Player Matchup

Olorun
Olorun
 
Olorun
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
 
Neith
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
HazeriG
Geb
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
187W - 178L
1,490 Elo+
Party 1
Nike
Nike
Romax069
Nike
Level 28
God Stats
33W - 34L
1,508 SR
Queue Stats
100W - 126L
1,444 Elo+
Party 2
Bastet
Bastet
zpaka
Bastet
Level 145
God Stats
43W - 14L
1,817 SR
Queue Stats
185W - 157L
1,600 Elo+
Party 1
Team Averages
Level 85
1,565 SR
1,507 Elo+

VS

Team Averages
Level 59
1,600 SR
1,562 Elo+
Hou Yi
Hou Yi
DancesWithTramps
Hou Yi
Level 100
God Stats
19W - 16L
1,625 SR
Queue Stats
67W - 83L
1,421 Elo+
Solo
King Arthur
King Arthur
RAYANBEST1
King Arthur
Level 106
God Stats
65W - 38L
1,692 SR
Queue Stats
639W - 592L
1,507 Elo+
Party 3
Thanatos
Thanatos
amoguspalyer
Thanatos
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 8L
1,872 Elo+
Party 3
Ra
Ra
tyhgik
Ra
Level 18
God Stats
9W - 6L
1,685 SR
Queue Stats
43W - 36L
1,548 Elo+
Party 3
Cthulhu
Cthulhu
white-sonic-00
Cthulhu
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
184W - 194L
1,462 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
15
8 / 5 / 5
9,868
617
13,818
13,034
5,725
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Neith
 
Neith
14
3 / 0 / 10
8,596
537
12,508
8,695
2,544
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Geb
13
6 / 1 / 12
9,073
567
6,900
17,624
18,869
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Nike
13
3 / 3 / 7
8,400
525
6,554
9,126
5,487
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bastet
zpaka
Bastet
16
13 / 4 / 13
10,686
668
17,240
14,791
5,396
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 1
7,897
494
8,468
9,530
2,802
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

King Arthur
RAYANBEST1
King Arthur
13
7 / 4 / 1
8,309
519
9,071
14,934
12,141
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thanatos
amoguspalyer
Thanatos
10
2 / 10 / 2
7,080
443
6,126
13,798
4,072
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ra
10
1 / 10 / 4
6,830
427
5,346
13,942
4,295
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
1 / 6 / 3
7,182
449
4,454
19,180
12,897
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
23
33
Kills
12
13
Deaths
33
47
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
8
5
5
2.1
W
Neith
 
Neith
3
0
10
8
L
1
3
1
0.5
W
Geb
6
1
12
12
L
King Arthur
RAYANBEST1
King Arthur
7
4
1
1.88
W
Nike
3
3
7
2.17
L
Thanatos
amoguspalyer
Thanatos
2
10
2
0.3
L
Ra
1
10
4
0.3
L
1
6
3
0.42
W
Bastet
zpaka
Bastet
13
4
13
4.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,020
Damage
33,465
63,270
Taken
71,384
38,021
Mitigated
36,207
18,576
Healing
19,891
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
13,818
6,711
231
4,453
13,034
5,725
2,396
2,170
10,745
61,602
7,385
W
Neith
 
Neith
12,508
5,848
0
2,784
8,695
2,544
963
2,016
6,679
0
53,881
L
8,468
3,386
0
3,890
9,530
2,802
40
1,716
7,771
0
61,691
W
Geb
6,900
1,593
0
2,928
17,624
18,869
126
3,265
14,138
25,424
0
L
King Arthur
RAYANBEST1
King Arthur
9,071
1,529
0
2,770
14,934
12,141
0
4,929
9,564
0
39,230
W
Nike
6,554
1,042
0
2,625
9,126
5,487
643
336
8,407
0
34,795
L
Thanatos
amoguspalyer
Thanatos
6,126
2,176
0
6,198
13,798
4,072
0
3,557
10,125
0
28,882
L
Ra
5,346
575
826
2,218
13,942
4,295
0
5,262
8,612
30,586
0
L
4,454
351
684
3,305
19,180
12,897
0
3,940
15,167
21,434
0
W
Bastet
zpaka
Bastet
17,240
4,910
0
5,555
14,791
5,396
896
2,246
12,423
0
67,977

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,623
Gold Earned
37,298
393
Minions Killed
341
0
Camps Cleared
0
1,549,094
Distance Traveled
1,369,185
17
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
9,868
617
107
7
0
262,966
1
W
Neith
8,596
537
92
6
0
300,544
6
L
Hou Yi
7,897
494
108
7
0
262,913
4
W
Geb
9,073
567
39
2
0
329,494
5
L
King Arthur
8,309
519
72
5
0
285,396
0
W
Nike
8,400
525
64
4
0
296,321
3
L
Thanatos
7,080
443
69
4
0
282,305
3
L
Ra
6,830
427
56
4
0
262,940
0
L
Cthulhu
7,182
449
36
2
0
275,631
1
W
Bastet
10,686
668
91
6
0
359,769
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role