Player Matchup

Morgan Le Fay
Morgan Le Fay
Silver III
Chief_Thom
Morgan Le Fay
Silver III
Level 104
God Stats
1W - 4L
1,366 SR
Queue Stats
60W - 71L
959 MMR
Solo
Ao Kuang
Ao Kuang
Silver III
Hig_WRLD
Ao Kuang
Silver III
Level 86
God Stats
4W - 9L
1,465 SR
Queue Stats
62W - 73L
918 MMR
Solo
Osiris
Osiris
Silver III
Messiah401K
Osiris
Silver III
Level 159
God Stats
49W - 49L
1,561 SR
Queue Stats
1,150W - 1,167L
885 MMR
Solo
Athena
Athena
Bronze IV
Noticeme_Sethpai
Athena
Bronze IV
Level 77
God Stats
1W - 2L
1,562 SR
Queue Stats
4W - 19L
842 MMR
Party 2
Olorun
Olorun
Silver III
TheWolfGenesis
Olorun
Silver III
Level 126
God Stats
0W - 4L
1,110 SR
Queue Stats
25W - 42L
922 MMR
Party 2
Team Averages
Silver IV
Silver IV
Average Tier
Level 110
1,413 SR
905 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 134
1,558 SR
906 MMR
Khepri
Khepri
Silver IV
Dewkes
Khepri
Silver IV
Level 146
God Stats
17W - 12L
1,555 SR
Queue Stats
153W - 171L
767 MMR
Party 1
Gilgamesh
Gilgamesh
Silver III
DominateYoGame--
Gilgamesh
Silver III
Level 125
God Stats
6W - 3L
1,777 SR
Queue Stats
405W - 431L
958 MMR
Solo
Sol
Sol
Silver III
ItsBaddest
Sol
Silver III
Level 118
God Stats
35W - 33L
1,532 SR
Queue Stats
440W - 462L
868 MMR
Party 1
Izanami
Izanami
Silver II
Kira59000
Izanami
Silver II
Level 154
God Stats
12W - 10L
1,555 SR
Queue Stats
410W - 419L
981 MMR
Solo
Jormungandr
Jormungandr
Silver II
MikDrellz
Jormungandr
Silver II
Level 126
God Stats
43W - 35L
1,371 SR
Queue Stats
309W - 307L
954 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Chief_Thom
Morgan Le Fay
15
6 / 2 / 1
9,272
580
13,856
9,332
3,804
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ao Kuang
Hig_WRLD
Ao Kuang
12
1 / 4 / 3
7,237
452
7,456
12,722
4,001
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Osiris
13
2 / 3 / 3
7,938
496
5,281
12,408
8,399
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 3 / 5
6,638
415
4,527
14,352
10,269
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
1 / 4 / 0
6,257
391
3,722
9,436
3,050
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bans
ZeusGebCliodhnaBakasura

VS

Bans
ArachneArtioMulanChiron
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Dewkes
Khepri
12
4 / 1 / 2
7,622
476
3,517
8,050
6,606
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Gilgamesh
13
0 / 3 / 4
7,780
486
7,783
12,826
5,208
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
3 / 0 / 0
7,852
491
6,235
9,797
3,388
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
Kira59000
Izanami
14
2 / 3 / 4
8,377
524
11,324
8,322
3,292
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
MikDrellz
Jormungandr
15
7 / 3 / 2
9,468
592
13,212
12,035
7,318
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
28
10
Kills
16
16
Deaths
10
12
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
Chief_Thom
Morgan Le Fay
6
2
1
3.25
W
Khepri
Dewkes
Khepri
4
1
2
5
W
Gilgamesh
0
3
4
0.67
L
Ao Kuang
Hig_WRLD
Ao Kuang
1
4
3
0.63
W
3
0
0
3
W
Izanami
Kira59000
Izanami
2
3
4
1.33
L
Osiris
2
3
3
1.17
W
Jormungandr
MikDrellz
Jormungandr
7
3
2
2.67
L
0
3
5
0.83
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,842
Damage
42,071
58,250
Taken
51,030
29,523
Mitigated
25,812
15,187
Healing
18,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
Chief_Thom
Morgan Le Fay
13,856
338
138
2,403
9,332
3,804
0
3,781
5,551
60,117
0
W
Khepri
Dewkes
Khepri
3,517
326
0
2,406
8,050
6,606
45
4,973
2,815
16,065
0
W
Gilgamesh
7,783
2,279
0
4,836
12,826
5,208
0
7,067
5,507
0
55,832
L
Ao Kuang
Hig_WRLD
Ao Kuang
7,456
1,980
0
4,865
12,722
4,001
0
4,527
8,195
43,570
0
W
6,235
2,275
0
5,617
9,797
3,388
942
5,637
3,871
46,342
0
W
Izanami
Kira59000
Izanami
11,324
7,162
0
2,616
8,322
3,292
779
5,447
2,712
0
65,759
L
Osiris
5,281
2,191
0
1,230
12,408
8,399
1,417
6,298
6,110
0
45,414
W
Jormungandr
MikDrellz
Jormungandr
13,212
3,995
0
3,029
12,035
7,318
459
5,527
5,949
59,756
0
L
4,527
1,260
365
2,821
14,352
10,269
0
6,046
8,306
9,921
0
L
3,722
1,494
480
2,885
9,436
3,050
931
2,312
7,124
28,333
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,342
Gold Earned
41,099
335
Minions Killed
454
0
Camps Cleared
0
1,480,468
Distance Traveled
1,494,035
18
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
9,272
580
104
7
0
297,546
2
W
Khepri
7,622
476
20
1
0
321,652
7
W
Gilgamesh
7,780
486
103
6
0
319,513
6
L
Ao Kuang
7,237
452
77
5
0
323,596
6
W
Sol
7,852
491
75
5
0
283,648
4
W
Izanami
8,377
524
131
8
0
287,623
4
L
Osiris
7,938
496
93
6
0
297,163
1
W
Jormungandr
9,468
592
125
8
0
281,599
4
L
Athena
6,638
415
18
1
0
314,041
7
L
Olorun
6,257
391
43
3
0
248,122
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role