Player Matchup

Sol
Sol
 
Sol
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
Agonizing Death
Cliodhna
Level 135
God Stats
8W - 6L
1,658 SR
Queue Stats
278W - 230L
1,581 Elo+
Party 2
Sylvanus
Sylvanus
Cosmic Rift6425
Sylvanus
Level 122
God Stats
6W - 10L
1,573 SR
Queue Stats
330W - 282L
1,495 Elo+
Party 2
Team Averages
Level 130
1,577 SR
1,525 Elo+

VS

Team Averages
Level 105
1,596 SR
1,603 Elo+
Nu Wa
Nu Wa
Axios Wrath
Nu Wa
Level 83
God Stats
14W - 5L
1,722 SR
Queue Stats
70W - 52L
1,586 Elo+
Party 1
Kali
Kali
RiceAndButter
Kali
Level 128
God Stats
8W - 6L
1,557 SR
Queue Stats
218W - 153L
1,611 Elo+
Party 1
Cthulhu
Cthulhu
Self Pitty
Cthulhu
Level 105
God Stats
7W - 6L
1,509 SR
Queue Stats
275W - 218L
1,613 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
2 / 1 / 2
6,771
677
5,693
7,081
2,226
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cliodhna
11
5 / 1 / 1
7,604
760
5,870
6,334
2,384
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
10
0 / 1 / 6
7,317
732
5,119
8,068
4,574
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 1
6,270
627
7,103
5,300
1,588
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

10
1 / 4 / 1
6,316
632
2,837
6,992
2,424
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Cthulhu
Self Pitty
Cthulhu
10
1 / 2 / 2
6,722
672
7,644
11,622
5,775
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
7
7
Kills
3
3
Deaths
7
9
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
2
1
2
3
L
Cliodhna
5
1
1
5.5
W
1
1
1
1.5
L
Sylvanus
0
1
6
3
W
1
4
1
0.38
W
Cthulhu
Self Pitty
Cthulhu
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,682
Damage
17,584
21,483
Taken
23,914
9,184
Mitigated
9,787
9,981
Healing
7,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
5,693
2,179
0
3,572
7,081
2,226
947
4,249
2,625
29,378
3,356
L
Cliodhna
5,870
247
0
1,258
6,334
2,384
1,029
4,386
1,625
0
22,528
W
7,103
3,348
0
2,041
5,300
1,588
362
2,002
3,258
17,603
0
L
Sylvanus
5,119
991
1,596
3,555
8,068
4,574
125
5,411
2,246
17,813
0
W
2,837
878
0
1,475
6,992
2,424
44
3,429
3,469
0
21,520
W
Cthulhu
Self Pitty
Cthulhu
7,644
312
0
3,849
11,622
5,775
0
5,296
6,104
23,787
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,692
Gold Earned
19,308
139
Minions Killed
113
4
Camps Cleared
5
566,612
Distance Traveled
590,328
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,771
677
62
6
2
181,080
2
L
Cliodhna
7,604
760
51
5
2
211,791
0
W
Nu Wa
6,270
627
17
2
0
183,026
1
L
Sylvanus
7,317
732
26
3
0
173,741
1
W
Kali
6,316
632
44
4
5
196,709
0
W
Cthulhu
6,722
672
52
5
0
210,593
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role