Player Matchup

Discordia
Discordia
 
Discordia
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Da Ji
Da Ji
 
Da Ji
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Tyr
Tyr
 
Tyr
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
Neosias
Terra
Level 113
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 74L
1,478 Elo+
Party 1
Chernobog
Chernobog
Nindaeï
Chernobog
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 32L
1,448 Elo+
Party 1
Team Averages
Level 98
1,500 SR
1,485 Elo+

VS

Team Averages
Level 115
1,423 SR
1,483 Elo+
Anhur
Anhur
BlunaXtreme
Anhur
Level 153
God Stats
5W - 7L
1,442 SR
Queue Stats
657W - 696L
1,414 Elo+
Solo
Terra
Terra
ElemCharter
Terra
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,726 Elo+
Party 2
Bakasura
Bakasura
Hofflemonster
Bakasura
Level 127
God Stats
1W - 2L
1,456 SR
Queue Stats
123W - 145L
1,411 Elo+
Solo
Neith
Neith
IlMuffin
Neith
Level 159
God Stats
0W - 1L
1,175 SR
Queue Stats
4W - 11L
1,379 Elo+
Party 2
Chaac
Chaac
MystikJ1
Chaac
Level 88
God Stats
2W - 1L
1,544 SR
Queue Stats
102W - 115L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
16
6 / 1 / 10
8,868
887
18,499
7,854
3,405
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Da Ji
 
Da Ji
14
5 / 2 / 7
8,287
829
5,787
8,014
3,965
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tyr
 
Tyr
15
2 / 1 / 10
8,242
824
5,455
14,263
15,695
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Terra
Neosias
Terra
12
0 / 2 / 12
6,924
692
4,628
9,947
5,137
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chernobog
Nindaeï
Chernobog
14
4 / 1 / 9
7,789
779
10,121
6,292
3,489
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 5
6,826
683
2,919
7,736
3,615
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 2 / 4
7,586
759
2,023
8,364
7,146
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bakasura
Hofflemonster
Bakasura
12
1 / 6 / 4
6,603
660
4,223
9,994
4,937
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Neith
IlMuffin
Neith
13
0 / 3 / 3
6,987
699
7,408
8,253
3,896
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chaac
MystikJ1
Chaac
16
4 / 2 / 3
7,825
783
13,416
14,339
13,431
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
26
17
Kills
7
7
Deaths
17
48
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
6
1
10
11
W
Da Ji
 
Da Ji
5
2
7
4.25
W
Tyr
 
Tyr
2
1
10
7
L
1
4
5
0.88
L
1
2
4
1.5
L
Bakasura
Hofflemonster
Bakasura
1
6
4
0.5
L
Neith
IlMuffin
Neith
0
3
3
0.5
L
Chaac
MystikJ1
Chaac
4
2
3
2.75
W
Terra
Neosias
Terra
0
2
12
3
W
Chernobog
Nindaeï
Chernobog
4
1
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,490
Damage
29,989
46,370
Taken
48,686
31,691
Mitigated
33,025
28,481
Healing
20,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
18,499
450
1,421
883
7,854
3,405
121
553
7,203
47,575
0
W
Da Ji
 
Da Ji
5,787
1,507
1,949
1,848
8,014
3,965
24
285
7,620
0
11,106
W
Tyr
 
Tyr
5,455
293
851
3,552
14,263
15,695
80
780
13,304
0
7,041
L
2,919
1,765
202
444
7,736
3,615
0
4,510
3,226
0
9,140
L
2,023
70
4,199
2,590
8,364
7,146
0
3,749
4,615
4,135
0
L
Bakasura
Hofflemonster
Bakasura
4,223
3,461
1,347
1,915
9,994
4,937
0
4,794
5,200
0
4,815
L
Neith
IlMuffin
Neith
7,408
2,842
695
1,818
8,253
3,896
0
5,306
2,947
0
14,725
L
Chaac
MystikJ1
Chaac
13,416
897
396
6,608
14,339
13,431
0
4,768
9,571
0
34,329
W
Terra
Neosias
Terra
4,628
459
10,355
4,376
9,947
5,137
35
209
9,664
6,272
0
W
Chernobog
Nindaeï
Chernobog
10,121
4,832
983
2,263
6,292
3,489
388
196
6,096
0
20,261

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,110
Gold Earned
35,827
111
Minions Killed
89
0
Camps Cleared
0
959,766
Distance Traveled
836,084
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
8,868
887
61
6
0
188,812
0
W
Da Ji
8,287
829
17
2
0
199,269
1
W
Tyr
8,242
824
1
0
0
238,112
2
L
Anhur
6,826
683
26
3
0
106,429
0
L
Terra
7,586
759
3
0
0
187,569
1
L
Bakasura
6,603
660
7
1
0
172,399
1
L
Neith
6,987
699
28
3
0
180,048
3
L
Chaac
7,825
783
25
3
0
189,639
2
W
Terra
6,924
692
7
1
0
185,051
0
W
Chernobog
7,789
779
25
3
0
148,522
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role