Player Matchup

Set
Set
I KnoW Om3gaRed
Set
Level 56
God Stats
1W - 2L
1,586 SR
Queue Stats
10W - 15L
1,396 Elo+
Solo
Scylla
Scylla
Norodu
Scylla
Level 44
God Stats
0W - 3L
1,238 SR
Queue Stats
32W - 41L
1,377 Elo+
Party 2
Hades
Hades
RyUgaKishatu280
Hades
Level 17
God Stats
0W - 2L
1,291 SR
Queue Stats
26W - 33L
1,388 Elo+
Party 2
Sun Wukong
Sun Wukong
SlotrHouse
Sun Wukong
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
191W - 221L
1,351 Elo+
Solo
Ares
Ares
TheGodNegan
Ares
Level 114
God Stats
31W - 23L
1,529 SR
Queue Stats
49W - 60L
1,370 Elo+
Party 2
Team Averages
Level 54
1,429 SR
1,376 Elo+

VS

Team Averages
Level 52
1,461 SR
1,461 Elo+
Ra
Ra
 
Ra
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
Kmchi
Cliodhna
Level 86
God Stats
8W - 5L
1,544 SR
Queue Stats
114W - 115L
1,410 Elo+
Party 1
Chaac
Chaac
Kylieus
Chaac
Level 59
God Stats
2W - 2L
1,371 SR
Queue Stats
248W - 307L
1,364 Elo+
Solo
Zeus
Zeus
Yerpxs
Zeus
Level 17
God Stats
4W - 1L
1,597 SR
Queue Stats
7W - 1L
1,631 Elo+
Party 1
Skadi
Skadi
raphrodite
Skadi
Level 33
God Stats
1W - 1L
1,294 SR
Queue Stats
26W - 38L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 3 / 4
8,357
836
2,337
7,052
2,487
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Scylla
Norodu
Scylla
16
8 / 6 / 3
11,899
1,190
13,602
13,970
4,016
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
1 / 3 / 9
9,424
942
7,419
14,331
10,829
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Sun Wukong
SlotrHouse
Sun Wukong
15
2 / 10 / 4
9,248
925
7,312
17,098
9,884
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
0 / 2 / 8
9,083
908
6,520
12,292
14,557
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Team 1 Tickets

136

VS

Team 2 Tickets

290

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
16
2 / 3 / 15
9,709
971
6,616
6,514
2,530
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cliodhna
Kmchi
Cliodhna
17
11 / 1 / 10
12,689
1,269
21,256
14,215
6,485
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Chaac
Kylieus
Chaac
16
3 / 2 / 16
10,117
1,012
11,230
12,770
13,101
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Zeus
Yerpxs
Zeus
16
5 / 3 / 9
10,335
1,034
10,677
6,341
2,640
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Skadi
17
3 / 2 / 13
9,818
982
9,999
5,091
2,026
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
87
11
Kills
24
24
Deaths
11
28
Assists
63
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
2
3
15
3.17
L
0
3
4
0.67
W
Cliodhna
Kmchi
Cliodhna
11
1
10
16
W
Chaac
Kylieus
Chaac
3
2
16
5.5
L
Scylla
Norodu
Scylla
8
6
3
1.58
L
1
3
9
1.83
L
Sun Wukong
SlotrHouse
Sun Wukong
2
10
4
0.4
L
0
2
8
2
W
Zeus
Yerpxs
Zeus
5
3
9
3.17
W
Skadi
3
2
13
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,190
Damage
59,778
64,743
Taken
44,931
41,773
Mitigated
26,782
2,391
Healing
10,482
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
6,616
721
2,452
1,328
6,514
2,530
0
5,262
1,252
33,448
0
L
2,337
750
146
347
7,052
2,487
0
1,894
4,895
0
11,272
W
Cliodhna
Kmchi
Cliodhna
21,256
5,169
0
3,814
14,215
6,485
0
6,797
7,418
0
41,103
W
Chaac
Kylieus
Chaac
11,230
2,357
0
2,802
12,770
13,101
0
6,540
6,087
0
24,513
L
Scylla
Norodu
Scylla
13,602
259
220
179
13,970
4,016
0
2,336
11,304
39,908
0
L
7,419
929
365
892
14,331
10,829
0
3,722
10,352
14,922
0
L
Sun Wukong
SlotrHouse
Sun Wukong
7,312
1,784
0
242
17,098
9,884
0
3,821
12,915
0
14,599
L
6,520
51
0
0
12,292
14,557
0
3,966
7,984
19,762
0
W
Zeus
Yerpxs
Zeus
10,677
1,040
0
86
6,341
2,640
0
4,964
1,377
22,248
0
W
Skadi
9,999
5,476
0
0
5,091
2,026
0
3,978
1,113
0
22,401

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,011
Gold Earned
52,668
144
Minions Killed
189
3
Camps Cleared
11
755,544
Distance Traveled
840,954
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
9,709
971
71
7
0
153,594
0
L
Set
8,357
836
17
2
2
112,225
0
W
Cliodhna
12,689
1,269
52
5
3
211,553
0
W
Chaac
10,117
1,012
31
3
2
174,681
0
L
Scylla
11,899
1,190
83
8
1
172,443
1
L
Hades
9,424
942
10
1
0
142,873
0
L
Sun Wukong
9,248
925
8
1
0
141,944
0
L
Ares
9,083
908
26
3
0
186,059
0
W
Zeus
10,335
1,034
17
2
5
159,477
0
W
Skadi
9,818
982
18
2
1
141,649
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role