Player Matchup

Janus
Janus
Aspesh38
Janus
Level 151
God Stats
3W - 1L
1,367 SR
Queue Stats
330W - 286L
1,623 Elo+
Party 2
Susano
Susano
DisabelusClanks
Susano
Level 45
God Stats
1W - 0L
1,198 SR
Queue Stats
45W - 10L
1,899 Elo+
Party 2
Hercules
Hercules
New Shotguns
Hercules
Level 120
God Stats
11W - 15L
1,457 SR
Queue Stats
206W - 218L
1,581 Elo+
Party 2
Heimdallr
Heimdallr
Popsicle9469
Heimdallr
Level 83
God Stats
1W - 0L
1,838 SR
Queue Stats
80W - 109L
1,510 Elo+
Party 2
Atlas
Atlas
SP Five Ohh
Atlas
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
143W - 106L
1,639 Elo+
Party 2
Team Averages
Level 105
1,472 SR
1,651 Elo+

VS

Team Averages
Level 100
1,528 SR
1,534 Elo+
Eset
Eset
LeonardoSC1710
Eset
Level 141
God Stats
10W - 7L
1,646 SR
Queue Stats
816W - 812L
1,524 Elo+
Party 3
Atlas
Atlas
Matt4Patt
Atlas
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
113W - 92L
1,486 Elo+
Solo
Bellona
Bellona
RobsonSC157
Bellona
Level 126
God Stats
1W - 5L
1,225 SR
Queue Stats
695W - 673L
1,528 Elo+
Party 3
Izanami
Izanami
Sebz_m
Izanami
Level 113
God Stats
2W - 1L
1,731 SR
Queue Stats
244W - 243L
1,593 Elo+
Party 1
Pele
Pele
hades1533
Pele
Level 88
God Stats
1W - 1L
1,538 SR
Queue Stats
55W - 50L
1,538 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Aspesh38
Janus
17
6 / 0 / 8
10,697
594
13,701
7,340
2,750
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
13 / 2 / 9
11,260
626
15,840
13,676
5,099
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
New Shotguns
Hercules
16
6 / 0 / 6
9,992
555
14,119
17,396
13,360
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Heimdallr
Popsicle9469
Heimdallr
13
2 / 4 / 5
8,254
459
5,537
11,970
4,497
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
2 / 4 / 11
8,631
480
7,225
14,916
11,168
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 8 / 1
8,908
495
9,889
14,099
5,321
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Atlas
Matt4Patt
Atlas
12
0 / 4 / 4
7,986
444
7,025
16,478
17,579
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bellona
RobsonSC157
Bellona
14
2 / 6 / 1
8,786
488
8,551
17,979
13,391
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Izanami
Sebz_m
Izanami
16
2 / 3 / 1
9,480
527
9,829
11,863
4,041
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Pele
11
1 / 8 / 2
7,202
400
5,575
14,456
4,553
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
18
29
Kills
9
10
Deaths
29
39
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Janus
Aspesh38
Janus
6
0
8
10
W
13
2
9
8.75
L
4
8
1
0.56
L
Atlas
Matt4Patt
Atlas
0
4
4
0.5
W
Hercules
New Shotguns
Hercules
6
0
6
9
W
Heimdallr
Popsicle9469
Heimdallr
2
4
5
1.13
L
Bellona
RobsonSC157
Bellona
2
6
1
0.42
W
2
4
11
1.88
L
Izanami
Sebz_m
Izanami
2
3
1
0.83
L
Pele
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,422
Damage
40,869
65,298
Taken
74,875
36,874
Mitigated
44,885
26,115
Healing
14,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
Aspesh38
Janus
13,701
300
476
3,431
7,340
2,750
789
2,372
4,968
77,673
0
W
15,840
3,091
0
4,550
13,676
5,099
0
955
12,721
0
63,072
L
9,889
651
595
2,310
14,099
5,321
0
6,045
7,916
59,755
0
L
Atlas
Matt4Patt
Atlas
7,025
3,251
0
2,150
16,478
17,579
0
5,902
10,137
26,344
0
W
Hercules
New Shotguns
Hercules
14,119
4,419
74
8,872
17,396
13,360
0
4,503
12,893
0
63,316
W
Heimdallr
Popsicle9469
Heimdallr
5,537
1,995
0
2,859
11,970
4,497
1,210
3,969
8,001
0
41,043
L
Bellona
RobsonSC157
Bellona
8,551
3,128
0
2,003
17,979
13,391
0
3,054
14,140
0
48,761
W
7,225
2,015
917
4,936
14,916
11,168
0
5,115
9,801
27,909
0
L
Izanami
Sebz_m
Izanami
9,829
4,675
0
3,952
11,863
4,041
0
2,012
9,753
0
91,440
L
Pele
5,575
1,514
0
3,257
14,456
4,553
0
3,576
10,617
0
38,617

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,834
Gold Earned
42,362
476
Minions Killed
479
0
Camps Cleared
0
1,843,652
Distance Traveled
1,731,787
17
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
10,697
594
158
9
0
382,171
5
W
Susano
11,260
626
102
6
0
398,974
5
L
Eset
8,908
495
101
6
0
347,327
5
L
Atlas
7,986
444
48
3
0
343,499
1
W
Hercules
9,992
555
118
7
0
386,795
0
W
Heimdallr
8,254
459
75
4
0
329,513
2
L
Bellona
8,786
488
106
6
0
360,702
4
W
Atlas
8,631
480
23
1
0
346,199
5
L
Izanami
9,480
527
161
9
0
323,102
6
L
Pele
7,202
400
63
4
0
357,157
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role