Player Matchup

Hera
Hera
 
Hera
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
FIN_Skecce
Bastet
Level 122
God Stats
2W - 1L
1,665 SR
Queue Stats
142W - 147L
1,496 Elo+
Solo
Nox
Nox
KuloGandjy6aca
Nox
Level 120
God Stats
1W - 1L
1,369 SR
Queue Stats
54W - 50L
1,461 Elo+
Solo
Skadi
Skadi
damur
Skadi
Level 85
God Stats
2W - 0L
1,460 SR
Queue Stats
77W - 73L
1,506 Elo+
Party 1
He Bo
He Bo
olega228
He Bo
Level 82
God Stats
1W - 1L
1,324 SR
Queue Stats
76W - 74L
1,505 Elo+
Party 1
Team Averages
Level 108
1,464 SR
1,494 Elo+

VS

Team Averages
Level 106
1,409 SR
1,472 Elo+
Tyr
Tyr
 
Tyr
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
Lablador
Nox
Level 125
God Stats
2W - 5L
1,267 SR
Queue Stats
207W - 202L
1,479 Elo+
Solo
Hercules
Hercules
S4lmissra
Hercules
Level 159
God Stats
0W - 2L
1,276 SR
Queue Stats
548W - 531L
1,512 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Thraxius
Morgan Le Fay
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 14L
1,360 Elo+
Solo
Tsukuyomi
Tsukuyomi
jhyr
Tsukuyomi
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
20
11 / 2 / 15
12,439
957
24,839
10,369
4,685
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bastet
FIN_Skecce
Bastet
19
10 / 5 / 16
11,672
898
22,211
14,748
6,600
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

17
5 / 3 / 20
10,402
800
13,815
9,461
4,381
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Skadi
damur
Skadi
17
6 / 3 / 20
10,374
798
15,118
9,676
3,811
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

He Bo
olega228
He Bo
10
0 / 1 / 4
8,114
624
1,613
2,211
672
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
13
0 / 9 / 4
8,382
645
4,690
21,548
19,016
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

18
7 / 5 / 4
11,129
856
9,010
12,508
5,551
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
S4lmissra
Hercules
14
0 / 7 / 9
8,575
660
5,898
22,035
24,417
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Morgan Le Fay
Thraxius
Morgan Le Fay
15
2 / 7 / 3
9,067
697
8,793
15,513
5,627
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
jhyr
Tsukuyomi
19
5 / 5 / 4
11,529
887
7,874
15,029
6,487
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
38
32
Kills
14
14
Deaths
33
75
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
11
2
15
9.25
L
Tyr
 
Tyr
0
9
4
0.22
W
Bastet
FIN_Skecce
Bastet
10
5
16
3.6
W
5
3
20
5
L
7
5
4
1.8
L
Hercules
S4lmissra
Hercules
0
7
9
0.64
L
Morgan Le Fay
Thraxius
Morgan Le Fay
2
7
3
0.5
W
Skadi
damur
Skadi
6
3
20
5.33
L
Tsukuyomi
jhyr
Tsukuyomi
5
5
4
1.4
W
He Bo
olega228
He Bo
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,596
Damage
36,265
46,465
Taken
86,633
20,149
Mitigated
61,098
16,813
Healing
20,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
24,839
5,033
1,528
2,970
10,369
4,685
941
3,248
6,939
49,736
0
L
Tyr
 
Tyr
4,690
372
657
1,427
21,548
19,016
340
7,592
13,956
0
8,690
W
Bastet
FIN_Skecce
Bastet
22,211
2,502
2,002
4,088
14,748
6,600
1,727
6,799
7,829
0
36,898
W
13,815
316
1,577
2,116
9,461
4,381
1,327
2,758
6,647
24,009
0
L
9,010
256
1,956
1,948
12,508
5,551
1,321
6,440
6,068
29,478
0
L
Hercules
S4lmissra
Hercules
5,898
1,382
994
4,998
22,035
24,417
433
14,247
7,788
0
8,202
L
Morgan Le Fay
Thraxius
Morgan Le Fay
8,793
979
1,446
2,479
15,513
5,627
798
4,357
11,156
25,457
0
W
Skadi
damur
Skadi
15,118
5,727
1,296
986
9,676
3,811
2,544
3,481
6,065
0
25,942
L
Tsukuyomi
jhyr
Tsukuyomi
7,874
1,550
1,339
2,880
15,029
6,487
744
7,631
7,398
0
23,841
W
He Bo
olega228
He Bo
1,613
58
68
182
2,211
672
224
949
1,182
5,751
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,001
Gold Earned
48,682
133
Minions Killed
131
0
Camps Cleared
0
1,099,288
Distance Traveled
1,088,677
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
12,439
957
50
4
0
248,097
0
L
Tyr
8,382
645
11
1
0
237,501
3
W
Bastet
11,672
898
27
2
0
266,812
0
W
Nox
10,402
800
24
2
0
247,781
1
L
Nox
11,129
856
47
4
0
210,180
4
L
Hercules
8,575
660
2
0
0
211,986
0
L
Morgan Le Fay
9,067
697
37
3
0
190,794
0
W
Skadi
10,374
798
23
2
0
246,881
0
L
Tsukuyomi
11,529
887
34
3
0
238,216
0
W
He Bo
8,114
624
9
1
0
89,717
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role