L
1,412 Elo+
Solo
Thanatos
Thanatos
tshot70
Thanatos
Level 108
God Stats
26W - 20L
1,552 SR
Queue Stats
335W - 377L
1,483 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
9
5 / 4 / 3
5,912
591
7,394
7,284
2,098
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

8
3 / 2 / 2
5,294
529
2,840
6,718
3,397
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Charybdis
Deck2431
Charybdis
9
0 / 3 / 3
4,918
492
4,303
5,979
1,457
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
2 / 1 / 2
5,950
595
4,347
9,731
3,771
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Freya
9
1 / 3 / 2
5,165
517
2,484
6,028
2,194
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
10
1 / 1 / 4
6,089
609
3,585
4,727
1,990
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Mulan
 
Mulan
10
2 / 2 / 0
5,957
596
7,529
8,213
4,257
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bacchus
 
Bacchus
8
2 / 1 / 6
5,752
575
3,518
7,609
4,989
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

8
1 / 2 / 3
4,996
500
3,384
5,308
1,368
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
tshot70
Thanatos
10
7 / 5 / 3
6,698
670
4,953
7,177
2,548
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
29
11
Kills
13
13
Deaths
11
12
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
5
4
3
1.63
W
Olorun
 
Olorun
1
1
4
3
W
Mulan
 
Mulan
2
2
0
1
W
Bacchus
 
Bacchus
2
1
6
5
L
3
2
2
2
L
Charybdis
Deck2431
Charybdis
0
3
3
0.5
L
2
1
2
3
W
1
2
3
1.25
L
Freya
1
3
2
0.67
W
Thanatos
tshot70
Thanatos
7
5
3
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,368
Damage
22,969
35,740
Taken
33,034
12,917
Mitigated
15,152
13,562
Healing
13,968
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
7,394
2,282
0
5,693
7,284
2,098
0
1,514
5,704
0
25,354
W
Olorun
 
Olorun
3,585
1,886
83
1,435
4,727
1,990
570
1,317
3,410
31,467
0
W
Mulan
 
Mulan
7,529
958
0
4,376
8,213
4,257
429
0
8,213
0
34,965
W
Bacchus
 
Bacchus
3,518
693
0
2,290
7,609
4,989
0
1,739
5,870
11,528
0
L
2,840
455
0
2,166
6,718
3,397
0
1,805
4,913
9,513
0
L
Charybdis
Deck2431
Charybdis
4,303
1,766
0
1,039
5,979
1,457
0
1,574
4,405
0
26,380
L
4,347
494
0
3,080
9,731
3,771
0
0
9,155
0
30,739
W
3,384
1,768
0
1,635
5,308
1,368
0
651
4,657
0
24,724
L
Freya
2,484
862
0
1,584
6,028
2,194
0
2,210
3,818
21,230
3,426
W
Thanatos
tshot70
Thanatos
4,953
1,470
0
4,149
7,177
2,548
0
1,286
5,891
0
19,515

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,239
Gold Earned
29,492
221
Minions Killed
235
0
Camps Cleared
0
976,339
Distance Traveled
991,209
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
5,912
591
43
4
0
202,010
4
W
Olorun
6,089
609
64
6
0
187,303
4
W
Mulan
5,957
596
71
7
0
192,662
3
W
Bacchus
5,752
575
18
2
0
206,133
3
L
Geb
5,294
529
7
1
0
192,532
2
L
Charybdis
4,918
492
57
6
0
186,677
2
L
Loki
5,950
595
59
6
0
216,838
4
W
Medusa
4,996
500
48
5
0
198,649
0
L
Freya
5,165
517
55
6
0
178,282
2
W
Thanatos
6,698
670
34
3
0
206,462
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role