Player Matchup

Guan Yu
Guan Yu
ExplosiveShadow
Guan Yu
Level 8
God Stats
4W - 3L
1,704 SR
Queue Stats
18W - 12L
1,510 Elo+
Party 1
Olorun
Olorun
ItsIncendiary
Olorun
Level 28
God Stats
3W - 1L
1,820 SR
Queue Stats
10W - 7L
1,613 Elo+
Party 3
Bastet
Bastet
ReactiveFir
Bastet
Level 16
God Stats
4W - 1L
1,792 SR
Queue Stats
31W - 15L
1,566 Elo+
Party 1
Ymir
Ymir
TheLuckyDog
Ymir
Level 148
God Stats
1W - 1L
1,505 SR
Queue Stats
152W - 122L
1,582 Elo+
Party 1
Ra
Ra
calmdatotsxD
Ra
Level 61
God Stats
3W - 2L
1,473 SR
Queue Stats
71W - 57L
1,567 Elo+
Party 3
Team Averages
Level 52
1,659 SR
1,568 Elo+

VS

Team Averages
Level 79
1,665 SR
1,534 Elo+
Olorun
Olorun
GrandMoffTarkin
Olorun
Level 127
God Stats
5W - 6L
1,551 SR
Queue Stats
34W - 36L
1,515 Elo+
Solo
Ne Zha
Ne Zha
NastyNath
Ne Zha
Level 86
God Stats
5W - 1L
1,818 SR
Queue Stats
259W - 178L
1,591 Elo+
Party 2
Mulan
Mulan
ToucanTim
Mulan
Level 88
God Stats
21W - 19L
1,564 SR
Queue Stats
174W - 178L
1,575 Elo+
Party 2
Kuzenbo
Kuzenbo
endlessenergy12
Kuzenbo
Level 22
God Stats
0W - 1L
1,641 SR
Queue Stats
2W - 6L
1,414 Elo+
Party 2
Baron Samedi
Baron Samedi
tomtombom
Baron Samedi
Level 72
God Stats
5W - 5L
1,753 SR
Queue Stats
56W - 54L
1,575 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 6
9,476
557
8,156
16,332
12,508
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

14
1 / 3 / 4
8,567
504
5,543
8,813
3,215
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bastet
18
19 / 1 / 8
11,742
691
28,522
16,533
6,733
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
3 / 4 / 14
9,730
572
7,910
17,843
16,608
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

15
4 / 2 / 9
9,673
569
8,545
9,222
3,373
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 7 / 3
8,069
475
9,401
17,479
4,717
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ne Zha
NastyNath
Ne Zha
16
3 / 7 / 3
9,324
548
8,665
15,459
4,568
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Mulan
ToucanTim
Mulan
16
2 / 5 / 1
9,773
575
14,968
17,975
12,845
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

9
0 / 5 / 2
6,726
396
2,444
14,442
13,242
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Baron Samedi
tomtombom
Baron Samedi
15
5 / 6 / 3
8,726
513
9,728
13,393
4,573
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
25
30
Kills
13
13
Deaths
30
41
Assists
12
Player
Kills
Deaths
Assists
KDA
W
3
3
6
2
L
3
7
3
0.64
W
1
3
4
1
L
Ne Zha
NastyNath
Ne Zha
3
7
3
0.64
W
Bastet
19
1
8
23
W
3
4
14
2.5
L
Mulan
ToucanTim
Mulan
2
5
1
0.5
W
4
2
9
4.25
L
0
5
2
0.2
L
Baron Samedi
tomtombom
Baron Samedi
5
6
3
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,676
Damage
45,206
68,743
Taken
78,748
42,437
Mitigated
39,945
26,382
Healing
19,028
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,156
1,467
1,248
3,645
16,332
12,508
1,459
1,759
13,941
4,197
43,517
L
9,401
4,521
454
5,178
17,479
4,717
764
5,037
12,396
51,782
0
W
5,543
2,256
74
3,632
8,813
3,215
0
4,858
3,955
49,365
7,754
L
Ne Zha
NastyNath
Ne Zha
8,665
2,660
0
2,708
15,459
4,568
0
2,098
13,243
0
65,489
W
Bastet
28,522
9,254
0
6,777
16,533
6,733
1,231
4,269
12,029
0
73,205
W
7,910
2,084
1,035
2,809
17,843
16,608
388
7,774
9,886
32,912
0
L
Mulan
ToucanTim
Mulan
14,968
1,708
0
7,012
17,975
12,845
424
4,556
12,698
0
69,178
W
8,545
1,310
2,402
4,760
9,222
3,373
641
3,322
5,852
65,926
0
L
2,444
1,157
0
540
14,442
13,242
481
6,165
8,239
15,382
0
L
Baron Samedi
tomtombom
Baron Samedi
9,728
613
391
2,745
13,393
4,573
136
4,575
8,775
50,317
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,188
Gold Earned
42,618
435
Minions Killed
413
0
Camps Cleared
0
1,684,745
Distance Traveled
1,513,628
15
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
9,476
557
101
6
0
305,724
0
L
Olorun
8,069
475
88
5
0
267,197
5
W
Olorun
8,567
504
94
6
0
330,137
5
L
Ne Zha
9,324
548
113
7
0
326,970
3
W
Bastet
11,742
691
101
6
0
394,727
0
W
Ymir
9,730
572
32
2
0
300,770
2
L
Mulan
9,773
575
121
7
0
328,087
5
W
Ra
9,673
569
107
6
0
353,387
8
L
Kuzenbo
6,726
396
23
1
0
307,463
0
L
Baron Samedi
8,726
513
68
4
0
283,911
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role