Player Matchup

Vulcan
Vulcan
Apexx Batman
Vulcan
Level 120
God Stats
1W - 2L
1,786 SR
Queue Stats
62W - 50L
1,586 Elo+
Party 2
Skadi
Skadi
Apexx Dinsmore
Skadi
Level 69
God Stats
0W - 1L
1,551 SR
Queue Stats
10W - 12L
1,527 Elo+
Party 2
Aphrodite
Aphrodite
ApexxGaymer
Aphrodite
Level 120
God Stats
2W - 1L
1,786 SR
Queue Stats
63W - 44L
1,606 Elo+
Party 2
Nemesis
Nemesis
DiabloDooby
Nemesis
Level 138
God Stats
0W - 1L
1,661 SR
Queue Stats
35W - 34L
1,556 Elo+
Party 2
Osiris
Osiris
Hsmoreau
Osiris
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 15L
1,637 Elo+
Party 2
Team Averages
Level 95
1,657 SR
1,583 Elo+

VS

Team Averages
Level 81
1,573 SR
1,504 Elo+
Bastet
Bastet
DaRopBop
Bastet
Level 35
God Stats
9W - 4L
1,605 SR
Queue Stats
136W - 153L
1,353 Elo+
Solo
Hou Yi
Hou Yi
EL SIN M4N0S
Hou Yi
Level 29
God Stats
1W - 0L
1,272 SR
Queue Stats
38W - 22L
1,640 Elo+
Party 1
Janus
Janus
King Tesla8036
Janus
Level 108
God Stats
9W - 10L
1,482 SR
Queue Stats
461W - 454L
1,469 Elo+
Party 1
Osiris
Osiris
Que es hobo 920
Osiris
Level 159
God Stats
1W - 0L
1,715 SR
Queue Stats
176W - 170L
1,622 Elo+
Party 1
Bacchus
Bacchus
Syn Turulito2
Bacchus
Level 76
God Stats
2W - 0L
1,791 SR
Queue Stats
37W - 35L
1,436 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
14
3 / 4 / 4
8,985
499
12,449
9,255
3,474
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
4 / 9 / 6
9,168
509
8,589
13,732
4,562
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Aphrodite
ApexxGaymer
Aphrodite
12
4 / 7 / 3
8,482
471
8,312
14,196
17,971
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Nemesis
DiabloDooby
Nemesis
16
8 / 4 / 4
9,623
535
10,643
15,334
7,856
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Osiris
Hsmoreau
Osiris
8
0 / 2 / 1
6,321
351
4,040
5,656
3,421
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
DaRopBop
Bastet
14
4 / 3 / 2
8,609
478
6,537
11,325
3,288
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hou Yi
18
10 / 5 / 7
10,570
587
15,155
15,101
6,687
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
4 / 4 / 5
9,758
542
8,437
12,040
3,571
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

16
5 / 2 / 4
9,928
552
10,774
17,402
12,651
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

Bacchus
13
3 / 5 / 11
9,045
503
6,700
13,448
17,736
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
55
19
Kills
26
26
Deaths
19
18
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Vulcan
3
4
4
1.25
L
4
9
6
0.78
L
Aphrodite
ApexxGaymer
Aphrodite
4
7
3
0.79
W
Bastet
DaRopBop
Bastet
4
3
2
1.67
L
Nemesis
DiabloDooby
Nemesis
8
4
4
2.5
W
Hou Yi
10
5
7
2.7
L
Osiris
Hsmoreau
Osiris
0
2
1
0.25
W
4
4
5
1.63
W
5
2
4
3.5
W
Bacchus
3
5
11
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,033
Damage
47,603
58,173
Taken
69,316
37,284
Mitigated
43,933
17,006
Healing
21,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
12,449
6,023
0
1,669
9,255
3,474
0
3,480
5,565
50,001
0
L
8,589
4,454
0
1,538
13,732
4,562
0
2,662
11,030
0
55,581
L
Aphrodite
ApexxGaymer
Aphrodite
8,312
878
2,175
5,351
14,196
17,971
196
5,927
8,177
38,718
0
W
Bastet
DaRopBop
Bastet
6,537
1,771
0
4,445
11,325
3,288
0
3,634
7,563
0
42,135
L
Nemesis
DiabloDooby
Nemesis
10,643
5,251
0
4,764
15,334
7,856
0
4,022
11,058
80
52,734
W
Hou Yi
15,155
7,095
0
5,906
15,101
6,687
1,601
3,205
11,883
0
76,792
L
Osiris
Hsmoreau
Osiris
4,040
2,019
0
1,509
5,656
3,421
0
0
5,656
0
20,482
W
8,437
786
96
2,833
12,040
3,571
1,203
4,447
7,309
60,805
0
W
10,774
3,287
158
4,602
17,402
12,651
189
5,092
12,197
8,310
54,609
W
Bacchus
6,700
1,134
351
2,862
13,448
17,736
289
3,848
9,523
29,920
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,579
Gold Earned
47,910
399
Minions Killed
454
0
Camps Cleared
0
1,494,119
Distance Traveled
1,743,365
15
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
8,985
499
100
6
0
341,724
3
L
Skadi
9,168
509
99
6
0
284,028
4
L
Aphrodite
8,482
471
66
4
0
319,667
5
W
Bastet
8,609
478
62
3
0
392,678
0
L
Nemesis
9,623
535
86
5
0
393,283
1
W
Hou Yi
10,570
587
121
7
0
306,148
5
L
Osiris
6,321
351
48
3
0
155,417
2
W
Janus
9,758
542
128
7
0
355,274
4
W
Osiris
9,928
552
106
6
0
358,344
4
W
Bacchus
9,045
503
37
2
0
330,921
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role