Player Matchup

Atlas
Atlas
Dasexyzebra
Atlas
Level 119
God Stats
4W - 4L
1,447 SR
Queue Stats
181W - 167L
1,518 Elo+
Party 2
Fenrir
Fenrir
Fayyta
Fenrir
Level 139
God Stats
1W - 1L
1,406 SR
Queue Stats
107W - 103L
1,508 Elo+
Party 2
Rama
Rama
mostzervafan
Rama
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,502 Elo+
Party 2
Team Averages
Level 90
1,451 SR
1,509 Elo+

VS

Team Averages
Level 112
1,687 SR
1,567 Elo+
Ra
Ra
Bro thats OP
Ra
Level 159
God Stats
48W - 13L
1,808 SR
Queue Stats
1,358W - 838L
1,579 Elo+
Party 1
Rama
Rama
Budda1101
Rama
Level 19
God Stats
4W - 1L
1,606 SR
Queue Stats
17W - 6L
1,547 Elo+
Party 1
Sobek
Sobek
SUPER17SS
Sobek
Level 158
God Stats
16W - 9L
1,647 SR
Queue Stats
1,134W - 740L
1,574 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 4 / 3
9,026
694
8,202
12,749
11,869
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
Fayyta
Fenrir
12
3 / 5 / 3
8,492
653
6,320
10,974
5,214
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

12
1 / 5 / 4
8,098
623
5,238
8,737
3,379
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 9
9,121
702
8,041
4,964
1,949
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Rama
14
8 / 5 / 6
9,997
769
7,103
9,812
4,497
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sobek
SUPER17SS
Sobek
13
3 / 2 / 9
8,985
691
8,122
12,041
8,480
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
38
8
Kills
14
14
Deaths
8
10
Assists
24
Player
Kills
Deaths
Assists
KDA
W
3
1
9
7.5
W
Rama
8
5
6
2.2
L
4
4
3
1.38
L
Fenrir
Fayyta
Fenrir
3
5
3
0.9
W
Sobek
SUPER17SS
Sobek
3
2
9
3.75
L
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,760
Damage
23,266
32,460
Taken
26,817
20,462
Mitigated
14,926
3,514
Healing
7,915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,041
424
1,063
1,415
4,964
1,949
491
1,261
3,703
39,134
0
W
Rama
7,103
4,500
0
1,541
9,812
4,497
1,103
3,104
6,708
0
30,925
L
8,202
2,223
0
1,268
12,749
11,869
185
6,395
5,985
16,773
0
L
Fenrir
Fayyta
Fenrir
6,320
1,489
0
1,649
10,974
5,214
404
5,401
5,343
0
18,511
W
Sobek
SUPER17SS
Sobek
8,122
450
203
3,693
12,041
8,480
399
3,950
8,091
11,724
0
L
5,238
4,626
0
597
8,737
3,379
198
4,881
3,749
0
37,347

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,616
Gold Earned
28,103
113
Minions Killed
130
7
Camps Cleared
3
654,067
Distance Traveled
631,094
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
9,121
702
80
6
1
220,189
0
W
Rama
9,997
769
44
3
2
200,556
3
L
Atlas
9,026
694
13
1
1
208,899
1
L
Fenrir
8,492
653
28
2
3
235,883
4
W
Sobek
8,985
691
6
0
0
210,349
1
L
Rama
8,098
623
72
6
3
209,285
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role