Player Matchup

Arachne
Arachne
 
Arachne
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
 
Odin
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
I_Hate_Tests
Rama
Level 108
God Stats
6W - 5L
1,553 SR
Queue Stats
468W - 477L
1,618 Elo+
Solo
Zhong Kui
Zhong Kui
Jenome
Zhong Kui
Level 159
God Stats
20W - 14L
1,623 SR
Queue Stats
997W - 989L
1,509 Elo+
Solo
Cthulhu
Cthulhu
kriesen
Cthulhu
Level 157
God Stats
10W - 3L
1,734 SR
Queue Stats
506W - 486L
1,631 Elo+
Solo
Team Averages
Level 146
1,582 SR
1,552 Elo+

VS

Team Averages
Level 140
1,628 SR
1,610 Elo+
Tyr
Tyr
Fireblast4
Tyr
Level 103
God Stats
4W - 7L
1,626 SR
Queue Stats
263W - 251L
1,615 Elo+
Solo
Bacchus
Bacchus
Jacacoen
Bacchus
Level 147
God Stats
3W - 2L
1,647 SR
Queue Stats
175W - 184L
1,624 Elo+
Solo
Rama
Rama
Tasha
Rama
Level 160
God Stats
2W - 3L
1,802 SR
Queue Stats
251W - 222L
1,650 Elo+
Solo
Fenrir
Fenrir
WhoBice
Fenrir
Level 160
God Stats
2W - 1L
1,461 SR
Queue Stats
310W - 286L
1,567 Elo+
Solo
Merlin
Merlin
pelehami
Merlin
Level 128
God Stats
3W - 3L
1,605 SR
Queue Stats
781W - 664L
1,597 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
17
3 / 3 / 15
10,611
965
13,361
14,669
18,004
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Odin
 
Odin
16
5 / 4 / 13
9,992
908
15,359
16,096
15,666
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
3 / 3 / 11
9,200
836
9,245
10,756
5,993
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Zhong Kui
Jenome
Zhong Kui
15
5 / 4 / 6
9,543
868
16,702
11,916
9,529
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
kriesen
Cthulhu
17
7 / 5 / 12
10,182
926
12,815
19,232
25,246
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 4
7,884
717
8,877
18,682
14,837
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Bacchus
Jacacoen
Bacchus
15
1 / 4 / 18
9,724
884
8,206
18,397
25,308
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Rama
Tasha
Rama
16
2 / 5 / 12
9,151
832
11,691
9,725
5,260
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Fenrir
WhoBice
Fenrir
15
3 / 6 / 14
9,854
896
9,173
21,265
26,570
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Merlin
pelehami
Merlin
18
11 / 3 / 6
10,701
973
17,294
10,142
5,571
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
72
23
Kills
18
19
Deaths
23
57
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
3
3
15
3.5
W
Odin
 
Odin
5
4
13
2.88
L
1
5
4
0.6
W
3
3
11
2.83
L
Bacchus
Jacacoen
Bacchus
1
4
18
2.5
W
Zhong Kui
Jenome
Zhong Kui
5
4
6
2
L
Rama
Tasha
Rama
2
5
12
1.6
L
Fenrir
WhoBice
Fenrir
3
6
14
1.67
W
Cthulhu
kriesen
Cthulhu
7
5
12
2.6
L
Merlin
pelehami
Merlin
11
3
6
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,482
Damage
55,241
72,669
Taken
78,211
74,438
Mitigated
77,546
25,350
Healing
20,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
13,361
8,937
3,876
6,109
14,669
18,004
727
5,893
8,776
0
21,411
W
Odin
 
Odin
15,359
3,484
767
3,163
16,096
15,666
168
4,846
11,250
4,764
18,232
L
8,877
1,759
496
4,345
18,682
14,837
243
6,488
11,508
0
14,667
W
9,245
7,167
2,339
1,965
10,756
5,993
3,207
3,616
7,140
0
24,808
L
Bacchus
Jacacoen
Bacchus
8,206
936
994
3,618
18,397
25,308
269
7,818
9,506
12,698
0
W
Zhong Kui
Jenome
Zhong Kui
16,702
1,091
113
3,030
11,916
9,529
503
4,760
7,156
26,459
0
L
Rama
Tasha
Rama
11,691
6,621
2,243
444
9,725
5,260
3,513
3,396
6,038
0
21,993
L
Fenrir
WhoBice
Fenrir
9,173
1,797
1,810
3,700
21,265
26,570
544
7,289
13,042
0
16,742
W
Cthulhu
kriesen
Cthulhu
12,815
605
1,022
2,966
19,232
25,246
86
6,385
12,847
29,958
0
L
Merlin
pelehami
Merlin
17,294
1,135
861
2,081
10,142
5,571
654
4,683
5,213
46,877
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,528
Gold Earned
47,314
110
Minions Killed
146
0
Camps Cleared
0
1,006,604
Distance Traveled
956,805
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
10,611
965
14
1
0
217,813
1
W
Odin
9,992
908
7
1
0
221,965
0
L
Tyr
7,884
717
15
1
0
194,330
1
W
Rama
9,200
836
27
2
0
192,636
2
L
Bacchus
9,724
884
6
1
0
218,584
0
W
Zhong Kui
9,543
868
35
3
0
170,138
1
L
Rama
9,151
832
40
4
0
152,165
0
L
Fenrir
9,854
896
18
2
0
202,419
1
W
Cthulhu
10,182
926
27
2
0
204,052
0
L
Merlin
10,701
973
67
6
0
189,307
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role