Player Matchup

Fenrir
Fenrir
GenericGamer666
Fenrir
Level 87
God Stats
7W - 6L
1,560 SR
Queue Stats
289W - 318L
1,433 Elo+
Party 1
Ah Puch
Ah Puch
Trippingseal464
Ah Puch
Level 89
God Stats
3W - 0L
1,800 SR
Queue Stats
147W - 131L
1,452 Elo+
Party 1
Charybdis
Charybdis
Warstag4623
Charybdis
Level 81
God Stats
7W - 6L
1,552 SR
Queue Stats
278W - 319L
1,428 Elo+
Party 1
Team Averages
Level 86
1,637 SR
1,437 Elo+

VS

Team Averages
Level 113
1,450 SR
1,416 Elo+
Bellona
Bellona
padrino-euforico
Bellona
Level 87
God Stats
2W - 8L
1,359 SR
Queue Stats
130W - 164L
1,386 Elo+
Solo
Neith
Neith
temp-440806
Neith
Level 123
God Stats
154W - 168L
1,466 SR
Queue Stats
167W - 191L
1,428 Elo+
Solo
Zeus
Zeus
xmarkoxx
Zeus
Level 128
God Stats
19W - 19L
1,525 SR
Queue Stats
487W - 557L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
6 / 2 / 5
8,280
828
7,475
11,023
8,985
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
4 / 0 / 5
7,876
788
10,270
4,483
1,428
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Charybdis
Warstag4623
Charybdis
11
3 / 3 / 7
7,445
745
3,701
6,769
2,071
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 3 / 1
7,814
781
7,037
11,356
9,992
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

10
1 / 5 / 1
6,682
668
5,793
7,647
2,890
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Zeus
10
0 / 5 / 3
6,520
652
3,457
5,885
1,680
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
10
13
Kills
5
5
Deaths
13
17
Assists
5
Player
Kills
Deaths
Assists
KDA
W
6
2
5
4.25
W
4
0
5
6.5
W
Charybdis
Warstag4623
Charybdis
3
3
7
2.17
L
4
3
1
1.5
L
1
5
1
0.3
L
Zeus
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,446
Damage
16,287
22,275
Taken
24,888
12,484
Mitigated
14,562
6,455
Healing
2,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,475
1,691
260
2,645
11,023
8,985
0
2,250
8,773
0
19,273
W
10,270
1,141
241
2,274
4,483
1,428
20
571
3,912
33,755
0
W
Charybdis
Warstag4623
Charybdis
3,701
1,998
61
974
6,769
2,071
205
1,175
5,594
0
12,110
L
7,037
2,188
443
1,122
11,356
9,992
0
4,709
6,429
0
14,262
L
5,793
1,723
0
379
7,647
2,890
0
3,750
3,737
0
18,386
L
Zeus
3,457
579
0
630
5,885
1,680
0
2,081
3,662
16,831
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,601
Gold Earned
21,016
111
Minions Killed
98
7
Camps Cleared
3
581,417
Distance Traveled
488,441
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,280
828
22
2
4
174,705
4
W
Ah Puch
7,876
788
70
7
2
202,819
1
W
Charybdis
7,445
745
19
2
1
203,893
1
L
Bellona
7,814
781
23
2
0
201,168
1
L
Neith
6,682
668
39
4
1
149,722
3
L
Zeus
6,520
652
36
4
2
137,551
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role