Player Matchup

Ymir
Ymir
Colonel_Dalton
Ymir
Level 68
God Stats
13W - 7L
1,558 SR
Queue Stats
73W - 88L
1,443 Elo+
Solo
Vulcan
Vulcan
Jaaor
Vulcan
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
141W - 120L
1,417 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
MDShakey
Ah Muzen Cab
Level 126
God Stats
2W - 1L
1,429 SR
Queue Stats
86W - 82L
1,460 Elo+
Solo
Loki
Loki
MrKetama60
Loki
Level 57
God Stats
11W - 8L
1,536 SR
Queue Stats
67W - 75L
1,418 Elo+
Solo
Merlin
Merlin
Raiton-chan
Merlin
Level 153
God Stats
7W - 7L
1,496 SR
Queue Stats
718W - 698L
1,458 Elo+
Solo
Team Averages
Level 99
1,504 SR
1,439 Elo+

VS

Team Averages
Level 98
1,542 SR
1,442 Elo+
Kali
Kali
DSalsedini
Kali
Level 68
God Stats
0W - 1L
1,695 SR
Queue Stats
6W - 14L
1,381 Elo+
Solo
Nu Wa
Nu Wa
InactiveHarpy9
Nu Wa
Level 109
God Stats
5W - 10L
1,446 SR
Queue Stats
307W - 320L
1,501 Elo+
Solo
Khepri
Khepri
Kuuhaku_BF
Khepri
Level 86
God Stats
40W - 27L
1,603 SR
Queue Stats
322W - 384L
1,413 Elo+
Party 1
Chaac
Chaac
NTRS Wolf
Chaac
Level 103
God Stats
14W - 16L
1,501 SR
Queue Stats
166W - 176L
1,458 Elo+
Solo
Hachiman
Hachiman
RoseGold3236HUN
Hachiman
Level 125
God Stats
2W - 5L
1,467 SR
Queue Stats
681W - 717L
1,458 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 1 / 7
10,596
558
8,410
18,567
18,259
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Vulcan
Jaaor
Vulcan
15
5 / 4 / 7
9,727
512
11,081
9,554
2,946
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
MDShakey
Ah Muzen Cab
17
6 / 3 / 2
10,598
558
12,356
13,426
5,014
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

16
7 / 4 / 9
10,430
549
12,841
16,460
5,884
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Merlin
16
0 / 4 / 0
8,915
469
4,520
9,949
5,289
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 6 / 5
10,322
543
9,809
19,652
8,184
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Mace

Mace

+10
Physical Power

15
3 / 7 / 4
9,371
493
11,411
12,316
4,467
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Khepri
Kuuhaku_BF
Khepri
13
0 / 5 / 4
7,836
412
3,691
14,489
11,637
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chaac
NTRS Wolf
Chaac
18
4 / 1 / 2
10,644
560
11,313
18,103
16,381
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hachiman
16
2 / 6 / 0
9,430
496
10,175
12,646
3,807
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
29
25
Kills
14
16
Deaths
25
25
Assists
15
Player
Kills
Deaths
Assists
KDA
W
7
1
7
10.5
L
5
6
5
1.25
L
3
7
4
0.71
W
Vulcan
Jaaor
Vulcan
5
4
7
2.13
L
Khepri
Kuuhaku_BF
Khepri
0
5
4
0.4
W
Ah Muzen Cab
MDShakey
Ah Muzen Cab
6
3
2
2.33
W
7
4
9
2.88
L
Chaac
NTRS Wolf
Chaac
4
1
2
5
W
Merlin
0
4
0
0
L
Hachiman
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,208
Damage
46,399
67,956
Taken
77,206
37,392
Mitigated
44,476
19,579
Healing
21,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,410
2,073
3,333
4,389
18,567
18,259
120
4,713
13,518
39,403
0
L
9,809
4,826
0
6,480
19,652
8,184
92
5,535
14,061
0
63,456
L
11,411
2,443
138
2,682
12,316
4,467
614
6,306
5,948
56,785
0
W
Vulcan
Jaaor
Vulcan
11,081
2,521
0
384
9,554
2,946
553
4,093
5,412
57,927
0
L
Khepri
Kuuhaku_BF
Khepri
3,691
142
0
1,114
14,489
11,637
0
4,449
10,040
17,061
0
W
Ah Muzen Cab
MDShakey
Ah Muzen Cab
12,356
4,961
0
4,181
13,426
5,014
1,324
2,141
11,285
0
83,803
W
12,841
3,709
0
5,320
16,460
5,884
901
4,141
12,114
0
61,324
L
Chaac
NTRS Wolf
Chaac
11,313
1,692
0
8,331
18,103
16,381
480
5,523
12,130
6,791
79,298
W
Merlin
4,520
532
378
1,594
9,949
5,289
0
1,339
7,968
57,413
0
L
Hachiman
10,175
5,657
0
2,773
12,646
3,807
1,340
1,630
11,016
0
75,662

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,266
Gold Earned
47,603
504
Minions Killed
546
0
Camps Cleared
0
1,750,109
Distance Traveled
1,661,121
24
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,596
558
41
2
0
346,489
2
L
Kali
10,322
543
113
6
0
341,578
1
L
Nu Wa
9,371
493
100
5
0
314,461
1
W
Vulcan
9,727
512
106
6
0
353,512
5
L
Khepri
7,836
412
29
2
0
370,040
4
W
Ah Muzen Cab
10,598
558
149
8
0
305,509
9
W
Loki
10,430
549
81
4
0
413,955
4
L
Chaac
10,644
560
159
8
0
334,821
0
W
Merlin
8,915
469
127
7
0
330,644
4
L
Hachiman
9,430
496
145
8
0
300,221
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role