Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Freya
Freya
XD001Alpha
Freya
Level 146
God Stats
0W - 1L
1,569 SR
Queue Stats
266W - 290L
1,461 Elo+
Party 1
Hou Yi
Hou Yi
xCoachxRAGEx
Hou Yi
Level 109
God Stats
33W - 29L
1,409 SR
Queue Stats
157W - 151L
1,446 Elo+
Party 1
Team Averages
Level 122
1,493 SR
1,469 Elo+

VS

Team Averages
Level 99
1,470 SR
1,378 Elo+
Awilix
Awilix
Catatonicfire
Awilix
Level 96
God Stats
1W - 1L
1,323 SR
Queue Stats
48W - 61L
1,386 Elo+
Party 2
Baron Samedi
Baron Samedi
ChaosSteveO
Baron Samedi
Level 102
God Stats
19W - 21L
1,493 SR
Queue Stats
66W - 79L
1,396 Elo+
Solo
Achilles
Achilles
Itz Shrillz
Achilles
Level 100
God Stats
4W - 1L
1,593 SR
Queue Stats
236W - 290L
1,352 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
3 / 6 / 7
8,311
693
4,729
11,348
4,002
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Freya
12
3 / 7 / 6
8,713
726
11,441
14,817
5,267
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hou Yi
13
5 / 5 / 3
8,937
745
8,391
9,570
3,105
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
8 / 5 / 6
9,778
815
9,619
8,966
2,623
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Baron Samedi
ChaosSteveO
Baron Samedi
13
5 / 5 / 11
9,304
775
9,312
10,913
4,263
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Achilles
Itz Shrillz
Achilles
14
5 / 1 / 9
9,260
772
9,488
10,164
10,788
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
44
11
Kills
18
18
Deaths
11
16
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
3
6
7
1.08
W
8
5
6
2.2
W
Baron Samedi
ChaosSteveO
Baron Samedi
5
5
11
2.1
W
Achilles
Itz Shrillz
Achilles
5
1
9
9.5
L
Freya
3
7
6
0.86
L
Hou Yi
5
5
3
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,561
Damage
28,419
35,735
Taken
30,043
12,374
Mitigated
17,674
7,646
Healing
7,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
4,729
1,606
0
971
11,348
4,002
0
1,696
9,652
0
10,433
W
9,619
3,548
0
930
8,966
2,623
0
2,614
6,352
0
22,916
W
Baron Samedi
ChaosSteveO
Baron Samedi
9,312
420
1,642
3,066
10,913
4,263
0
4,323
6,590
21,342
0
W
Achilles
Itz Shrillz
Achilles
9,488
3,310
0
1,809
10,164
10,788
0
4,792
5,372
0
26,493
L
Freya
11,441
5,078
0
5,121
14,817
5,267
0
5,255
9,562
30,742
0
L
Hou Yi
8,391
4,044
0
1,554
9,570
3,105
0
2,545
7,025
0
26,467

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,961
Gold Earned
28,342
115
Minions Killed
97
6
Camps Cleared
3
602,672
Distance Traveled
574,992
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,311
693
13
1
2
218,721
2
W
Awilix
9,778
815
30
3
1
151,841
2
W
Baron Samedi
9,304
775
31
3
1
205,268
9
W
Achilles
9,260
772
36
3
1
217,883
0
L
Freya
8,713
726
47
4
2
185,854
2
L
Hou Yi
8,937
745
55
5
2
198,097
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role